OzHawkeye
Community Moderator
I usually hole up in a POI.Out of interest does any who plays Nomad "run" on horde nights or is it the standard "camp a roof on POI" approach?
I usually hole up in a POI.Out of interest does any who plays Nomad "run" on horde nights or is it the standard "camp a roof on POI" approach?
based on what i've been hearing all those nerdpole or "knock out the ladder" tricks are going to be harder to pull off going forward. which will make it more fun imo. however on multiplayer servers i think it will lead to more servers doing periodic "reloads" of city chunks, after too many working stiffs and shotgun messiahs get torn down to their bare foundationsI play strictly nomadic for two primary reasons. #1: Building has never interested me in these kinds of games. #2: Exploration is my favorite part of these games.
Now, let me address your points.
- Workstations: I usually have a few "bases" scattered about the map where I've visited. I'll have workstations setup there, but I don't use them much.
-Farming: I don't do it. It's simple to get everything I need to survive from hunting and scavenging.
-easier to defend against 7 day hordes: Rooftops are completely safe. Knock out the first two rungs of the ladder and use a wood frame to hop up on the ladder. Snipe zombies or just chill til morning.
-more diverse and interesting gameplay: Let's agree to disagree. I get bored if I'm in the same area for too long
-self expressing as building fantastic castles/structures: If you like that sort of thing, I guess. :shrug:
-loot hoarding (for loot addicts): I am a loot addict. I keep several "bases" with loot but usually move my important loot with me to the next area. Once the area around me is completely looted it's time to move on.
Nothing would please me more and I'd love some info on how they plan to do that. At the same time, if roofs become unsafe there's always underground bases, and if they somehow figure out a way to make those unsafe too, there's always chugging beers or grain alcohol and hoofin' it. There's just too many ways around the 7th day horde for it to really be a threat to experienced players. :shrug:based on what i've been hearing all those nerdpole or "knock out the ladder" tricks are going to be harder to pull off going forward.
Yep same.I find building the most fun part of this gameSo building all the way :strawberry:
Usually I run and fight all night under alcohol buff. decent quality machete/spiked club and crossbow are enough on early stages, but alcohol is main point - stun immunity.Out of interest does any who plays Nomad "run" on horde nights or is it the standard "camp a roof on POI" approach?
A workaround for any alcohol could be that even just the 'buzzed' buff makes you 80% speed so most zombies will catch up to you. Or simply make horde night zombies run about 20% faster than they do now so that you cannot outrun them initially, especially wights and dogs, as they're particularly speedy already. You could also stop barbwire and spike spam by making the placed spike be a 'placeholder' type block that you manually have to upgrade with a construction tool to make the actual barb wire or spikes.Nothing would please me more and I'd love some info on how they plan to do that. At the same time, if roofs become unsafe there's always underground bases, and if they somehow figure out a way to make those unsafe too, there's always chugging beers or grain alcohol and hoofin' it. There's just too many ways around the 7th day horde for it to really be a threat to experienced players. :shrug: