So every time any one of the many players give negative feedback on here they get called emotional, aggressive, combative, are told they dont know the game, are playing it wrongly or that its alpha and any of a multitude of other reasons why their feedback is not wanted or wrong.
So here is some factual feedback for you.
Other than the first paragraph, nice job on being constructive and stating your opinions - notice I did not say facts...
1. Tools
2. Guns
3. Armor
In A17 a player can find, make or buy, tools of different levels of quality, this is a fact
In A17 a player will progress from poor quality tool to eventually Q6 tools, this gives a long progression curve and every time the player finds, or buys or makes a better tool they have progressed, this progression is satisfying.
The new tool system for example means lvl 1 fireaxe does the same damage as lvl 6 but has more durability, and the better quality ones have more mod slots that are hard to come by and are random in what you find. Other than durability there are 5 reasons to want a better tool than the one you find in a random container on day 1, ie mod slots, This increases the players sense of accomplishment because their progression is extended and more varied.
In other words, I'm far more excited to find a level 3 fire axe than I was an orange fire axe because I now have the ability to increase it's damage, accuracy, harvest rate, stamina usage etc. I'm sure there will be more mods to come that will make this even more enjoyable and satisfying.
4. Exploration
I'm having no problem here, still exploring and running. Bought a few perks and notice next to no difference to previous alpha
5. Claim stones
No opinion here as I play local MP with the Wife. It does sound as there is a legitimate concern involving claim stones however.
6. Zombie damage
Agree with this one. Seems a bit high to me, but I thought that sometimes in A16 too
7. Digging Zombies
Meh...I can take it or leave it on this one. Don't build underground much so I haven't been able to test it. I do like they will try and come through the floor above you however with I'm sure is a direct result of this change.
8. Bedrock depth
This is news to me but as stated earlier, don't go underground often.
9. Level Gating Perks
I'm finding a lot of specializing in this build. My wife and I build completely different characters. I like the skill tree but being gated by player level, I somewhat agree. Not sure how removing it would affect balance though.
10. Death Penalty.
LOVE IT! Makes me very cautious. Only change I'd make is instead of setting my perks to 1 maybe lower them by 50% of current level? Multiple deaths would continue to lower additional 50%
In summary you have improved the choices of players in many areas, such as how the player chooses to fight and their ability to do so. You have increase the difficulty of base building and forced me to be more creative. Their sense of progression in many many areas has increased (subjectively in my opinion) about 300%.
You have added some end game items (Jeep) which many players will strive for, and I'm looking forward to legendary weapons or armour or tools to be added. Hope to see bandits and more electricity in A18.
You have substantially improved the fun element of your game for a large proportion of your playerbase, I have 5 friends on steam who play 7dtd, this week i saw 'all' of them playing every time I was online and when i asked around they all told me it more fun than ever.
@Bloom - I'm sure TFP appreciates your feedback and I'm sorry you feel the game is broken. Remember it is a matter of perspective and ask yourself if this was a game that was never in EA and you just bought it, would you feel the same way or is it because it changed from previous builds. Because it seems your concerns are based off what "used" to be instead of looking at it as a "new" game. Which it basically is.