Maxwar
Refugee
Ok, firstly, you don't ''really'' need iron tools to survive your first two weeks. In my first ''good'' playthrough I survived 18 days with zero iron tools on Survivalist difficulty, max horde size. I was in a pretty ♥♥♥♥ty spot and spent most of my time making wood spikes and hunting for food. In the end I lost this game because my base design was not well adapted to A17, not because I lacked iron tools. I now know the game better and can improve my chances of finding these things by looting the right buildings.This is technically true, for now. It ignores the fact that in order to get a better tool than the stone axe, you must either find one (RNG), buy one (RNG and looting for things to sell/Dukes) or make one (level to 20 (by killing Zeds, because any other method is non-viable). When the devs fix the XP balance issue (assuming they fix it) then it may be possible to simply level to 20 doing gathering/building tasks. Right now it takes way too long to get to self-made iron tools, and any other method requires doing something other than mining/building. And this is beside the fact that you are constantly battling hunger (decent food requires at least a pot, which is also unavailable to craft until level 20.)
Many of the headaches of this current system could be alleviated by making the forge available earlier. Preferably level 1, but I would settle for level 10. Level 20 is too far off and relegates the player to a sub-par mining experience or spending the first week playing the way TFP apparently want us to play. In any case it incentivises grinding out levels, which rapidly raises the gamestage.
Also, the cooking pot is super easy to get. Those small lumber houses with just one room always have one. They are also quite common in ovens. If that fails you can also find an intact forge in one of the very common houses or at your trader and make your own.
The way that I see it I am being rewarded for learning the game and what POIs are good for what, this puts the odds of finding the good stuff in your favor and makes looting less RNG dependant.