They are packed in gamefiles, but you can export them all with the "exportitemicons" command.I would like to make my own if possible as some are badly done (non consistant shadow effects, copied images (snow etc))
<property name="CustomIcon" value="IconName"/>
points me to another question, does changing icons like ive done, make my install now "modded" , no xml files were changedIs there any chance a custom icon folder can be added to game so you could just swap out any icon for a new one (of same size ofc) and that game would check when starting....and that would be pushed to the client when they join game. May be stupid thing to ask but I an not wise in the ways of the modder....or devs....
Does this require the SDX tool or can it be done purely through manual means ?To make your own you need to setup a Mods folder in your main directory (if you don't already have one). Then, inside the Mods folder, you make a folder with the name of your mod (IconPack or whatever you want to call it). Then inside of that folder you need a ModInfo.xml with info on the mod, and an ItemIcons folder. All of your icons go in the ItemIcons folder and should be PNG files 116x80.
You might want to download one of the many mods available and just have a look at the folder structure and grab the ModInfo.xml.
Then, in the items.xml and blocks.xml files, you want to add a bit of code to each item/block you are changing the icon for:
It can be a little time consuming, but well worth it.Code:<property name="CustomIcon" value="IconName"/>