PC Why I like Alpha 17 perk and level gate system.

This is technically true, for now. It ignores the fact that in order to get a better tool than the stone axe, you must either find one (RNG), buy one (RNG and looting for things to sell/Dukes) or make one (level to 20 (by killing Zeds, because any other method is non-viable). When the devs fix the XP balance issue (assuming they fix it) then it may be possible to simply level to 20 doing gathering/building tasks. Right now it takes way too long to get to self-made iron tools, and any other method requires doing something other than mining/building. And this is beside the fact that you are constantly battling hunger (decent food requires at least a pot, which is also unavailable to craft until level 20.)
Many of the headaches of this current system could be alleviated by making the forge available earlier. Preferably level 1, but I would settle for level 10. Level 20 is too far off and relegates the player to a sub-par mining experience or spending the first week playing the way TFP apparently want us to play. In any case it incentivises grinding out levels, which rapidly raises the gamestage.
Ok, firstly, you don't ''really'' need iron tools to survive your first two weeks. In my first ''good'' playthrough I survived 18 days with zero iron tools on Survivalist difficulty, max horde size. I was in a pretty ♥♥♥♥ty spot and spent most of my time making wood spikes and hunting for food. In the end I lost this game because my base design was not well adapted to A17, not because I lacked iron tools. I now know the game better and can improve my chances of finding these things by looting the right buildings.

Also, the cooking pot is super easy to get. Those small lumber houses with just one room always have one. They are also quite common in ovens. If that fails you can also find an intact forge in one of the very common houses or at your trader and make your own.

The way that I see it I am being rewarded for learning the game and what POIs are good for what, this puts the odds of finding the good stuff in your favor and makes looting less RNG dependant.

 
So here is my 2 cents worth. I paid like $10 or $15 for a game, several years ago. I have played that game more than ANY other game I have, by a long shot (300+ hours more than any other). I played A15, it was good, but not great, and I got a few hundred hours out of it. I played and loved A16. I got somewhere around a 1000 hours out of it, until I got bored. A16 gave me an hour at $0.01... That's frankly incredible! A17 is now here, and I am playing again after almost 6 months away from the game. Do yourself a favor, stop looking at this as A17, and look at it as 7DTD 17. It is a whole new game... that you got for free. If you hate A17 so much, here's a secret... You can turn back to A16 very easily. Download your favorite mods and have fun. Otherwise, try and enjoy A17 the way it is made, stop looking into the past so much. Just my 2 cents, I am just enjoying getting to play again, and love that it at least feels different

 
It's not that the game was always "do whatever you want". It's that before the game had no real risk or challenge in A15 and A16 which is why a bunch of us just uninstalled and quit playing and are now enjoying A17.

Not saying flipping it is how the game should stay. Just that as the polls are pointing out it's a pretty 50/50 split.

 
I agree with the point you have :) I understand the need for some level gating. People were getting steel tools and 4x4's during the first 2 weeks and saying they were bored. It was far too easy to gain these things. The level gating means I'll be with iron for a good long while and it makes the vehicles have more meaning.

Before I went bicycle to motorcycle in a few days, now I'll be using that minibike for a good while before I get the required level for the motorcycle. That also just slows down the progression because the motorcycle is much faster than the minibike, with just the minibike I won't be going as far because of the smaller storage and the need to stay closer to home than if I had the motorcycle.

I wont be able to make steel until like 70 or something, until then I'm buying steel from the traders to repair my wrenches with. I'm using the trader more now than ever before. I'm buying blade traps and other high level tech because I can't learn it yet/ cant make the steel for it.

 
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most XP comes from fighting. You get to choose how you spend your days in the game
Lol, the first part and the second part contradict eachothers. First part is true, second one isnt.

Haven't seen a post separated in different points I disagree so much in quite osme time. Diasgree on 1, 2, 3 and 4.

It looks to me like you are one of those wanting 7d2d to be a dying light. Love that game. But I got that game for that purpose. This is/was a defense building game.

 
It's not that the game was always "do whatever you want". It's that before the game had no real risk or challenge in A15 and A16 which is why a bunch of us just uninstalled and quit playing and are now enjoying A17.
Not saying flipping it is how the game should stay. Just that as the polls are pointing out it's a pretty 50/50 split.
You know that you could lvl quicker by chopping down planted trees and have a ramp base. No real risk there!

 
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