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doughphunghus
Guest
I *theorize* (and it’s possible I have read this on the forums and forgot) that the shark is (was) a way to keep players from just swimming all horde (or any) night long. In earlier versions of the game the zeds didn’t swim but walked on the bottom of the lake/river/ocean. To mitigate this “simple exploit” they thought about putting sharks in the water.sigh ... - it is true it is model from TFP, well zombie shark too. it was planned but it was scrapped because zombie movement ( ask faatal or someone else so they will explain this better) + POI design and AI ( it was explain about holes in wall and path finding)
I also theorize that the sharks made it not fun to swim/get in the water because:
- it was all just sharks, nothing else in there
- you can’t really defend yourself once you’re far enough in the water. So “swimming” was likely “always death”.
I also theorize that sharks were just a bit too weird for Arizona waters.
I would love some aquatic dangers (even if just snapping turtles) just to make going in the water a bit of a bad time. With this, obviously, we would need some type of water transport, which I think is needed just to fill out the travel options in the game if nothing else. Some people just like boating, but it would make “water worlds” with lots of water more playable. But without a danger of being “in” the water I feel boats are kinda too OP… so … maybe if you’re in a boat then sharks (or maybe zombie snapping turtles) can spawn and attack. Like vultures attack when you’re in a land vehicle.