PC Why did you ruin your game?

Lol. You are so far away from reality in nearly everything you post it´s getting hilarious. Never used god mode or creative mode in an actual SP playtrough. What would be the point of that anyways?
The only time we used cheat mode in the past for co-op were for specific scenarios:
  1. Simulating a "Morrow Project" (REF) simulation where we start fully equipped with armor and set of gear, food, water and meds. Possibly vehicles. Zombies set to hardest level and dialed to the max. Once equipped everyone logged and cheat was turned off. Goal was for the team to "touch" all 4 map edges (around the center of the edge). Scenario failed if everyone died (you could respawn as long as at least one team member survived to "hold the fort", but you had to wait at least 1 minute before you could respawn (surviving team had to survive what ever was killing you long enough for to to wait out your time). No base building, no night travel. Just camping out in cleared POI at night.
  2. Free-for-all situations. Cheat was left on and zombies cranked to the max. After you got your initial ranged weapon and melee weapon, it was just a travel and supply shoot fest. When ammo ran low, just call up the "ammo faerry" to resupply. You could start with one stack of repair kits and medical kits, and one stack of good food and water, but after that you had to find your own. But ammo for your original gun, or any that you found, could always be replenished.
 
Do you remember if there were issues using weapon mods along with parts quality? Did they ever exist simultaneously?

I remember in Darkness Falls there were issues repairing and/or upgrading some items in the workbench if they had mods in them. If you upgraded the item in the workbench, the mods would get deleted. Not sure if those issues are related or not though.
Mods came out after parts quality as a substitute for it if I recall correctly. The biggest issue with parts quality I remember was combining items was too easy and you could get higher tiered weapons easier than intended with the workbench. So if they did bring it back, doubt they will, they would need to resolve that interaction.

I think mods are a great system but I feel they could co-exist. Mods mainly add new functionality whereas part quality focuses on base stat upgrades.
 
Mods came out after parts quality as a substitute for it if I recall correctly. The biggest issue with parts quality I remember was combining items was too easy and you could get higher tiered weapons easier than intended with the workbench. So if they did bring it back, doubt they will, they would need to resolve that interaction.

I think mods are a great system but I feel they could co-exist. Mods mainly add new functionality whereas part quality focuses on base stat upgrades.
Combining only increased the quality of the first item by 10% of the quality of the second item, if they were both fully repaired. If they weren't fully repaired, it would only increase the quality by a small amount (if it all...I think it wouldn't increase quality unless it also fully repaired the original item, but I'm not 100% on that.) Repairs were harder back then, so you'd frequently use found parts to repair rather than actually upgrading the parts. If you could craft items, you'd have to craft 3 quality 500 items (couldn't craft 600) to combine for a quality 600.

It wasn't super fast (at least for me) to get high quality weapons. High quality tools were slightly faster, but I've always focused on tools over weapons.
 
Combining only increased the quality of the first item by 10% of the quality of the second item, if they were both fully repaired. If they weren't fully repaired, it would only increase the quality by a small amount (if it all...I think it wouldn't increase quality unless it also fully repaired the original item, but I'm not 100% on that.) Repairs were harder back then, so you'd frequently use found parts to repair rather than actually upgrading the parts. If you could craft items, you'd have to craft 3 quality 500 items (couldn't craft 600) to combine for a quality 600.

It wasn't super fast (at least for me) to get high quality weapons. High quality tools were slightly faster, but I've always focused on tools over weapons.
Yeah, I always found combining items a little odd. I could see it if it just repaired items, but the fact that it could increase the quality of an item is what made it kind of broken, IMO.
 
Yeah, I always found combining items a little odd. I could see it if it just repaired items, but the fact that it could increase the quality of an item is what made it kind of broken, IMO.

It was a Minecraft inspired function. There came a time when they wanted to distance themselves from Minecraft and combining two weapons to get a better one was one of those mechanics that they moved away from partly at least to not be viewed as a Minecraft clone.
 
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