Kyoji
Survivor
A fair assessment but not caring about jars /=/ not wanting them back. If most people don't care and there are quite a sizeable number than want them back even if only for memories sake then it doesn't seem to hurt putting them back in so long as the development time isn't excessive.What group(s) of gamers generally would want jars? Those who want a simulation. Those who want a certain level of immersion and consider jars to be significant enough to hamper that. Who else?
Next, what group(s) of gamers generally don't care at all about jars? Casual gamers. Action gamers. RPG gamers.
The issue with finding more specific information is that it doesn't take into account a myriad of factors. I don't post in a lot of forums for games as I don't always feel like my voice will change anything and so I don't bother. It doesn't mean I tacitly approve of anything. If you take the silent majority and were to get a definitive response I imagine at least some portion would want jars to return and some wouldn't. How many of each? Don't know.
I for one hope that IF they bring jars back they are consume on use like every other container.Also, don't forget that most games that have you drink things do not give you back with containers. If this game has never done so, almost no one would complain about it. So what that means is that almost all new players (those who never saw empty jars in the game) aren't going to even notice that there aren't empty jars because they don't see those in most other games either. That alone takes out a large chunk of current players who actually want jars back.
For me jars doesn't fix any of the core problems I have with the direction from A16 to 2.0. In A16 you just ran around freely and ransacked areas with none of the loot room nonsense or quest progression that makes the game feel more like Skyrim than classic 7D2D.
Combine that with armor having magical qualities to it instead of practical things like armor and durability. We lost clothing and temperature which added some planning for each biome early on. Yes, the clothing looked like crap, but I think current armor should be less like Skyrim or World of Warcraft. So, for me, we traded mechanics for looks.
From my understanding we had sleeper zombies introduced in A15 or A16 but didn't have "trigger zones" and instead zombies would wake based on sound. This made sneaking much more viable and none of the I opened a door so everything wakes up nonsense or zombies sleeping behind a desk I can't see behind without triggering the zombie. While there were drawbacks to the former in that you could chain pull the enemies to kill zones I think the pendulum swung too far in the other direction. They talked about roaming/wandering zombies so hopefully that seems some light.
We lost part quality and schematics which I think is much better than the current system of 0-6. Wet concrete was a thing that made planning more meaningful and had some sense of realism to it and while not a big issue it just points towards the continual simplification of the games mechanics.
I know you are quoting someone else but not sure what this means...- this new gen z generation of players have never wanted them, they want their things spoonfed and milquetoast
- people wouldn't be complaining if they hadn't experienced the loss
I don't know where people think Gen Z don't like jars. Is this a thing people think? I get that they receive a lot of disdain but it typically is the same disdain boomers have for Gen X or Gen X has for Millennials.
I also don't think people would be complaining if they hadn't experienced jars and honestly don't know why they are even now. We lost gas canisters, cans, etc. Where is the outrage there? I get that it makes water sources valuable so I am with you there but, what else does it provide outside of that? Realism left long ago so I don't think that is a good enough reason to warrant it's return.