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Where are all the ICON image files stored?

Data

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I would like to make my own if possible as some are badly done (non consistant shadow effects, copied images (snow etc))

 
I would like to make my own if possible as some are badly done (non consistant shadow effects, copied images (snow etc))
They are packed in gamefiles, but you can export them all with the "exportitemicons" command.

Cheers

 
To make your own you need to setup a Mods folder in your main directory (if you don't already have one). Then, inside the Mods folder, you make a folder with the name of your mod (IconPack or whatever you want to call it). Then inside of that folder you need a ModInfo.xml with info on the mod, and an ItemIcons folder. All of your icons go in the ItemIcons folder and should be PNG files 116x80.

You might want to download one of the many mods available and just have a look at the folder structure and grab the ModInfo.xml.

Then, in the items.xml and blocks.xml files, you want to add a bit of code to each item/block you are changing the icon for:

Code:
<property name="CustomIcon" value="IconName"/>
It can be a little time consuming, but well worth it.

 
Ok done a few changes, edited some, replaced some, going through not all of them, just removing the “circle” shadow effect and adding a slight drop shadow, slight resize, makes them stand out better

They look good in my game anyway

I used the "exportitemicons" command to get the filenames correct, thats the easy part

I would like to know how to "add" icons, eg, ive noticed the only difference between the colours of the clothing is just an over lay colouring, also the football jersey has a created icon but used the generic t shirt icon, weird that one



 
Is there any chance a custom icon folder can be added to game so you could just swap out any icon for a new one (of same size ofc) and that game would check when starting....and that would be pushed to the client when they join game.

May be stupid thing to ask but I an not wise in the ways of the modder....or devs....

 
That's pretty much how it works. If there exists an icon in the mod folder for it then it uses it, but if not it uses the vanilla one.

 
Is there any chance a custom icon folder can be added to game so you could just swap out any icon for a new one (of same size ofc) and that game would check when starting....and that would be pushed to the client when they join game. May be stupid thing to ask but I an not wise in the ways of the modder....or devs....
points me to another question, does changing icons like ive done, make my install now "modded" , no xml files were changed

 
My latest:-

As I go through them i remove the circular shadowing that to me jsut looks bad, ive edited a few and removed the shadowing replaced with drop shadow

ive also completely changed same as you can see here



Bacon and eggs - 2 EGGS!! (as in the recipe)

the stews look like proper stews

boiled eggs, soft and yummy

meats look more grilled/boiled/charred

mushroom now has a brown cap, as thats whats picked up not the vanilla all white

added glow to the forge front

cotton looks more like cotton

chrysanthemum seeds look like seeds

redone the forged iron and steel

cloth now looks like cloth not a weird "chicken leg"

bellows look like bellow not a weird dark smudge

mined iron ore has same colouring as whats in the ground

still going through the others, not going to do all as not all needs redoing

well i like them any way

 
To make your own you need to setup a Mods folder in your main directory (if you don't already have one). Then, inside the Mods folder, you make a folder with the name of your mod (IconPack or whatever you want to call it). Then inside of that folder you need a ModInfo.xml with info on the mod, and an ItemIcons folder. All of your icons go in the ItemIcons folder and should be PNG files 116x80.
You might want to download one of the many mods available and just have a look at the folder structure and grab the ModInfo.xml.

Then, in the items.xml and blocks.xml files, you want to add a bit of code to each item/block you are changing the icon for:

Code:
<property name="CustomIcon" value="IconName"/>
It can be a little time consuming, but well worth it.
Does this require the SDX tool or can it be done purely through manual means ?

EDIT: No Sweat I answered my own question. It IS possible :) ChocolateDough your my hero :D yay!

*Tried it before but it didnt work musta done something odd before coz this time it did work

 
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