PC Why did you ruin your game?

Do you remember if there were issues using weapon mods along with parts quality? Did they ever exist simultaneously?
Iirc the mods system was rewritten from the bits of the parts system; so they couldn't have. The barrel slot became a mod slot (etc) before mods were added.
 
Lol. You are so far away from reality in nearly everything you post it´s getting hilarious. Never used god mode or creative mode in an actual SP playtrough. What would be the point of that anyways?
The only time we used cheat mode in the past for co-op were for specific scenarios:
  1. Simulating a "Morrow Project" (REF) simulation where we start fully equipped with armor and set of gear, food, water and meds. Possibly vehicles. Zombies set to hardest level and dialed to the max. Once equipped everyone logged and cheat was turned off. Goal was for the team to "touch" all 4 map edges (around the center of the edge). Scenario failed if everyone died (you could respawn as long as at least one team member survived to "hold the fort", but you had to wait at least 1 minute before you could respawn (surviving team had to survive what ever was killing you long enough for to to wait out your time). No base building, no night travel. Just camping out in cleared POI at night.
  2. Free-for-all situations. Cheat was left on and zombies cranked to the max. After you got your initial ranged weapon and melee weapon, it was just a travel and supply shoot fest. When ammo ran low, just call up the "ammo faerry" to resupply. You could start with one stack of repair kits and medical kits, and one stack of good food and water, but after that you had to find your own. But ammo for your original gun, or any that you found, could always be replenished.
 
Do you remember if there were issues using weapon mods along with parts quality? Did they ever exist simultaneously?

I remember in Darkness Falls there were issues repairing and/or upgrading some items in the workbench if they had mods in them. If you upgraded the item in the workbench, the mods would get deleted. Not sure if those issues are related or not though.
Mods came out after parts quality as a substitute for it if I recall correctly. The biggest issue with parts quality I remember was combining items was too easy and you could get higher tiered weapons easier than intended with the workbench. So if they did bring it back, doubt they will, they would need to resolve that interaction.

I think mods are a great system but I feel they could co-exist. Mods mainly add new functionality whereas part quality focuses on base stat upgrades.
 
Mods came out after parts quality as a substitute for it if I recall correctly. The biggest issue with parts quality I remember was combining items was too easy and you could get higher tiered weapons easier than intended with the workbench. So if they did bring it back, doubt they will, they would need to resolve that interaction.

I think mods are a great system but I feel they could co-exist. Mods mainly add new functionality whereas part quality focuses on base stat upgrades.
Combining only increased the quality of the first item by 10% of the quality of the second item, if they were both fully repaired. If they weren't fully repaired, it would only increase the quality by a small amount (if it all...I think it wouldn't increase quality unless it also fully repaired the original item, but I'm not 100% on that.) Repairs were harder back then, so you'd frequently use found parts to repair rather than actually upgrading the parts. If you could craft items, you'd have to craft 3 quality 500 items (couldn't craft 600) to combine for a quality 600.

It wasn't super fast (at least for me) to get high quality weapons. High quality tools were slightly faster, but I've always focused on tools over weapons.
 
Combining only increased the quality of the first item by 10% of the quality of the second item, if they were both fully repaired. If they weren't fully repaired, it would only increase the quality by a small amount (if it all...I think it wouldn't increase quality unless it also fully repaired the original item, but I'm not 100% on that.) Repairs were harder back then, so you'd frequently use found parts to repair rather than actually upgrading the parts. If you could craft items, you'd have to craft 3 quality 500 items (couldn't craft 600) to combine for a quality 600.

It wasn't super fast (at least for me) to get high quality weapons. High quality tools were slightly faster, but I've always focused on tools over weapons.
Yeah, I always found combining items a little odd. I could see it if it just repaired items, but the fact that it could increase the quality of an item is what made it kind of broken, IMO.
 
Yeah, I always found combining items a little odd. I could see it if it just repaired items, but the fact that it could increase the quality of an item is what made it kind of broken, IMO.

It was a Minecraft inspired function. There came a time when they wanted to distance themselves from Minecraft and combining two weapons to get a better one was one of those mechanics that they moved away from partly at least to not be viewed as a Minecraft clone.
 
Are you not familiar with a bucket? You can fill a bucket at any water source, and then pour that water source into certain block shapes. Have one at your base, and you will have an unlimited source from which to fill jars.
Are you? You could do that but at one point jars did deplete the water block so that wasn’t really viable. Like filling up your jars would take away a water block and they could have done something cool with that by having you deplete your water source in total but they went with… what they did
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Do you remember if there were issues using weapon mods along with parts quality? Did they ever exist simultaneously?

I remember in Darkness Falls there were issues repairing and/or upgrading some items in the workbench if they had mods in them. If you upgraded the item in the workbench, the mods would get deleted. Not sure if those issues are related or not though.
They did not because the last time parts quality was in the game was alpha 16 and the mods system was added in 17. However there is this mod that actually accomplishes both https://www.nexusmods.com/7daystodie/mods/7221

Really makes you wonder…
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Mods came out after parts quality as a substitute for it if I recall correctly. The biggest issue with parts quality I remember was combining items was too easy and you could get higher tiered weapons easier than intended with the workbench. So if they did bring it back, doubt they will, they would need to resolve that interaction.

I think mods are a great system but I feel they could co-exist. Mods mainly add new functionality whereas part quality focuses on base stat upgrades.
You couldn’t combine to get a higher quality then what you could craft however. And crafting was an expensive perk so if you could only craft to quality 300 then that’s what you combining was capped at
 
You couldn’t combine to get a higher quality then what you could craft however. And crafting was an expensive perk so if you could only craft to quality 300 then that’s what you combining was capped at
Yeah you could. Combining parts was the only way to get quality 600 since crafting capped at 500.
 
Yeah you could. Combining parts was the only way to get quality 600 since crafting capped at 500.
Literally I was playing alpha 16 the other day and I got the error noise and the little message above my toolbelt that said I could not combine the items since my crafting wasn't high enough
 
Literally I was playing alpha 16 the other day and I got the error noise and the little message above my toolbelt that said I could not combine the items since my crafting wasn't high enough
It was a combo iirc: You could craft, say 200, and combine up to 300. Crafting capped at 500 and combining to 600.
 
Literally I was playing alpha 16 the other day and I got the error noise and the little message above my toolbelt that said I could not combine the items since my crafting wasn't high enough
I apologize, I wasn't clear.... combining was capped but the cap was 100 higher than what you could craft, hence the reason you could get above quality 500.

For example, at tool smithing 0, you craft quality 25 stone axes but you can combine them up to quality 125. At tool smithing 2, you craft quality 100 but can combine up to 200.
 
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