Im with you on this one. The less on the UI the better in this case for sure.The keep them both is the "none of the above" option for this round. You are voting FOR the one you want gone with the most prejudice. If you don't want either completely 100% equally then you are out of luck in this poll but you already admitted that you only hate the one with the heat of 1000 suns whereas the other is just a bit of a sunburn.![]()
And the journal in game clearly tells you where to find which ore in which biome.... but we still get a hundred questions about where to find what. Que Sera.The title literally asks which one do you want to cut.
I probably should have said we already have more than enough so getting rid of a few wont hurt.They are not loot containers, they are just props.
Uggg! I voted both, not reading everythingThe keep them both is the "none of the above" option for this round. You are voting FOR the one you want gone with the most prejudice. If you don't want either completely 100% equally then you are out of luck in this poll but you already admitted that you only hate the one with the heat of 1000 suns whereas the other is just a bit of a sunburn.![]()
I thought cut = keep
i just misvoted because the title is misleading
Ahh crap i voted wrong to.
opps I ... thought it was feature to keep.
Uggg! I voted both, not reading everything![]()
Don't be too hard on yourself...Stats Can did a way worse job recently (twice) and that cost Canadian tax payers actual moolah.Well dang. I guess I can’t be defensive when the evidence is plain that my poll this time around is way too confusing.
Besides...Red convinced me that keeping both and modding stuff out is the best option. So I guess I would change my vote too.
Worst Poll Ever II
Thanks for the info.Some percentage of containers (e.g. fridges, ovens, cupboards, etc) in a POI will be graphically presented as "opened". These objects are not containers but are just static blocks that decorate the room with variety but no interaction. Thus you can enter a room and know to skip anything that looks open and only search things that appear closed.
The criticism of this is that it will effectively reduce the lootable containers in every POI and also be meaningless decoration that the player will just instantly process as irrelevant. The upside is that it will bring greater visual variation to POI's.
In my mind it is a missed opportunity to create containers that have an open/closed presentation and could create more looting scenarios. This game (to me) is all about interacting with everything and the more static blocks we have in the game rather than interactive blocks the more like other games this one becomes. I don't hate it like I do the HP bar but I'd like to see it develop further than is currently planned. If it turns out the current implementation is just the first iteration then Happy Day!
In Maincraft, when you open a chest, it opens also visually. Is not it possible to do this at 7 Days To Die? The world is too static now. No rotation of wind generators? No animation to open containers? No moving blocks. No no no...Some percentage of containers (e.g. fridges, ovens, cupboards, etc) in a POI will be graphically presented as "opened". These objects are not containers but are just static blocks that decorate the room with variety but no interaction. Thus you can enter a room and know to skip anything that looks open and only search things that appear closed.
The criticism of this is that it will effectively reduce the lootable containers in every POI and also be meaningless decoration that the player will just instantly process as irrelevant. The upside is that it will bring greater visual variation to POI's.
In my mind it is a missed opportunity to create containers that have an open/closed presentation and could create more looting scenarios. This game (to me) is all about interacting with everything and the more static blocks we have in the game rather than interactive blocks the more like other games this one becomes. I don't hate it like I do the HP bar but I'd like to see it develop further than is currently planned. If it turns out the current implementation is just the first iteration then Happy Day!
And in addition, location will determine the level of loot and threat. Ideally, the closer to the map edge the greater the loot and danger. Make Adventure great again!IDK does this game really need more loot opportunities? That's why I don't care about the open doors deal.
Hey Roland.
Since your in the poll thang lately..
How about the next poll be about keeping or getting rid of the "Quality Joe" perk?
First off, awesome pic! Second, it is kind of pointless to "fix" a poll after it has started. It makes more sense to close and recreate it, possibly including the action taken with each option instead of just in the title. Like "Remove enemy hit point bars", "Remove blocks that look like open containers but are not containers", and "Don't remove either, keep them both!". FAR less confusing to the voters I would think.That's quite enough of that! Poll title hopefully fixed.
It was only slightly confusing as the important automatically gets associated with something people want to keep. So an important item to cut is a bit odd way to think of it..Well dang. I guess I can’t be defensive when the evidence is plain that my poll this time around is way too confusing.
Besides...Red convinced me that keeping both and modding stuff out is the best option. So I guess I would change my vote too.
Worst Poll Ever II
Perhaps we need a poll so that we can vote on which poll is the worst poll ever.Well dang. I guess I can’t be defensive when the evidence is plain that my poll this time around is way too confusing.
Besides...Red convinced me that keeping both and modding stuff out is the best option. So I guess I would change my vote too.
Worst Poll Ever II