Why do hay bales only work about half the time?

NewGuy

Refugee
If I put a huge plot of hay bales at the bottom of a tall building and jump down onto them, half the time I suffer no damage at all, but half the time I wind up with a broken leg. Are they bugged to where maybe if you don't land exactly within a single hay bale that it doesn't break your fall? Like if I land halfway on two different hay bales does that bug out the physics or something? It's the only thing I can think of that would possibly make them fail to serve their purpose.
 
Hmm, there has been issues with things like a ladder on top of a hay bale; set up so if if you fall off your ladder, you'd land on the bale. You wouldn't have to hit the ladder for it to cause you to take damage on landing. I think any partial block above the hay pale has that risk.

Otherwise, you might have different amount of coins on you; one of the Great Heist books allows massive drops when you have 5k dukes on you. That would explain an occasional difference.
 
Are you saying they behave differently in the same playthrough? When your skills haven't changed? Bales only save you from a certain height (not sure what that height is off the top of my head) but combined with other skills and perks, you can jump off Dishong and not break a leg. (I don't typically use them, though. I think they're a little OP and silly. Baled hay is not soft)
 
From what I remember, one time hay bales would save you from any height but in later versions they changed it so you could get injured a percentage of the time. I think they thought it was OP to be able to jump off a very, VERY, tall building and suffer zero damage.
 
There are no ladders or any other items nearby, just a huge plot of hay bales. This happens in the same playthrough, with no skills or any other variables changing. Just jump from 50m or so onto a field of hay bales and 50% of the time you break your leg.
 
Just jump from 50m or so onto a field of hay bales and 50% of the time you break your leg.
Hmm, do you always take damage while landing? I think the leg breaking is a %chance, somehow depending on the damage taken (I've done no testing on it recently, but that's my gut feeling).

50m is a lot, a high parkour might be mandatory not to ever cause a break; are you using a brain chip for AGI? And switching hats...
 
Hmm, do you always take damage while landing? I think the leg breaking is a %chance, somehow depending on the damage taken (I've done no testing on it recently, but that's my gut feeling).

50m is a lot, a high parkour might be mandatory not to ever cause a break; are you using a brain chip for AGI? And switching hats...
If you had read my OP, you'd see that half the time I take no damage at all, the other half I break a leg and obviously take damage. Parkour is a separate thing. Hay bales alone are supposed to break your fall and prevent fall damage, or at least they always did. Waiting for TFP to address the rumour someone else posted that they made it so that only a certain % of the time they work like that now.
 
If you had read my OP, you'd see that half the time I take no damage at all, the other half I break a leg and obviously take damage.
I did; I kinda forgot by that question thou :P

I thought the damage was relatively constant, depending on height. Hmm, might lend credence to it randomly failing - tbh, I wouldn't be surprised if the physics engine thinks you actually hit the concrete under the hay bale with high enough speeds.

It would be a stupid mechanic for even TFP to have it intentionally just fail every now and then; might as well remove it from the game as ain't nobody got the casts to deal with that on the regular :P I would much rather suspect a physics fail, or some other weirdness.

Can you test if you take exactly as much damage if you drop on a non-hay block from the same spot? That would kinda confirm that the hay is entirely failing.
 
I'm curious about the "half the time" part... is that half the time from the same height on the same location? It sounds like that might be what is being said, but it's not entirely clear. Or is it just half the time when you jump onto hay bales from different heights and at different locations? I rarely jump on them and never place them, so I don't have personal experience with any limitations or bugs that might be connected to jumping on them. But I know that you can still break a leg jumping into water if you hit the bottom before the water slows you to a stop, so maybe there's a similar limitation with hay bales, where if you are jumping from too high, it will not protect you?
 
I'm curious about the "half the time" part... is that half the time from the same height on the same location? It sounds like that might be what is being said, but it's not entirely clear. Or is it just half the time when you jump onto hay bales from different heights and at different locations? I rarely jump on them and never place them, so I don't have personal experience with any limitations or bugs that might be connected to jumping on them. But I know that you can still break a leg jumping into water if you hit the bottom before the water slows you to a stop, so maybe there's a similar limitation with hay bales, where if you are jumping from too high, it will not protect you?
As I've already said, all variables were the same except not being able to precisely land in the exact same spot on the huge field of hay bales. Same spot, same height, same gear, same skills, same everything. The only thing I can't control is if maybe on some jumps I'm landing perfectly with the bounds of a single hay bale, whereas other jumps I'm landing split between two. Need some TFP insight on this one because there are also rumors of it being an intentional % fail chance in the code.
 
Well, I did a couple test jumps, didn't keep too accurate records, but roughly:
10m drops to hard blocks (wood): 30% breaks, 65% sprains, 5% neither
10m to hay: safe
20m to hay: safe
30m to hay: 6 points of damage, no debuffs
40m to hay: more breaks than sprains, less than 10% neither (6ish points of damage)
50m to hay: 100% breaks, low damage
50m to hard block: 100% breaks, ~100 pts of damage

So from that, I think it's roughly:
- Hay will always reduce your fall damage
- It's a random event which debuff you get on a too hard landing, modified by how hard you land

I didn't see any "fails of the hay" here, the hard blocks always treated me worse than the worst hay landing. So if something like that has been coded into it, they've done a ■■■■ poor job at it :P
 
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