Ghostlight
Refugee
It has, but for all the wrong reasons....If anything just about every 7DtD streamer I've watched play MP has said the changes have benefited the MP game considerably..
1) In multiplayer, one poor soul has to spec into Intelligence, and then does all the crafting. This means that all other players can ignore Intelligence completely for the entire game. So one player carries everyone on that regard.
2) Gamestage calculation in multi-player is additive (as you might expect), but ignores the GS of the lowest player in MP! So A solo player with GS 100 is facing GS 100 enemies. While 3 players in a group with each having GS 100 are facing GS 180 enemies (due to weighting and the ignoring). The sweet spot is obviously two player co-op, as two players with GS 100 will be facing GS 100 enemies.
3) Shared XP in multi-player is completely and utterly OP broken.
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Nitpick: You are not doing quests for the exp. They are, in fact, the best source of mods in the game.I can totally see that, I/we haven't done many quests. Quest give out minimal XP and don't have a story line behind them (yet?). It's by far more beneficial to us to just go clear out POIs and farm XP so we can get past the stone age quicker.
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PLLLLEEEASE tell me how to share quests in MP. I have not been able to do this yet.A17 MP seems to cater for MP specifically such as sharing quests and the like.