PC Why take out types of Zombies when all they did was add to the game?

This is comparing apples and oranges. While TFP adds stuff on all levels of the game, modders mostly work on the top level shiny stuff that has the highest impact but can't work without the lower level stuff. TFP is the car company building the car while the modders are the tuning shops.

For example the new RWG was surely a lot of low level programming and artistic work just to have a city with streets. What we will see is modders using those new RWG capabilities to add stuff like airports and massive mega-factories, flashy but optional stuff that TFP didn't even try because they might need more basic tier4 buildings for example.

On an artistic level you might be able to compare them, but this is subjective and unfair as modders have much more freedom, see the sorcery mod.
Well  idk how POI's tiers in 7dtd works but i will try to tell what i mean - well  i think 7dtd have this same problem with minecraft- modders adding more stuff that devs. but mods are instable. That's the biggest problem with mods.  But from other hand - if devs decided to  make airport ,dam and maybe  railways this  could be big enough to let them say - " what how big and badass this is" . And maybe do something risky like add 20+ guns and after that , balance this in next updates  ( well a lot of modern games first get contents and then get fixes in next updates). 

About artstyle- well 7dtd have so inconcent artstyle now - POI's looks realistic and  i can't complain about quality - only about missing "setting" stuff- pits with bodies, crashed cars, destroyed military outpost, medical field bases but it can be added in next updates so this can be easy fixed. Gore looks great but zombie design ( i have obssesion about art design) - crawlers looks like from  walking dead, screamer and  burned like from typical fear focused horror game, spider looks too much like taken from KF2 which is parody,  cop and radiant looks a little bit cod nuketown style- this is nothing bad, normal zombies looks  too much like characters from rage - so designe of them is so inconcent- i could wrote and give example how this could be fixed. Guns just not suits with design of pois and props -   you can find military trucks , a lot of miltary bases etc and..  you get  ak47 , lever gun and "primitive" mods- ak47 don't suits here and lever gun-  are rly hard to keep clean that's why bolt action guns are better- so i suggest to change ak47 into m16 and lever gun into m1 carbine - it could be more logical and better suit here- and about gun mods : 1. throw them to bin and add normal modern military "mods" 2. change military props into more devasted.  And i won't to talk about new armor suits until we will get screens -but concept art's more suit too rage 2/ fallout that into 7dtd - i suggest to 1. do something in tlou 1-2 or days gone style 2. do in dying light 2 style - ragged clothes but realistic - i think nobody would  wear clothes in geek  set concept art style 

 
Well  idk how POI's tiers in 7dtd works but i will try to tell what i mean - well  i think 7dtd have this same problem with minecraft- modders adding more stuff that devs. ....


No, that is working as intended.

Why would they do so much to support modding for almost everyone if they didn't want their game to get "immortality" through modding? Why would they have all that focus on vanilla to be the introductory version for beginners? 

You overestimate the importance of random complaints on the internet. Since the game can never be the perfect solution for everyone there will always be people saying Command&Conquer(*) is so much better. 😁

(*) Now just substitute any other game or mod for "C&C" and you have an immortal complaint, something you have to live with as a game developer no matter what you do.

 
No, that is working as intended.

Why would they do so much to support modding for almost everyone if they didn't want their game to get "immortality" through modding? Why would they have all that focus on vanilla to be the introductory version for beginners? 

You overestimate the importance of random complaints on the internet. Since the game can never be the perfect solution for everyone there will always be people saying Command&Conquer(*) is so much better. 😁

(*) Now just substitute any other game or mod for "C&C" and you have an immortal complaint, something you have to live with as a game developer no matter what you do.
Hm.. i mean - i hear  few interview - diffrents studies, games etc and oftten they complain that mods - mods add more things that devs - more weapons, mobs , armors etc so - they have problems with updates or sequel because... modders do  a lot of stuff - that's why new total war games are almost not moddable. You can add new mobs, guns , pois , change systems etc so - if they would make dunno 7dtd in medival period probably somebody will make similiar mod for free before  they annouced etc. 

And thinking about vannilia as "introduction" will hurt game- because... this would change 7dtd into minecraft- almost nothing to do in vanilia because mods can add 200 enemies, 50 ores etc ( played in mc in 2017 last time).  Well this same problem with hom&m 3 - horn of the abbys is so good mod that ... no matter what would ubisoft do will be not enough. So devs would have create for example  random zombie generator in l4d2 style - because modders can't do this because it is too much complicated. Without solutions like this modders will be much  much forward

 
Hm.. i mean - i hear  few interview - diffrents studies, games etc and oftten they complain that mods - mods add more things that devs - more weapons, mobs , armors etc so - they have problems with updates or sequel because... modders do  a lot of stuff - that's why new total war games are almost not moddable.


Exactly, different studios.  They have different future plans, different situations, different ideas, different opinions.

I simply assume that TFP willingly accepted that there will be much more stuff in mods than in vanilla and are ok with it, since they could clearly see what will likely happen through watching other moddable games. And they openly stated that they wanted modding in their game because of what they saw happened with Bethesda games (and minecraft?).

You can add new mobs, guns , pois , change systems etc so - if they would make dunno 7dtd in medival period probably somebody will make similiar mod for free before  they annouced etc. 

And thinking about vannilia as "introduction" will hurt game- because... this would change 7dtd into minecraft-


This would change nothing because vanilla IS ALREADY the introduction. I told you about what is fact right now, not any plans for the future. Vanilla at default difficulty is for beginners. When veterans complained about not enough endgame contents or the game being too easy they were always directed to check out mods

almost nothing to do in vanilia because mods can add 200 enemies, 50 ores etc ( played in mc in 2017 last time).  Well this same problem with hom&m 3 - horn of the abbys is so good mod that ... no matter what would ubisoft do will be not enough. So devs would have create for example  random zombie generator in l4d2 style - because modders can't do this because it is too much complicated. Without solutions like this modders will be much  much forward

 
lever gun-  are rly hard to keep clean that's why bolt action guns are better- so i suggest to change ak47 into m16 and lever gun into m1 carbine
So you want to change the lever gun because it is too hard to clean, then you want to change the Ak into a M-16? So exactly the opposite? You're not even consistent within your own desires yet want them to conform to your vision? My 2cents is learn to mod, it's the only way you'll EVER get all you want from the game.

 
Exactly, different studios.  They have different future plans, different situations, different ideas, different opinions.

I simply assume that TFP willingly accepted that there will be much more stuff in mods than in vanilla and are ok with it, since they could clearly see what will likely happen through watching other moddable games. And they openly stated that they wanted modding in their game because of what they saw happened with Bethesda games (and minecraft?).

This would change nothing because vanilla IS ALREADY the introduction. I told you about what is fact right now, not any plans for the future. Vanilla at default difficulty is for beginners. When veterans complained about not enough endgame contents or the game being too easy they were always directed to check out mods
1. Well if they don't want to realse dlc in future this can have sens.

2. terraria is the best example of good sandbox game- in vanilia you have so much to do a lot of enemies , tiers of weapons etc. i know 7dtd is trying to be realistic but it can be done in similiar way. Terraria mods are big as vanilia game.

So you want to change the lever gun because it is too hard to clean, then you want to change the Ak into a M-16? So exactly the opposite? You're not even consistent within your own desires yet want them to conform to your vision? My 2cents is learn to mod, it's the only way you'll EVER get all you want from the game.
I think you don't care about style or setting at all. But i will try to explain why  lever gun is pointless but m16 could work well.

1. lever gun is hard too take care- so every modern ( by modern i  mean +- 1910 year)  army prefered bolt action rifles. they are easier too make, easier to clean and change parts and cheaper.

2. M16 is "typical" usa gun. Well i know USA  use diffrent guns now  like mk 17  or sig but - there is law problem so it will be safer to use m16 to avoid being sued- activsion was sued by  company which made HMMWV so it will be safe option - that's way most cars in l4d2 are from 70-80 to avoid being sued. 

And another reason- m16 could be found in miltary warehouses used because lack of "new" guns etc. so That's why m16 would suit better.

So this is not my " vision" but logical knowelege about guns etc.  - if you want to make game set in new orlean you are taking pictures looking  for info etc how new orlean looks, if you are making game about sengoku period you are looking how weapons  was used, how soldiers looks like,  if you are making game set in star wars in clone wars period you need info how diffrent legions of clones looks like , diffrent models of droid. Or you are going to make hated call of duty vaguard when AK use volksturmgewehr in 1942, japanse soldiers using stg 44 and in multiplayer this same characters fight each other ( you can find tons of comments about how much people hate this).

So - this  "learn to mod" is so realistic like ; learn quantum physic or learn how to make movies  - okay to be more clear - to make good looking characters you need to have tools and tools are rly expensive  ( well prices are subjective - 1 dollar in usa nothing but in iran worth much more ) 

 
1. Well if they don't want to realse dlc in future this can have sens.


You still see problems were hardly any exist. There are dozens of features that can't be done in mods, at least not in an efficient way. Something like a water overhaul, totally new quest modes, shields or two handed fighting, or just 200 new buildings in the same style as the current ones (even if there are 500 POIs in compopack, it doesn't matter).

Lots of people will pay for such DLCs and lots of modders will use the new features in their mods making it mandatory to buy the DLC even if you want to just play some new mod.

And we don't even need to look at features, just a graphics overhaul will sell even if there are graphics overhaul mods out there. Bethesda could sell all sorts of DLC including graphics overhauls even though there existed graphic overhauls of all their games by the dozens.

2. terraria is the best example of good sandbox game- in vanilia you have so much to do a lot of enemies , tiers of weapons etc. i know 7dtd is trying to be realistic but it can be done in similiar way. Terraria mods are big as vanilia game.


FTL is the best example of a game that has just a few enemies and two dozen of weapons. Terraria was successfull and FTL was successfull.

What does that tell us? 1) Success does not depend on how many enemies and weapons are in a game. 2) We can argue for anything by citing random successfull game who had it as well.

 
I personally think that all zombies should move randomly. For example, the biker guy shouldn't have a specified movement type. There shouldn't be a crawler either. They should pool all the movements together, and then each zombie randomly picks from the pool, and there is a certain % chance that any zombie can spawn as a crawler. This would keep the visuals more fresh, especially if they make the zombie clothing/colours random. 

 
You still see problems were hardly any exist. There are dozens of features that can't be done in mods, at least not in an efficient way. Something like a water overhaul, totally new quest modes, shields or two handed fighting, or just 200 new buildings in the same style as the current ones (even if there are 500 POIs in compopack, it doesn't matter).

Lots of people will pay for such DLCs and lots of modders will use the new features in their mods making it mandatory to buy the DLC even if you want to just play some new mod.

And we don't even need to look at features, just a graphics overhaul will sell even if there are graphics overhaul mods out there. Bethesda could sell all sorts of DLC including graphics overhauls even though there existed graphic overhauls of all their games by the dozens.

FTL is the best example of a game that has just a few enemies and two dozen of weapons. Terraria was successfull and FTL was successfull.

What does that tell us? 1) Success does not depend on how many enemies and weapons are in a game. 2) We can argue for anything by citing random successfull game who had it as well.
1. Well shields is bad example - shields was added into minecraft before it was added in update.  But i think- if modders wanted to add new quest  they would probably (just give them time) - but if they don't  do ,this mean... they just diffrent stuff.  And 200 new building in this same style as current would be good and pointless in this same time - poi's could be added by mods ( well style of this buliding would be... random)- well poi design competition is example about that. But  HD zombie models cannot be added by mods because... modders don't have tools to do this - so most new characters are ports from diffrent games ( or asset store)  and UMA.  So 1. devs will give them tools. 2. vanillia zombies will be only zombie with good quality. 

2. about dlc- this  is complicated - in oblivion few dlc broke mods , skyrim.... have dlc and people bought them but modders was working/ done before something like that- children adoption and new building  was before heartstone - idk only if buidable house was added before or after this dlc by mods. 

3. FTL is more like darkess dungeon or biding of issac- terraria have more connected things with 7dtd like destroable world with buidling , events ( blood moon in both games), longer time of playing on this same world etc.   

Terraria and minecraft are similair about art style and "blocks" but terraria have more more mobs ,ores , weapons etc. minecraft is easier that terraria but have almost this same things ( events, bosses (dragon), flying you can builid a lot of things etc) but biggest diffrents is - minecraft have less content, is easier but is 3d and terraria have much more content, is harder but is 2d.

7dtd is more like minecraft but even with "bigger" limitations - can add  diffrent ores, mobs , weapons, worlds(like neather)  and will suit there good ( with exceptions like modern guns).  I think they a little bit too much limited themselft - weapons need to have similar number in every category because are connected with perks in this way to avoid being uselss or too powerfull. Zombies are limited quiet by their decision about AI  and type of game - "grabbing" zombies like hunter from  l4d2, riot from word war z or hunter dying light,  can't work in singleplayer with destrucible  world,  big zombies like tank from l4d2 ,  goon from dying light can't be added because ai , zombie children- well everyone know, and mutants in re style don't suit with style.  

So idk how they can solve this problem 😕 

But i think both we agree that zombies from  mods don't suit into vanillia zombies  = creature pack , snufkin pack can be good example about that 

 
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1. lever gun is hard too take care- so every modern ( by modern i  mean +- 1910 year)  army prefered bolt action rifles. they are easier too make, easier to clean and change parts and cheaper.

2. M16 is "typical" usa gun.
1 - we are not the military, we are one (or a few if Co-Op) person/people trying to survive the end of the world....and the lever action rifle was the rifle of the common person.

2 - The US has several signature weapons besides the AR15/M16.  The M1911 pistol was a very popular sidearm in the US before being replaced by the Glock series.  Remington was known as a very good manufacturer of shotguns and the Remington 870 pump action was popular.

Lever action rifle was requested by a lot of players and it's signature feel / animation distinguishes it from the single shot rifles and assault rifles in the game already.  Replacing it with just another assault rifle will cause us to lose something that is unique in this game (and replace it with something else we can play with in countless FPS out there).

Lets just keep the weapons we have today in vanilla and maybe a modder will introduce weapons that you want down the road.

 
The modding community for 7DtD is robust, and creative, rather like the modding communities for Bethesda's The Elder Scroll and Fallout games.  There are mods that add all sorts of weapons, overhauls (like Asia mod) that replace almost everything in the game, mods that add vehicles, mods that add zombies, mods that change the appearance of the vanilla zombies so there is more variety, mods that change the HUD/UI, mods that add new places to explore. 

If you want something, do a web search.  You will probably find a mod for it already, because (and trust me on this), you are almost certainly not the only person with an interest in it, and someone has probably already found a way to add it to the game.  If you don't find exactly what you are looking for?  Find a mod that comes close and use it. 

Or, you might think about doing what I did.  Take some time and put in just a little bit of effort to learn about XML and XPath modding. Want your M60 to come with a bigger magazine?  Open up the items.xml file and look at the M60 to see what you need to change!  Want vehicles to go faster?  Open up the vehicles.xml file to see how the base and turbo speeds are set up.  Make a mod that tweaks the values to what you want.  A while back I noticed that the Traders weren't selling 7.62HP ammo, so I made a mod that added those HP rounds into the trader ammo inventory to fix something I felt needed fixing.  And from there, I took off with making my own mods...

Jeebus, I'm 60 years old, and I just started learning this stuff a year or so ago.   If this old dinosaur can figure out how to do stuff like that, I'm reasonably certain that you youngsters can.

 
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1. Well shields is bad example - shields was added into minecraft before it was added in update.


Shields is not a bad example. Minecrafts shields have nothing to do with what TFP could add in a DLC.

I would rather say Minecraft is a bad example.

But i think- if modders wanted to add new quest  they would probably (just give them time) - but if they don't  do ,this mean... they just diffrent stuff.  And 200 new building in this same style as current would be good and pointless in this same time - poi's could be added by mods ( well style of this buliding would be... random)- well poi design competition is example about that.


I can't say what you will do. But I would buy a 200 POI DLC and I would buy a quest DLC from TFP, no matter how many POI or quest mods are out there from modders. And I'm sure a lot of other people would do as well. Especially the fraction that does not want to use mods at all. And the larger fraction that does not want to use mods changing more than xml for security reasons. And that is all what counts for TFP's motivation to do a DLC or expansion and their financial side.

And there are quests only TFP can implement easily because they need fundamental changes to internal code.

But  HD zombie models cannot be added by mods because... modders don't have tools to do this - so most new characters are ports from diffrent games ( or asset store)  and UMA.  So 1. devs will give them tools. 2. vanillia zombies will be only zombie with good quality. 


In Modding, as always when people of differing talent do the same stuff, there is a quality pyramid. There is a massive amount of bad and acceptable modders, a few really good modders and very very few excellent modders. And those excellent modders are easily capable of exceeding the quality TFP puts out because they have the time to polish their mods far beyond any reasonable time investment that a company could finance. 

And those modders will have the tools for that. For example you can get the unity toolset for free (if I'm not mistaken) and for all the expensive modelling software there usually are less comfortable but cheaper alternatives. Not many will have the skill to do good HD zombie models, but there surely will be some.

2. about dlc- this  is complicated - in oblivion few dlc broke mods , skyrim.... have dlc and people bought them but modders was working/ done before something like that- children adoption and new building  was before heartstone - idk only if buidable house was added before or after this dlc by mods. 


I have underlined the important sentence, the rest was irrelevant to the discussion.

3. FTL is more like darkess dungeon or biding of issac- terraria have more connected things with 7dtd like destroable world with buidling , events ( blood moon in both games), longer time of playing on this same world etc.   

Terraria and minecraft are similair about art style and "blocks" but terraria have more more mobs ,ores , weapons etc. minecraft is easier that terraria but have almost this same things ( events, bosses (dragon), flying you can builid a lot of things etc) but biggest diffrents is - minecraft have less content, is easier but is 3d and terraria have much more content, is harder but is 2d.


Irrelevant. FTL and Terraria are both different genres and very different games to 7D2D. It is easy to list games to supports ANY argument. I just brought up FTL to show you that I can do the same useless name calling for the exact opposite claim.

7dtd is more like minecraft but even with "bigger" limitations - can add  diffrent ores, mobs , weapons, worlds(like neather)  and will suit there good ( with exceptions like modern guns).  I think they a little bit too much limited themselft - weapons need to have similar number in every category because are connected with perks in this way to avoid being uselss or too powerfull. Zombies are limited quiet by their decision about AI  and type of game - "grabbing" zombies like hunter from  l4d2, riot from word war z or hunter dying light,  can't work in singleplayer with destrucible  world,  big zombies like tank from l4d2 ,  goon from dying light can't be added because ai , zombie children- well everyone know, and mutants in re style don't suit with style.  

So idk how they can solve this problem 😕


Easy. There is no problem except in your mind. Just wait and see.

But i think both we agree that zombies from  mods don't suit into vanillia zombies  = creature pack , snufkin pack can be good example about that 


The additional zombies I did see in overhaul mods I played were all fun. They might not have the quality and same style as the TFP zombies, but I don't need that to enjoy them.

 
1 - we are not the military, we are one (or a few if Co-Op) person/people trying to survive the end of the world....and the lever action rifle was the rifle of the common person.

2 - The US has several signature weapons besides the AR15/M16.  The M1911 pistol was a very popular sidearm in the US before being replaced by the Glock series.  Remington was known as a very good manufacturer of shotguns and the Remington 870 pump action was popular.

Lever action rifle was requested by a lot of players and it's signature feel / animation distinguishes it from the single shot rifles and assault rifles in the game already.  Replacing it with just another assault rifle will cause us to lose something that is unique in this game (and replace it with something else we can play with in countless FPS out there).

Lets just keep the weapons we have today in vanilla and maybe a modder will introduce weapons that you want down the road.
1. i agree but i mean : bolt action is more popular and easier to take care, So most  lever guns would be in bad condition after few years and nuclear bombardment. So better choice would be m14.

Yeah lever guns looks cool. But m14 is semi automatic  so it could be quicker that hunting rifle but slower that assault guns - well i think lever gun works rly good in contagion but contagion happens at DAY 0  / few days  after

2. this same as jcrook1028  

That hasn't been true for a long time. If you're gonna try the reality argument at least learn what reality is.
I know - i mean it safer to add m16 that " actual" used guns to avoid being sued. Activion was used because they used in mw2 HMMWV. They won by it safer and easier that bought licence ( that's why in cs 1.6 only 4 guns have real name). Thast's why in call of duty  cw spas have name gallo etc. So m16 would more logical and safer option

 
M14 and M16/M4 both can go full automatic as well as semi-auto and both of which are generally not available outside the military. In the USA, the AR-15s are the norm as they are semi-auto only. M1 Garands and M1 Carbine are both semi-auto only but are more like collectibles and would be more rare than lever action rifles. Lever action rifles stopped being used by the military, not because it was more complicated, the lever action isn't strong enough to handle the new high power smokeless powder munitions coming into use. That is why I'm disappointed that the lever action in the game is not .44 magnum (realistic) verses the 7.62 NATO round they use now. Which by the way, also isn't accurate for the AK and Assault rifle ingame, the AK uses a smaller less powerful 7.62 or 5.45 and the M16/M4 using 5.56. As an aside, in a real apocalypse, I would be quite happy using a lever action over bolt a bolt action rifle(faster and lower recoil) or even older semi-autos (more reliable and easier to clean). 

 
Shields is not a bad example. Minecrafts shields have nothing to do with what TFP could add in a DLC.

I would rather say Minecraft is a bad example.

I can't say what you will do. But I would buy a 200 POI DLC and I would buy a quest DLC from TFP, no matter how many POI or quest mods are out there from modders. And I'm sure a lot of other people would do as well. Especially the fraction that does not want to use mods at all. And the larger fraction that does not want to use mods changing more than xml for security reasons. And that is all what counts for TFP's motivation to do a DLC or expansion and their financial side.

And there are quests only TFP can implement easily because they need fundamental changes to internal code.

In Modding, as always when people of differing talent do the same stuff, there is a quality pyramid. There is a massive amount of bad and acceptable modders, a few really good modders and very very few excellent modders. And those excellent modders are easily capable of exceeding the quality TFP puts out because they have the time to polish their mods far beyond any reasonable time investment that a company could finance. 

And those modders will have the tools for that. For example you can get the unity toolset for free (if I'm not mistaken) and for all the expensive modelling software there usually are less comfortable but cheaper alternatives. Not many will have the skill to do good HD zombie models, but there surely will be some.

I have underlined the important sentence, the rest was irrelevant to the discussion.

Irrelevant. FTL and Terraria are both different genres and very different games to 7D2D. It is easy to list games to supports ANY argument. I just brought up FTL to show you that I can do the same useless name calling for the exact opposite claim.

Easy. There is no problem except in your mind. Just wait and see.

The additional zombies I did see in overhaul mods I played were all fun. They might not have the quality and same style as the TFP zombies, but I don't need that to enjoy them.
1. Shield worked diffrent in diffrent mods but some mods using them as passive defence ( like armor) or allow to use weapons/tools in both hands.

2. this depends on prices -  in bo1 you get by 5 E you get 4 mp + zombie map, in cod bo 3 you get for+-8 e 1 zombie map, now in cod for 20 euro you will get 1character skin, 2 guns etc. Modders in this same time can add rly good zombie maps for free. 

3. Yep that's why i'm so "stubborn" to  add more zombie  variants by devs- i hope we will get more in next updated.

4. okay i will tell this little bit diffrent what i was mean-  skyrim  was lot of people bought it because 1 . a lot of was not modding skyrim  - well skyrim was "witcher3" of this year so they bought dlc 2. multiplatform game so console owners bought dlc 3.  dlc for skyrim was cheap and offten with vanililia game  4. lore ( tes have a lot of games) 5. some modders decided to start create mods  using heartstone dlc ( at first they hated this and a lot of players too )  but after few year they" give up" and decided to create heartstone supporting mods ( well short- stalker shadow of  chernobyl modders prefer 1.0.03 and 10.0.04 versions that 1.0.05 ).

5.  well this could be endless

6. Nope. I will give you two popular example and my opinion-   1. a lot of players hate denizen from tranzit in cod bo2 and it is one of the most annoing and looking bad enemies in this game. 2.  a lot of people hate  mutants in far cry 1  because  kiling setting in their opinion.  3. i think  wight looks  bad  now and older "mutated" model was better , roland was complaning about that too and few others. So this is quiet a problem. But i agree : i have nothing  more options that do this

7. Khmusic made rly good moodled and his version of zombie creature pack suit better - well i love extended common infected  and l4d1 common extended overhaul  mods - damn they suitd so good with vanilia zombies . I think this mods could be added as "community" updates ( well l4d2 an tf2 in updated mostly by fans) because are soo good. Damn i wish someone would do something like that into 7dtd

 
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1. Shield worked diffrent in diffrent mods but some mods using them as passive defence ( like armor) or allow to use weapons/tools in both hands.


Yes, nice random fact. But what has it to do with the question whether TFP can make a DLC with working shields?

2. this depends on prices -  in bo1 you get by 5 E you get 4 mp + zombie map, in cod bo 3 you get for+-8 e 1 zombie map, now in cod for 20 euro you will get 1character skin, 2 guns etc. Modders in this same time can add rly good zombie maps for free. 


So? Have you heard about any prices for 7D2D DLCs? Since 7D2D itself was dirt cheap and is available for less than 10$ in steam sales I don't think they will make a horse skin DLC for 10$.

3. Yep that's why i'm so "stubborn" to  add more zombie  variants by devs- i hope we will get more in next updated.

4. okay i will tell this little bit diffrent what i was mean- 


You are listing now dozens of reasons why people bought a Skyrim DLC. What is missing is reasons why TFP can't do the same:

skyrim  was lot of people bought it because 1 . a lot of was not modding skyrim  - well skyrim was "witcher3" of this year so they bought dlc


And a lot of people don't mod 7D2D, and 7D2D is "in its size category" a very popular game.

2. multiplatform game so console owners bought dlc


7D2D will probably be multiplatform about 1-2 years after release and multiplatform is possible if TFP and the publisher of the console version want to.

3.  dlc for skyrim was cheap and offten with vanililia game 


Which TFP can do as well. 7D2D GOTY edition? Why not?

4. lore ( tes have a lot of games)


This is the first thing 7D2D can't have too, but lore is part of why Bethesdas games were successful. Nobody expects 7D2D or its DLC to sell as much copies as Skyrim. Lots of games without lore put out DLCs and they get bought.

5. some modders decided to start create mods  using heartstone dlc ( at first they hated this and a lot of players too )  but after few year they" give up" and decided to create heartstone supporting mods ( well short- stalker shadow of  chernobyl modders prefer 1.0.03 and 10.0.04 versions that 1.0.05 ).


And that definitely will happen with 7D2D as well, and I already said that in my previous post, modders will add mods depending on basegame+DLC and then people have to buy the DLC if they want to play specific mods.

Come on, you list a handful of facts why Bethesda can sell DLCs, but I miss the logical argument here why those reasons can't be used by TFP as well.

5.  well this could be endless


There is a problem if you can't put your thoughts into words. I can only react to your words, not your thoughts 😉

6. Nope. I will give you two popular example and my opinion-   1. a lot of players hate denizen from tranzit in cod bo2 and it is one of the most annoing and looking bad enemies in this game. 2.  a lot of people hate  mutants in far cry 1  because  kiling setting in their opinion.  3. i think  wight looks  bad  now and older "mutated" model was better , roland was complaning about that too and few others. So this is quiet a problem. But i agree : i have nothing  more options that do this


You list problems of CoD DLCs but I bet those DLCs still made a lot of money for activision. Please provide sales numbers to show that "those lots of players" even made a difference. Especially with AAA games you have thousands of very young, very opinionated and easily raging players who find fault at the least "provocation". We have examples of this overblown rage even here in the forum when sometimes a player rages because some weapon has the wrong magazine shown.

But the bottom line is, even most of the people wildly critizising a CoD DLC will buy that DLC, in addition to a majority of silent players who simply and quietly buy their next CoD fix.

7. Khmusic made rly good moodled and his version of zombie creature pack suit better - well i love extended common infected  and l4d1 common extended overhaul  mods - damn they suitd so good with vanilia zombies . I think this mods could be added as "community" updates ( well l4d2 an tf2 in updated mostly by fans) because are soo good. Damn i wish someone would do something like that into 7dtd



 
So? Have you heard about any prices for 7D2D DLCs? Since 7D2D itself was dirt cheap and is available for less than 10$ in steam sales I don't think they will make a horse skin DLC for 10$.
Wait...TFP are introducing horses into the game?  Wow.  Heard it first from meganoth - Horses are coming to 7D2D (why else would they be talking about a horse skin DLC....)

We have examples of this overblown rage even here in the forum when sometimes a player rages because some weapon has the wrong magazine shown.


Come on, there are two parts to that rage - wrong type of magazine or the wrong type of ammo - TFP just hedge their bets and introduced two sided rage with the lever action rifle

j/k  😁

 
Wait...TFP are introducing horses into the game?  Wow.  Heard it first from meganoth - Horses are coming to 7D2D (why else would they be talking about a horse skin DLC....)


Why would the game need horses to sell a horse skin DLC? SOME people will buy it anyway 😁

Come on, there are two parts to that rage - wrong type of magazine or the wrong type of ammo - TFP just hedge their bets and introduced two sided rage with the lever action rifle

j/k  😁


Just to clarify: I wasn't talking about matt here and not about the lever action rifle discussion. Its just that nitpicks about guns are the most common type of nitpicky rant we get in this forum. Although in previous alphas rants about streets in RWG were a close second.

 
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