Why DONT you want jars

Maybe I wrong but I thought a bucket didn't allow you to put water in a pot and boil it? Or are you referencing RL vs Game? Sorry a bit confused.
 
Maybe I wrong but I thought a bucket didn't allow you to put water in a pot and boil it? Or are you referencing RL vs Game? Sorry a bit confused.

Bang For Your Bucket mod. It allows water gathering without needing jars. I've been using it pretty much ever since jars were removed.
 
Oh, yeah. Used it too.

I know we can mod almost anything, but the list grows looooooong, and I ain't got the time.

I meant I was home 18 days ago and downloaded the mods I could find, and started a game and day 5 it was time to head out.

Ya, my problem, but it wasn't that way. Really for me A19 or 20 the game was mostly fine. You know what they say, you never forget your first.

BTW anyone try the game in steam deck? I am tempted.
 
I must've missed those conversations.... I think I've seen one proposal for gathering water without jars and it wasn't a terrible idea. I don't recall seeing people shooting it down.

Actually, I guess there were two, since I made one myself.
A lot of those aren't very recent since most topics about jars are a couple of years old now. I am not saying everyone shoots down those ideas, but they do seem to get quickly buried and the focus remains on "I want empty jars." Anyhow, like I said, if people could move beyond empty jars and consider options that let you get water from a water source without needing a bunch of empty jars floating around, I'd probably be fine with it. I've supported a variety of different suggestions people have made for options not including empty jars. But they just get buried.

This topic has been less like that, but it is also mostly filled with regulars. The serious complainers don't seem to really be posting in this thread. Maybe because it's about not wanting jars instead of wanting them.
 
There is zero need or use for them. Not having them isn't any more or less immersion breaking than not having bowls for your stew, or plates for for your steak and and potato meal.

They juat represent servings of water, clean or otherwise.
Eh that doesn’t really work because in previous versions your jar would be consumed when you made the dishes… now you put your water in with its imaginary receptacle and it gets consumed. Like how does the dew collector even work? It’s built like a rain collector since it has that stupid tarp on the top and then it collects water… in jars? Where do they come from? And you can’t even say it’s not jars because you take the murky water and boil it. So it just all makes less sense now. Like you could take stew and put it into a jar and practically drink it after cooking it in your pot
 
What is this fixation on them? And why not cans or a canteen or thermos?
We used to have cans that you could fill with water. And my idea for remedying jars was have them be rare and have them be among several receptacles but you would mainly collect your water in a bottle that you could outfit with a filter or use with the campfire to boil the water or place down to collect water or fill it up at a water source. You know… like how people do when they’re staying out in the woods? I would have jars and filled jars not be stackable. Have them break if you get hit or fall, have plastic bottles that degrade over time, same with cans that rust. Also jars would be rare because after everyone has scavenged everything and things got bombed jars would probably be among the first things to break. Hell even give them durability too since they might be cracked and broken sometimes

And for people that say it would be inventory clutter or it could even possibly be too much for the game to keep track of then I remind them that we used to have guns and tools and the minibike with individual parts with individual qualities and individual durabilities (why the got rid of this I never)
 
Anyhow, like I said, if people could move beyond empty jars and consider options that let you get water from a water source without needing a bunch of empty jars floating around, I'd probably be fine with it. I've supported a variety of different suggestions people have made for options not including empty jars. But they just get buried.
Gotcha.... personally, I'd be perfectly happy with a system that allowed you to gather water even if it was without jars. I just haven't heard one yet that I thought would be better. But I'm keeping an open mind about it.
 
Eh that doesn’t really work because in previous versions your jar would be consumed when you made the dishes… now you put your water in with its imaginary receptacle and it gets consumed. Like how does the dew collector even work? It’s built like a rain collector since it has that stupid tarp on the top and then it collects water… in jars? Where do they come from? And you can’t even say it’s not jars because you take the murky water and boil it. So it just all makes less sense now. Like you could take stew and put it into a jar and practically drink it after cooking it in your pot

Games use abstraction in a lot of places. Where the jars come and go is one such thing. When and where you need to use a toilet is also abstracted aways. The actual crafting is heavily abstracted away as you just need to wait a few seconds and voila, the crafted item is done. Those are abstractions you don't usually notice because the game never changed them around.

You notice the jar abstraction because the game changed parts of the jar abstraction in a previous alpha making it very obvious. For all the time I know the game jars were partly abstracted, i.e. when you used a jar of water in a recipe the jar always got abstracted away.
 
It is just an educated guess that fewer than half of all players (likely less than 10%) want jars. If I were to make a guess, I would say about 85% don't care either way (and potentially up to 95%). And the remainder is split between those who don't want them and those who do. I could be wrong, but I think it is a good guess. Almost all players who started playing the game in the past few years (after jars were removed) probably don't even think about jars. For players who have experienced jars in this game, I am certain that most don't care how they get water as long as they can do do so.
Educated guess? Educated by what?

I thought we'd established as a community that it's not about jars, but organic and manufacturing water collection methods, which can coexist side by side and even do in other games even when organic is replaced over time or not with mechanical methods based on player level and access to sufficient construction resources at the player's discretion.

I respect your opinion, but the unfounded numbers of community members who supposedly are and are not interested in some method of organic water collection are utterly unconvincing. If I were take an uneducated guess, it would be closer to 50-50 because I also think the concern itself has more to do with natural/organic vs. mechanical/technical and the imbalance between them as well as criticisms regarding the replacement of complex with overly simplified systems over time in the development cycle.

It does sound, after a while, more like "Duh, jars. I want jars." vs. "Duh, jars. I don't want jars." But I also think we've established "jars" is shorthand for that imbalance. At least it has become so in my mind.
 
They could, indeed, have refined those systems instead of getting rid of them altogether and replacing them with something less interesting. Believe me, I get it. I have to wonder, though, not only how many of them were placeholders that had to be replaced as well as how difficult it would have been to port those systems that weren't just placeholders over and refine them with each new update of the engine.

How nice we now have a few things to eat that don't all look like a leather wallet. How weird that they're now brown packages with twine wrapped around them. Yum! How weird a tiny dead tree makes the same sound as a veritable redwood going down. It's this kind of stuff that leads me to wonder about the actual size and constituency of TFP's staff. How many are we talking here? 60? I can see maybe 60 being changed in and out and/or contracted over time. Skryim had around 100 artists and developers. But these kinds of changes indicate a small business perhaps no larger than a dozen or so that doesn't have a lead artist or sound designer. Could be way off, but I wouldn't know because TFP is not the most up front developer I've ever run across. I will say that, were they more forthcoming about their resources, they could probably spare themselves quite a lot of unwarranted criticism because the empathy for a small, family-owned business would be there.
For sure. I think if they focused on adding to the game instead of changing gameplay so many times they would have been done by now.
 
For sure. I think if they focused on adding to the game instead of changing gameplay so many times they would have been done by now.
What is done? The problem I have with completion is that developers tend to move on. Very few go the route of No Man's Sky and have tons of updates years later.

I would rather have the game be the most enjoyable rather than done.
 
What is done? The problem I have with completion is that developers tend to move on. Very few go the route of No Man's Sky and have tons of updates years later.

I would rather have the game be the most enjoyable rather than done.
I totally agree. But it doesn’t seem it will go that way with this game when looking at the update schedule and what the Pimps said. We shall see. Another game that does that, perhaps even the pioneer of it is Minecraft. Still releasing free updates to this day. They have an optional pay to play version though. Something has to keep the devs paid.
 
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