PC Who is Kuosimodo

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sigh ...  - it is true it is model from TFP, well zombie shark too. it was planned but it was scrapped because zombie movement ( ask faatal or someone else so they will explain this better) + POI design and AI ( it was explain about holes in wall and path finding) 
I *theorize* (and it’s possible I have read this on the forums and forgot) that the shark is (was) a way to keep players from just swimming all horde (or any) night long. In earlier versions of the game the zeds didn’t swim but walked on the bottom of the lake/river/ocean. To mitigate this “simple exploit” they thought about putting sharks in the water.

I also theorize that the sharks made it not fun to swim/get in the water because:

- it was all just sharks, nothing else in there

- you can’t really defend yourself once you’re far enough in the water. So “swimming” was likely “always death”.

I also theorize that sharks were just a bit too weird for Arizona waters.

I would love some aquatic dangers (even if just snapping turtles) just to make going in the water a bit of a bad time. With this, obviously, we would need some type of water transport, which I think is needed just to fill out the travel options in the game if nothing else. Some people just like boating, but it would make “water worlds” with lots of water more playable.  But without a danger of being “in” the water I feel boats are kinda too OP… so … maybe if you’re in a boat then sharks (or maybe zombie snapping turtles) can spawn and attack. Like vultures attack when you’re in a land vehicle.

 
Actually didn´t know the shark was in the game. Always assumed the vehicle mod that let´s you fly a shark put it in.

Boats would be nice. But tbh after playing valheim wich absolutly nailed how sailing feels, it will be hard to compete. Also the amount of water is just too low. Would need some really big areas of water to make it usefull and worth it.

 
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Actually didn´t know the shark was in the game. Always assumed the vehicle mod that let´s you fly a shark put it in.
It’s an asset that’s not used, so it’s “in the game” files but not “in the game” when you play it, unless you add a mod like the Snufkins zeds that uses it as a flying shark. With a laser on its head.

 
I *theorize* (and it’s possible I have read this on the forums and forgot) that the shark is (was) a way to keep players from just swimming all horde (or any) night long. I
The Shark model being there is the result of a long running joke about land sharks and one day an artist put in a crude model as part of the joke. it was never actually IN the game nor intended to be.

 
I do not want to forbid your rigerous debates... but I would like to keep this thread about kuosimodo... even if no more theories will come forth.
The last page and a half has nothing to do with our little forum ghost.
If possible, I'd like you move these discussions into a seperate thread. ❤️

 
@Matt115 you can choose where a certain type of zombie spawns. It could easily be a outside only zombie. Even specific to a biome or blood moon only. I have yet to see a behemoth spawn inside a building. And if he wants to follow you inside that actually makes things more interesting. A normal zombie will ruin 2 blocks of your base to get to you. The behemoth is a whole new level of danger to your structure.

I can imagine it beeing more work for TFP, but that would have paid off imo. A much needed challenge for endgame. Now all we are promised for engame is bandits. Wich will do very little imo.
meganoth explain that to you why

@meganothI highly doubt that bandits will have a good enough AI to really be a huge threat. And we need a huge threat as we have absolutly no endgame at all right now. A slightly enhanced zombie AI with weapons won´t change that. Especially as we can´t have a lot of enemies at once. The bandits they add in will reduce zombie numbers. It will maybe add a few hours, but nothing that justifies having 300 levels. Or even 100 levels tbh.

Never got hit trough a wall from a behemoth so far. Not even when there was only bars between us and the horde. What certainly can hit you behind a wall is demons spitting fire. Wich is intended afaik.
So wait for their another game. Well i hoped 7dtd will be hardcore grimdark just F.E.A.R. as sandbox. I was wrong and... well it is 7-8 years too late to do anything 

 
I do not want to forbid your rigerous debates... but I would like to keep this thread about kuosimodo... even if no more theories will come forth.
The last page and a half has nothing to do with our little forum ghost.
If possible, I'd like you move these discussions into a seperate thread. ❤️
 
We are lumping all possible topics into one thread to make it easier for kuosimodo to react. It's the least we can do.

 
Bandits on the other hand are a solution to endgame content AND the kickstarter goal problem.
I definitely don't agree with that. The current bandits mod proves just how little they add to the game overall. They don't act like a person at all and are non-interactable. They can walk right by a player-made base and not attack it or even see it as anything other than an obstacle. They only attack when they see a zombie (or animal) or a player which gives away the fact that they're there making them easy to deal with and are never surprised by them. The whole point of a bandit is they try to steal from you at all costs and are usually sneaky about their approach, otherwise they're just really dumb assassins that kill stuff. Also, unless they're in groups, they'll always be incredibly easy to deal with.

Without proper AI implementation, bandits just won't add much (if anything at all) to endgame content, especially if they're anything like the mod (no offense to the modder, I'm sure they did the best they could given the limitations).

I do not want to forbid your rigerous debates... but I would like to keep this thread about kuosimodo... even if no more theories will come forth.
The last page and a half has nothing to do with our little forum ghost.
If possible, I'd like you move these discussions into a seperate thread. ❤️
There's nothing left to be said about this user other than what's already been said since this user gives us nothing to go on. And to be honest, I really don't think this user deserves any more attention than is already received, given how unlikeable this person made himself/herself. If you're expecting a cult or something to be formed over this user, then good luck with that. Otherwise, this thread turned into a good convo about other things.

 
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@Matt115 They basically deceided it´s too much work, i am 99% sure it could be done. There is a lot of games with huge enemies (yeah, i know not full destructibel voxel, but still). And as said, i didn´t encounter any problems so far. There would be nothing wrong with a behemoth only beeing found outside. If the pathing and buildings is a huge problem they don´t need to be in horde nights either. The game would really need something like that. Like said, i don´t think bandits will do the trick, not even for novices as the limitation of enemies means if there is bandits there will be less zombies. Unless TFP suddenly became the literal  gods of AI programming and the number of enemies is magically no problem anymore.

 
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I definitely don't agree with that. The current bandits mod proves just how little they add to the game overall. They don't act like a person at all and are non-interactable. They can walk right by a player-made base and not attack it or even see it as anything other than an obstacle. They only attack when they see a zombie (or animal) or a player which gives away the fact that they're there making them easy to deal with and are never surprised by them. The whole point of a bandit is they try to steal from you at all costs and are usually sneaky about their approach, otherwise they're just really dumb assassins that kill stuff. Also, unless they're in groups, they'll always be incredibly easy to deal with.

Without proper AI implementation, bandits just won't add much (if anything at all) to endgame content, especially if they're anything like the mod (no offense to the modder, I'm sure they did the best they could given the limitations).

There's nothing left to be said about this user other than what's already been said since this user gives us nothing to go on. And to be honest, I really don't think this user deserves any more attention than is already received, given how unlikeable this person made himself/herself. If you're expecting a cult or something to be formed over this user, then good luck with that. Otherwise, this thread turned into a good convo about other things.
Post apo bandits are not thiefs. They are mostly guys who just crash head and take a lot from corpse. So they are more like hm... looters from Mount and blade that modern thiefs

@Matt115 They basically deceided it´s too much work, i am 99% sure it could be done. There is a lot of games with huge enemies (yeah, i know not full destructibel voxel, but still). And as said, i didn´t encounter any problems so far. There would be nothing wrong with a behemoth only beeing found outside. If the pathing and buildings is a huge problem they don´t need to be in horde nights either. The game would really need something like that. Like said, i don´t think bandits will do the trick, not even for novices as the limitation of enemies means if there is bandits there will be less zombies. Unless TFP suddenly became the literal  gods of AI programming and the number of enemies is magically no problem anymore.
Ok this would be hard to explain but i will try as best i can. Tank in l4d2 can be "in wall" so you can shot to hit because his arm is in safe room. This would be problem with behemot too. Btw about smaller number of zombie = well i agree with you. But honestly? what we can  do? absolutly nothing and they don't want to make 7dtd 2. So idk... just i  think it will be better to give up.

I mean a lot of think could be done but here is no chance for that so... better to give up that be dissapointed

 
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This game needs integration with The Sims.
.....

Maharin -  better would be with medival dynasty.

But seriously - perks system killed a lot option to do with 7dtd. And just... i would say there is a lot of things to do but... honestly there is almost nothing to do more because it's too late

 
I picture bandits to turn out like most enemies in the first Borderlands. I can't imagine anything beyond that right now, and it's probably good enough anyway.

 
Back in the very early Alpha stages... the game clearly got a lot of inspiration from Minecraft. Over the years, that faded out. I really wished back then that TFP would implement electricity in a similar manner to redstone where you have and/or gates, repeaters, etc... allowing you to invent your own trap design systems / your own complex circuitry instead of only being able to use what's available. 

 
Back in the very early Alpha stages... the game clearly got a lot of inspiration from Minecraft. Over the years, that faded out. I really wished back then that TFP would implement electricity in a similar manner to redstone where you have and/or gates, repeaters, etc... allowing you to invent your own trap design systems / your own complex circuitry instead of only being able to use what's available. 


Having no knowledge of how stuff is implemented currently, I'm certain that TFP will eventually open things up to XML so that "designing your own trap" could really be a modable option.  That may be fleshed out in a post release update, though.

 
Back in the very early Alpha stages... the game clearly got a lot of inspiration from Minecraft. Over the years, that faded out. I really wished back then that TFP would implement electricity in a similar manner to redstone where you have and/or gates, repeaters, etc... allowing you to invent your own trap design systems / your own complex circuitry instead of only being able to use what's available. 
Absolutely. I spent years playing because the stuff you can do with redstone is simply amazing. In fact, when I started playing 7 Days to Die, I thought for sure that was going to be the direction it was heading. It's sooo close to where it could be a robust system with endless possibilities, but they just won't pursue it.

 
Let’s talk about this user, Maharin, who always inserts incredible one-liners into every thread. Who is this person? Do they do the same thing in real life simply walking around and listening in on conversations and then laying down a simple pun or pithy witticism and then walking away?

Reactions are one thing but the 2001 obelisk that is Maha is full of humorous asides….

 
Let’s talk about this user, Maharin, who always inserts incredible one-liners into every thread. Who is this person? Do they do the same thing in real life simply walking around and listening in on conversations and then laying down a simple pun or pithy witticism and then walking away?

Reactions are one thing but the 2001 obelisk that is Maha is full of humorous asides….


On an unrelated note... F#

Actually... I do randomly insert things into other people's conversations.  I will also include people in a conversation I'm having by saying "speaking of <random thing not being spoken of>, here's <soandso>".  Oddly, most people don't find it offensive, even when it is offensive.  /shrug

 
I picture bandits to turn out like most enemies in the first Borderlands. I can't imagine anything beyond that right now, and it's probably good enough anyway.
Well  B1 bandits Ai is pretty simple. Well borderlands 1 have zombie dlc XD

Back in the very early Alpha stages... the game clearly got a lot of inspiration from Minecraft. Over the years, that faded out. I really wished back then that TFP would implement electricity in a similar manner to redstone where you have and/or gates, repeaters, etc... allowing you to invent your own trap design systems / your own complex circuitry instead of only being able to use what's available. 
Well i hoped it will be fear mixed with minecraft - corpses everywhere, blood, hardcore gameplay - hard to find food , water, ammo  a lot of enemies, maybe some ghosts,  mutants etc but deppresing and dark

Let’s talk about this user, Maharin, who always inserts incredible one-liners into every thread. Who is this person? Do they do the same thing in real life simply walking around and listening in on conversations and then laying down a simple pun or pithy witticism and then walking away?

Reactions are one thing but the 2001 obelisk that is Maha is full of humorous asides….
Welll yoda love one liners too so maharin is,,, bottleg yoda

On an unrelated note... F#

Actually... I do randomly insert things into other people's conversations.  I will also include people in a conversation I'm having by saying "speaking of <random thing not being spoken of>, here's <soandso>".  Oddly, most people don't find it offensive, even when it is offensive.  /shrug
So maybe you think this is offensive but is not offensive  for them while this should be offensive but it's not because this is not offensive for them so it is not offensive. Clear???

 
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