unholyjoe
QA
i like your ideas but you keep wording it wrong... its not punishing, its everything (everything above or below ground) should have ups and downs to make it an even choice of where to go and what to do. so no... its not punishing anybody because its a choice when it gets incorporated into the game.I'm imagining a sunken town where you can go explore, only to have to fend off alligators, water logged zombies, and of course be prepared for a dive. These towns would have different and more exciting loot, as they have not been picked clean by the survivors before you and although rusted, the items themselves could add unique loot lists to the typical "doorknob" experience we get now.
But also, and this is directed at you people who want to make the lives of those who like underground living hard, think of it this way...
...right now your major complaint is there is very little challenge to living underground; that you're safe from hordes and most dangers... but the truth is, there are NO dangers to floating on a lake during horde night, so shouldn't you want to punish THOSE people more?
Vote for water, because it's the right thing to do.
take note what i said... i am not placing blame or fault on either way to play... if a player does choose 100% safety, we know or can direct them to modders or where to change it or turn off in an xml or config.

