PC Why my Steam Review is negative and is likely to remain so

I haven't like the direction the game began going since after about A12. Every time they remove a feature or system that worked great. Sometimes other stuff is added that I like but lately it feels for me and the group of people I play the game with that parts being removed were way better then the parts being added.

Edited A14 to read A12

Also realized I posted this comment after having only read the first page of this thread.

 
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I haven't like the direction the game began going since after about A14. Every time they remove a feature or system that worked great. Sometimes other stuff is added that I like but lately it feels for me and the group of people I play the game with that parts being removed were way better then the parts being added.

Yes, i, too, see similar opinion those who around me.

Deleted the good features outweigh the added good features.

 
As some one that has been playing since Alpha 6, I feel completely satisfied with where the game has gone. Sure it isn't perfect. Nothing is ever perfect, but the general level of improvement and depth remains moving in a positive direction overall.

If you hate the state of the game, there are 100's of mods to spice up the vanilla world.

Honestly, complaining about something when you have 2000 hours into it now seems a bit self righteous and covetous. That's like telling the waiter you want a free meal after you've already cleaned your plate.

 
Its a win win for the op, 2000 hours on a game he no longer likes is definitely getting your moneys worth.
What is it about the cost benefit ratio that people like to point it out that often?

I feel pretty much like OP. I've played it for a long time but I see A 17 as a loss. It's not like I think: Well, 7DTD we had a good time but now it's time to move on. I still want to play the game because I like setting and gameplay. But every time I start a new game and I want to get for example iron tools it's like: Ok, let's slay zombies. After that I want to craft some former basic things too and again: let's slay zombies.

Then I think: WTF, is this a survival game or a grind shooter?

As I said, it's not about the cash. It's about the loss because you don't wanna play a game anymore you used to love.

 
What does that have to do with money?

I always thought that all complain that they played well at first, and then just they no longer like.

But why emphasize on the fact that someone regretted that the money is spent ?

It is true that there are those who specifically want to say that they played 2000h and now they don't like and they want the money back?

I don't think there are any...

 
It was with some regret that I felt compelled to give 7 Days a negative review on Steam. After more than 2000 hours of playtime, I had until recently been optimistic about the future of the game. I have to admit that I can no longer maintain much hope..
I too have decided to permanently quit the game after 2000 hours. And today will be my last day of posting anything to these forums. A17 killed it. There were many reasons but the main ones for me were:

1) The oh so stupid perk system making everything predictable and thus completely removing any replayability from the game. If I know for a fact that I will craft a Bike at level 30, where is the variety in play-throughs? Game went from having one of the most innovative perk systems ever (half LBD / half perk points) to one of the least satisfying ever. That was a crushing disappointment.

2) The removal of gun parts meaning the game just lost any sense of end-game. I am maxed out by day 30. No more need or reason to explore and loot after that. Previous alphas used to give me 100 days before I'd be anywhere near maxed out.

3) Zombie AI. Pin-pointing weak blocks with sapper-like efficiency means a lot of the base designs I used to enjoy are no longer viable. I adapted of course, but this made horde night super dull and predictable.

However my Steam review will remain positive. I mean I got 2000 hours out the game, after all.

 
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the vehicles are good but shouldve had a lot more polish done on them ...it was over a year...and that leads to my last issue

i feel the update period was too long and people expected a lot more ....
My assumption is that they spent the vast majority of the time designing all the dungeon POIs. That is, after all, the vast bulk of "new content" that this version delivered. Unfortunately the net result is all rather 'meh' and turns out dungeon POIs added very little to the game despite all that effort.

 
I think on the contrary, the vast majority of the time was spent on the unity update, which is why any information concerning the features for A17 "leaked" a long time after that. Do you remember how TFP pronounced that A17 was late because of the unity update and months later we get "new" features? These new things were developed way after the information being late, meaning that they could make A17 look similar like A16 if they did push out around the time we wanted. The game was not ready at the time.

Sure this could be bad planning or bad communication, but if they did start rewriting the code to develop the perk system, weather system, vehicles, etc. somewhat late September, they shouldn't have said anything until they had something firm in their hands. I always felt that when they said "the new alpha will be late because of unity" it was equivalent to "we have the features ready, but unity update postpones things" and not "unity update postpones the start of work on new features".

Time proved my logic wrong and we had to wait a lot longer, demanding A17 as fast as possible and we got what we wanted - an unfinished, not fully tested release. Now TFP is taking their time and not posting any info, surely working on A17.3 or A18. Whatever the case, i think it's better this way. Focus on other games or play the hell out of A17 with or without mods until the new update hits.

 
I agree. I got two copies for 25 bucks over 4000 hours of play ago. That is an incredible value.

20$ will get you a small popcorn, a small drink and a 2 and a half hour Movie (3Hours if it's Avengers End Game)You got a bonus 1997 hours of entertainment.

That's plenty of endorsement for me :)

2,000 hrs in a game
// negative review.

---

Yeah, that sums up modern gamers alright.

Its a win win for the op, 2000 hours on a game he no longer likes is definitely getting your moneys worth. The latest iteration has divided opinion about as much as the last few did. .

Bitching about something after you have already enjoyed it for so long is really splenetic. The TFP don't owe you anything. You already had more game time than I have had in any game I have played by 1500 hours and I have been gaming since the late 80's.
Remind me not to play the game too much. If I do and happen to have complaints about an alpha, it clearly has less worth.

 
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Remind me not to play the game too much. If I do and happen to have complaints about an alpha, it clearly has less worth.
Incidentally that might really be true from the point of view of TFP. Because

*) Long time players inevitably tire somewhat at playing the game and become more nitpicky and critical of relatively small deviations from what they consider optimal

*) They tend to play mods which makes it less important what features and balance vanilla has.

*) 7D2D began as a survival sandbox (it seems also with a different game designer calling the shots in the beginning) and added the other planned parts (tower defense and RPG) only later. Consequently the pool of long time players has a larger contingent of people that would not have played 7D2D a long time or at all if it were a mix of thoses genres from the start. They are not the target audience.

For completeness sake, there is also a reason that makes the opinion of long time players more valuable:

*) Since they know the game in and out they have a much more complete picture of the game and know where imbalances or deficits are.

-----

In reality TFP won't make detailed worthiness calculations on each post. If one of the devs reads your post you probably are simply judged by the content. But I'm also sure content like "I want Ax back" or goodbye posts will not have much impact.

 
As some one that has been playing since Alpha 6, I feel completely satisfied with where the game has gone. Sure it isn't perfect. Nothing is ever perfect, but the general level of improvement and depth remains moving in a positive direction overall.
If you hate the state of the game, there are 100's of mods to spice up the vanilla world.

Honestly, complaining about something when you have 2000 hours into it now seems a bit self righteous and covetous. That's like telling the waiter you want a free meal after you've already cleaned your plate.
Except your meal analogy doesn't work. Meals don't change while you're eating them, and you can never eat the same meal twice.

7 Days is a sandbox game, which is built on the idea of replayability. As I already stated, most of those hours were played well before A17 dropped. I would have been happy to continue playing if the game hadn't gone in this frankly bizarre direction. Yes, I got my money's worth. But given the current state of the game and the tendency of the devs to take weird left turns each dev cycle it seems unlikely that I will be interested in putting in another 2k.

 
Even if it seems unfair, having gotten so much bang for your buck, the purpose of a review is to reflect your view of the current state of the game after all, so I can't exactly blame the OP. The thing that is not taken enough into account though, is that this is still an alpha and most things are bound to change.

1) The oh so stupid perk system making everything predictable and thus completely removing any replayability from the game. If I know for a fact that I will craft a Bike at level 30, where is the variety in play-throughs? Game went from having one of the most innovative perk systems ever (half LBD / half perk points) to one of the least satisfying ever. That was a crushing disappointment.
Recipes being tied to fixed levels was never a good idea. And unfortunately it seems it is more of a design decision rather than something temporary.

One of the goals of the new perk system was to not have major content or character classes/ roleplays being blocked by random number generation or "can't find this book to craft a bike, etc". So we achieved that but books were always fun to find.
The "perk" books they will add are a nice touch, but they definitely won't have the effect of the old recipe books, because they are mostly minor bonuses (even including their set bonus) and won't actually make playthroughs different. On the contrary, expect people to have their builds "chosen" by these RNG perk books, which is quite ironic since TFP want to avoid exactly that.


2) The removal of gun parts meaning the game just lost any sense of end-game. I am maxed out by day 30. No more need or reason to explore and loot after that. Previous alphas used to give me 100 days before I'd be anywhere near maxed out.
Prior to A17 they had said they intended to make guns much rarer and to have mods as chase items to replace hunting for gun parts. Don't know what happened to that, but atm they seem to grow on trees.

3) Zombie AI. Pin-pointing weak blocks with sapper-like efficiency means a lot of the base designs I used to enjoy are no longer viable. I adapted of course, but this made horde night super dull and predictable.
AI will be further refined for sure and I think that in the future with faatal adding more AI profiles, that "beeline" horde behavior will be far less obvious.

 
this game is alpha and we payed to be able to play and give our feedback positive OR negative. thats the whole point of this. we all got more than our moneys worth but that isnt the issue. people give their feedback because thats actually what were supposed to do here. we shouldnt give people a hard time for expressing an honest opinion. we all just want the game to be awesome thats all

 
It'd be interesting if players were only allowed to give their OPINION of the game --->ONCE<--- (one instance) on this board. Just like the Steam reviews, you only get one post where you express your viewpoints and can update them if they change. One thread called "Reviews" or "My 7D2D" where you can rant and rave or praise and glorify to your heart's content.

This would not preclude any discussions about new features, suggestions, bugs, etc., but just no drama allowed....

e.g.

"The new POIs have too many zombies in them"

-"Could the number of zombies in the POIs be reduced by 25-50%? The atmosphere of the buildings feels "off" when they're just so full of zombies and triggered zombies". - OK

-"It would be nice to have some percentage of POIs generated with NO triggered/trap zombies at all...like in previous alphas" - OK

-"It's clear that the devs put these zombies there to punish us. They're never going to give up their sick game of ruining our fun!" - NOT OK

-"I really enjoy the added Zs, and am tired of the care-bear push to dumb this game down further. Leave them alone." - NOT OK




-"You've ruined the game for me and not only am I quitting, but I'm going to start a letter-writing campaign to as many content streamers as I can in order to bring down 7D2D once and for all. I'll never forgive you for what you did to LBD, and zombie dog AI. Shame on all of you for not protesting with me. Do you know how many hours I've played this game?!?...do you realize how much of my personal time I devote just trying to set the devs straight? If they'd listen to me, we'd have the best game on Steam, but NOooOOoooOOoo.....they don't, and now 74.398% of steam reviews say the game sux azz, and peak player statistics show that the game has fully and wholly entered a death-spiral. This was the last straw; I gave you too many chances but you wouldn't listen to ME! I've changed my Steam review to: "Defiled by this game". I'm done posting here until such a time as I'm not done posting here. Don't try to stop me...I've made up my mind. Consider my suggestions while I'm gone because it's your only chance to save what was my favorite game for 4 years. I know this will bring out the fanboys in droves to run interference for their fatally wounded masters, but know this: Just because you have a few people who pretend to like a game, doesn't mean you actually HAVE a great game....or for that matter....EVER WILL. That's right, you're not the only ones who can be rude around here. The difference is that some of us love this game, and want to save it. You guys just want to prop it up for your own selfish reasons and never seem to care about other people's needs, playstyles or feelings for that matter. You go on and on and on about how we're being negative, but did you ever consider that YOUR opinion seems NEGATIVE to the other side?....think about it....you might just learn something. - REALLY NOT OK

-Morloc

 
Even if it seems unfair, having gotten so much bang for your buck, the purpose of a review is to reflect your view of the current state of the game after all, so I can't exactly blame the OP. The thing that is not taken enough into account though, is that this is still an alpha and most things are bound to change.
Right. I don’t leave reviews for incomplete games because I feel like I might be doing some injustice... perhaps not at the moment, but when they are eventually finished.

One thing I do have to say about the 2000+ hours, is that the game is clearly a favorite for OP. While I understand the need to review, and while I understand even more the feeling of despair when the features you loved the most are wiped away, the fact of the matter is that there is still a chance of liking the final product at equal or greater levels regardless of where anybody thinks the game is heading.

 
I think the changes that Roland and the others have done on the most part were great changes. I have 4K hours into it and Co-oped with alot of players on my steam friends list. The only 2 changes I did not like were the sleeper mechanics and how insanely the zombies scale up to the point that despite you leveled your combat skills and gear up it feels like you are barely keeping up - not geating stronger. I feel it's POINTLESS doing quests and town explorations when the average zombie is a Massive radioactive incredible HULK - even on milk runs - and that has KILLED my zombie killing and exploration immersion. Note this experince was just on normal difficulty; in alpha 16.xx I played on insane; so I'm not new at this.

I figured, I'll sit Alpha 17 out and hope the zombies get retweaked - like the worse zeds only spawn in random encounters or hardest questlines and horde nights, perhaps maybe an option to disable sleepers or have only a few POIs have them ? It's pretty much the only thing that stop me from playing this latest alpha, really.

 
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Except your meal analogy doesn't work. Meals don't change while you're eating them, and you can never eat the same meal twice.
*smacks forehead*

Remember where they posted the term ALPHA all over the official forum page and Steam store page? What build is up currently?

Alpha 17.2

This is an Alpha, as in not feature complete. Knowing that means it will change in fundamental ways until a good base is defined. A base that meets the broadest features set forth by the road map detailed by TFP. The way to enact changes in your direction of choice is to come up with good ideas and convince others in the forums to back your ideas with a compelling pitch.

Bitching about something after you have already enjoyed it for so long is really splenetic. The TFP don't owe you anything. You already had more game time than I have had in any game I have played by 1500 hours and I have been gaming since the late 80's. If you are seriously unhappy with the development there are loads of options available to you. You can easily download your favorite legacy builds. The amount of energy you are putting into this thread is astounding. You could have tailor made rwg files to meet your expectations and modded it to perfection by now.

Scream into the void all you want, threads like this never change TFP mind set, they just make the OP's look like petulant children. Spend that energy elsewhere, it doesn't convince anyone of anything other than you having unrealistic expectations for how the world is supposed to cater to you.

 
/// The amount of energy you are putting into this thread is astounding. You could have tailor made rwg files to meet your expectations and modded it to perfection by now.///
yeah, right...i'm just messing around here instead of making a mod. This happens to me for the first time. Even A13 made me angry and motivated me to do things ;)

Scream into the void all you want, threads like this never change TFP mind set, they just make the OP's look like petulant children. Spend that energy elsewhere, it doesn't convince anyone of anything other than you having unrealistic expectations for how the world is supposed to cater to you.
No, it does not work - every emotion has its purpose.

In addition, if no one whines - as then TFP will understand what they are doing. In this case, after the release there will be no one to whine. All the same - it is a feedback, and it needs to be considered (not to be guided - but to listen!).

I don't write reviews for alpha either.

But why not? If alpha is not the final product then the reviews are not final either.

 
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It'd be interesting if players were only allowed to give their OPINION of the game --->ONCE<--- (one instance) on this board. Just like the Steam reviews, you only get one post where you express your viewpoints and can update them if they change. One thread called "Reviews" or "My 7D2D" where you can rant and rave or praise and glorify to your heart's content.
This would not preclude any discussions about new features, suggestions, bugs, etc., but just no drama allowed....
I would much prefer a section allotted to goodbye posts, where you can only reply if your comments are rude and full of drama.

Things allowed:

1) Pointing and laughing

2) Using ad hominem

3) Direct insults

Things not allowed:

1) Agreeing with OP

2) Praising or encouragement

3) Neutrality

 
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