PC When will End game content be added?

As much as I'm looming forward to end game content like bandits and the story mode, I also like coming up with my own challenges. 

The last few games I started were basically new base each week.   I also just bumped the difficulty up 1, and omg the difference is apparent lol.

 
I also just bumped the difficulty up 1, and omg the difference is apparent lol.
Yep, those pipes are clean, and flowing like a hydrant now, thanks to Faatal. Without the bottleneck,

just try this and see the way it was meant to be.

Just a spawn simplification on 120 min Nomad.

<biome name="pine_forest">
        <spawn id="dz01" maxcount="5" respawndelay="0.0835" time="Day" entitygroup="ZombiesAll" />
        <spawn id="aa01" maxcount="1" respawndelay="1.5" time="Day" entitygroup="WildGameForest" />
        <property name="TotalAlive" value="12" />
    </biome>

I'm not looking forward to endgame content so much, for me the roller coaster ride is more fun than the walk

to the garbage can afterward. I'm looking forward to all that comes in between now and then.

 
Well if you get your wish for 24/7 traders being open I suspect you will have all of that by Day 18 or sooner. It's great that you have a place here to flex how quickly you rush the game but it doesn't have much relevance with players that take the game at a normal pace. For many players who don't exploit systems to finish the game as quickly as possible all the top tiers in gear, vehicles, building material, quests etc is endgame content because it takes them anywhere from 50-100 days to get them.

What if they did add a tier 7 quest or a new tier of zombie above radiated, or T7 gear? For someone like you that would add, what? An extra day or two? You'd be back here complaining that you got everything in 23 days and so there's still no endgame content. No matter what they add, people who rush games are like gameplay locusts who devour all the new content in moments and remain unsatisfied.
Explain how buying products from the trader, doing quests, and looting is exploits? 

Didn't know that normal gameplay that the devs implemented is considered exploits. Seriously how are any of those systems exploits? If you and others consider them exploits maybe the pimps should remove them.

Seriously explain to me am I only supposed to do quests? Do I ignore book shelves and book stores since that is now rushing content?  What exactly are the rules to normal gameplay? Ignore traders and don't buy a crucible if I can afford it? Don't select the chemistry station that's offered as a quest reward or the bike since that helps me get to places faster? Can I not ignore quests and go loot certain buildings or is that also rushing content? Do I ignore looting workstations at the traders and in buildings since they might get me magazines to unlock them faster also?

Im trying to understand what you mean by exploits if thats all normal gameplay or how thats rushing content.  What you are saying makes absolutely no sense. 

Also where do you get this data that it takes players 50 or 100 days to get those kinds of items? Would be nice to see some evidence on those claims.

 
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And there's your problem right there. Experiencing the game vicariously through youtubers. This is why I'm asking to see how you have dealt with horde nights, because I strongly suspect  you just copied someone elses ideas, which is fine, just don't whine and complain when you breeze through the game.

Trust me, not taking anything personal, despite your negativity. You are totally missing my point, which is: you have not reached end game. Armor progression is only one aspect of the game and they just did a major overhaul and probably are considering some tweaks to that system.

Like I said , you haven't convinced me you are at end game (or that if you were you could handle it), so your complaint that there's no end game content is baseless.
Why should I convince you? I gave you an example. Already done GS 400+ in the snow biome and from what I saw in the videos it's no big deal. I would say you are taking it kinda personal if you are requesting video evidence.

You haven't convinced me that endgame is GS700+ and neither did those videos. I don't think you know or even understand what proper progression or end game should be.  If you think end game is more demos and rads then no wonder then that explains a lot. A base that works for GS 400 easily works for GS 700. Especially since you don't get anything new in the way of zombies it's literally the same enemies you fight the entire game aside from the only difference being rads and demos only and maybe by some miracle ferals.

 
I think "exploit" is a bit overkill for it, but Roland is essentially correct.  It isn't really exploiting things, but if you intentionally do things as quickly as possible and as "efficiently" as possible so that you level as fast as you can, then you're going to quickly get tired of the game.  If you can get max gear within 2 weeks, you're going to feel like the game doesn't have anything to offer.  On the other hand, if you take time to enjoy the game and play at a more relaxed speed and are only getting to the max gear by the fourth week, you'll have a better experience.  It isn't an exploit to rush the end game, but it will definitely reduce your enjoyment compared to someone who takes their time.  And I think that's what Roland was saying.

This game isn't going to be a game that lets you level up forever and continually get better equipment like Diablo or something.  And it's not going to give you end game rep or whatever to unlock better stuff.  The end game is going to always be a "soft" end game, meaning that there is no hard finish to the game and you just end the game when you are ready.  The story will generally point you to a finishing point, but the game won't end when you reach that.  You could continue playing just like normal afterwards if you want.  This game will always be about creating your own goals and deciding when the game is done and you are ready to start a new game.  If you expect anything else, you aren't likely to get it.  Just look at the roadmap.  Besides the story and some progression stuff like the biomes, there isn't anything that suggests any form of end game.  We'll get bandits, but they'll be there all the time, so aren't end game.  It sounds like they are planning another tier of zombies, but that just extends the game without adding any kind of end game.  The same would be true if they chose to add another tier of weapons.  It would just extend the game without providing any end game.  This game ends when we reach the point where we don't have anything else we want to do and are ready to start over in a new game.  That isn't ever going to change.  If you are expecting anything more, you're not very likely to get your wish.

 
Why should I convince you?
Because you started a thread in a community forum to try to convince the community of something?

Already done GS 400+ in the snow biome and from what I saw in the videos it's no big deal.
Again, your problem, you're watching too  many YT videos to master and powergame and find all the exploits and glitches. Next game you like, maybe try to figure things out yourself - it increases the challenge, replay value and will prolong a good experience. You also decided to purchase early access , there's a whole lot of implications there we don't need to go into, they are simply agreed upon and understood - you reap what you sow eh.

 I would say you are taking it kinda personal if you are requesting video evidence.
You dont need to provide evidence, no crimes have been committed - I just wanted to point out which horde base exploits you are using. 100% not personal, but I've noted your 2nd attempt to make it so. Just because someone has an opposing opinion does not mean it's personal.

 GS 400 easily works for GS 700.
Not true at all. Horde night difficulty is the central measure of linear progression in the game, period. It's been this way for some time, and from what I've read, the devs aren't backpedalling on it in the foreseeable future.  For bases that rely on path exploits, drops, forcefields, and general dodging of mechanics, it may be true to a certain degree. But again, if you're doing this , you're learning these from the Youtubers and it's ruining your experience.

 I don't think you know or even understand what proper progression or end game should be.
Proper according to who. you? Does anyone know that? Do you even know. It's an open world, open ended game heavily inspired by Minecraft. It's also still in development. Should there be an distinct ending to such a game, and if you could reach it, would it make you feel better if a little popup came and told you reached it? Is that what this is about : a missing popup message?

 
Explain how buying products from the trader, doing quests, and looting is exploits? 


I'm not necessarily talking about exploiting cheats or glitches in the game. I'm talking about using systems in a way to unnaturally rush the progression and be completely done in 21 days. It isn't the individual actions you are taking but rather the combination of actions you take in a rapid grind to get it all done by day 21. 

The fact that you wish the trader was open 24/7 so you could log even more quests in faster succession pretty much says it all. You aren't playing the game as if you were actually living in the world taking a job or two each day, spending some time building, foraging, crafting, farming, etc. You are playing as a gamer solving an efficiency puzzle and using the mechanics of the game to maximize the speed of your progression.

Don't get me wrong. That is a perfectly legitimate way to play and if solving such efficiency puzzles and posting your fastest time is what makes the game fun for you then for sure you should continue to play that way and I honestly hope that TFP never enforces gates to prevent players from speed running the game if they want to do that. They did just that with 1.0 and the 4 quest per day limit but then quickly changed it to an option instead of an enforced setting which was the right move.

However, your way of playing is simply one way to play and not even the preferred way of playing by the developers themselves. They are both avid roleplayers and they play this game as an adventure story making choices for their character that they feel are good for creating interesting stories rather than the most efficient choice at every opportunity.

At any rate, all I'm saying is that your approach to the game is definitely valid and supported by the mechanics of how the game works so you can definitely use those mechanics to your advantage to rush to the end so quickly and while that must be enjoyable it is also a double-edged sword. It means that they will never be able to add enough content rapidly enough to stay ahead of your ability to speedrun the game and so for you nothing will ever feel like endgame content since  you can game the mechanics to get everything done so quickly. You'll probably blaze through the story in no time at all and bandits will probably only feel novel for a couple of hours before you've experienced all they have to offer.

My point is that for a lot of people who play the game at a slower pace there is already a lot of content that feels "endgame" seeing as it is an endless cycle of bloodmoons that you keep playing until you decide to start over.

 
It isn't really exploiting things, but if you intentionally do things as quickly as possible and as "efficiently" as possible so that you level as fast as you can, then you're going to quickly get tired of the game. 


Not only that but it kills replay value because once you have identified the most efficient choices and that is your goal then there is no reason to choose less efficient pathways and that boils your gameplay down to one single path that you feel forced to follow. The game feels like it is on rails and there is no reason to start over and just do the same exact thing again.

If you have goals other than efficiency then you can restart many times exploring playing the game with different primary attributes and perk sets. You can try playing without using the trader or only doing one job a day or going nomad or only using existing structures at ground level and without taking advantage of AI mechanics during bloodmoons that you as a player know about but your character in the world would not.

One playthrough I fixed up and barricaded the first wilderness shack I came to until after the first horde night. I was acting as though I woke up with amnesia and just took shelter in the first place I found until the first hordenight drove me to try and find civilization. That was a lot different than blazing through the tutorial to get the beacon to the first trader. One way was roleplaying the game as a character in a story and the second way was playing the mechanics that I as a player know about to get my first four skillpoints quickly and start chain smoking quests.

Admittedly that was before the skill magazine change and I was able to spend skillpoints to learn how to cook bacon and eggs while out in the wilderness. I don't know if I'd be able to survive trying that again in the current ruleset. I'd be eating a lot of raw eggs and drinking mostly murky water I think...lol

 
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I'd be eating a lot of raw eggs and drinking mostly murky water I think...lol
It ain't all that bad, plastic is a little rare, but you can get enough even in the wilderness in a couple days for the jar collector. If you're willing to check the random survivor POIs, just as fast as in town. Charred meat plus condensed jars will sustain one player pretty well. At least if they're efficient ;)

 
Just a thought: If beating the game is too easy, why not try to beat yourself? Go for shorter times between hordes, try to get it all at day 14, fiddle with some other settings... Just see how you can improve your game.

 
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Hmm, I role play an old fart that gets tired of the news and walks around clubbing zombies in the head with a baseball bat. 

Great way to let off steam.
That's not roleplaying, that's just me being me.

(FYI: I changed the club to spear, easier to aim.)

 
I just upped the difficulty 1 to Nomad, and that changes so much of how I play.

Normally I get 3 to 4 quests in daily, now I'm lucky to get 2 lol.  Early game is rough on those higher difficulties. 

 
I'm not necessarily talking about exploiting cheats or glitches in the game. I'm talking about using systems in a way to unnaturally rush the progression and be completely done in 21 days. It isn't the individual actions you are taking but rather the combination of actions you take in a rapid grind to get it all done by day 21. 

The fact that you wish the trader was open 24/7 so you could log even more quests in faster succession pretty much says it all. You aren't playing the game as if you were actually living in the world taking a job or two each day, spending some time building, foraging, crafting, farming, etc. You are playing as a gamer solving an efficiency puzzle and using the mechanics of the game to maximize the speed of your progression.

Don't get me wrong. That is a perfectly legitimate way to play and if solving such efficiency puzzles and posting your fastest time is what makes the game fun for you then for sure you should continue to play that way and I honestly hope that TFP never enforces gates to prevent players from speed running the game if they want to do that. They did just that with 1.0 and the 4 quest per day limit but then quickly changed it to an option instead of an enforced setting which was the right move.

However, your way of playing is simply one way to play and not even the preferred way of playing by the developers themselves. They are both avid roleplayers and they play this game as an adventure story making choices for their character that they feel are good for creating interesting stories rather than the most efficient choice at every opportunity.

At any rate, all I'm saying is that your approach to the game is definitely valid and supported by the mechanics of how the game works so you can definitely use those mechanics to your advantage to rush to the end so quickly and while that must be enjoyable it is also a double-edged sword. It means that they will never be able to add enough content rapidly enough to stay ahead of your ability to speedrun the game and so for you nothing will ever feel like endgame content since  you can game the mechanics to get everything done so quickly. You'll probably blaze through the story in no time at all and bandits will probably only feel novel for a couple of hours before you've experienced all they have to offer.

My point is that for a lot of people who play the game at a slower pace there is already a lot of content that feels "endgame" seeing as it is an endless cycle of bloodmoons that you keep playing until you decide to start over.
Well you did call then exploits though but now it's unnaturally speeding which makes no sense. Again you are saying pace myself. Limit the quests I do, limit this, limit that, don't do this don't do that. 

Everything you are saying gives legitimacy to what I say that progression and many other things in this game are broken if I have to put in so many limitations and not play in a standard way such as doing quests, buying from the trader and looting. 

Everything I pointed out and asked are normal play styles. How exactly am I rushing if I'm doing 3 quests a day or not doing a questing and going for a bookstore instead? How exactly is it rushing if the trader offers a Chemistry station or sells a work station that takes away from me having to progress through the forged ahead series to unlock it? 

You and a few others keep saying I'm speed running this or exploiting that when I'm literally giving examples of a normal playstyle yet it keeps being ignored and called rushed/speed runnning or exploiting. 

If the devs wanted to make a role-playing game then it should have been that from the start not an open world survival sandbox but I guess they did decide to ditch that mid development into this weird rpg we have now with potions I mean candy. We even have dungeons with treasure chests.

What exactly is the preferred way to play by the developers then?  Because if they consider questing, looting and buying from the trader to be rushing or exploiting then they really need to fix the problems they created. 

 
Well you did call then exploits though but now it's unnaturally speeding which makes no sense. Again you are saying pace myself. Limit the quests I do, limit this, limit that, don't do this don't do that. 

Everything you are saying gives legitimacy to what I say that progression and many other things in this game are broken if I have to put in so many limitations and not play in a standard way such as doing quests, buying from the trader and looting. 

Everything I pointed out and asked are normal play styles. How exactly am I rushing if I'm doing 3 quests a day or not doing a questing and going for a bookstore instead? How exactly is it rushing if the trader offers a Chemistry station or sells a work station that takes away from me having to progress through the forged ahead series to unlock it? 

You and a few others keep saying I'm speed running this or exploiting that when I'm literally giving examples of a normal playstyle yet it keeps being ignored and called rushed/speed runnning or exploiting. 

If the devs wanted to make a role-playing game then it should have been that from the start not an open world survival sandbox but I guess they did decide to ditch that mid development into this weird rpg we have now with potions I mean candy. We even have dungeons with treasure chests.

What exactly is the preferred way to play by the developers then?  Because if they consider questing, looting and buying from the trader to be rushing or exploiting then they really need to fix the problems they created. 


We are assuming you do something very fast because we do not have end-game equipment at day 21. It seems a lot of players here neither have that.

It could be that you put all perk points only into your weapon skill exclusively. It could be that you clear dozens of pois in a day because you run through every poi in under 5 minutes. Who knows, we are not there when you play? But you do something much faster than we do.

 
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Well you did call then exploits though but now it's unnaturally speeding which makes no sense. Again you are saying pace myself. Limit the quests I do, limit this, limit that, don't do this don't do that. 

Everything you are saying gives legitimacy to what I say that progression and many other things in this game are broken if I have to put in so many limitations and not play in a standard way such as doing quests, buying from the trader and looting. 

Everything I pointed out and asked are normal play styles. How exactly am I rushing if I'm doing 3 quests a day or not doing a questing and going for a bookstore instead? How exactly is it rushing if the trader offers a Chemistry station or sells a work station that takes away from me having to progress through the forged ahead series to unlock it? 

You and a few others keep saying I'm speed running this or exploiting that when I'm literally giving examples of a normal playstyle yet it keeps being ignored and called rushed/speed runnning or exploiting. 

If the devs wanted to make a role-playing game then it should have been that from the start not an open world survival sandbox but I guess they did decide to ditch that mid development into this weird rpg we have now with potions I mean candy. We even have dungeons with treasure chests.

What exactly is the preferred way to play by the developers then?  Because if they consider questing, looting and buying from the trader to be rushing or exploiting then they really need to fix the problems they created. 


So you would have more fun if the game prevented you from doing more than two quests a day, removed workstations as rewards, capped the max number of books you can find in a bookstore to about 4 with the rest of the shelves all just being paper, and other measures to make it impossible for you to get to the endgame content by day 21? Is that what you really want?

I don't. I'm happy to limit myself in the name of roleplaying my adventure and getting to the endgame stuff by day 60 or so and am willing to allow those who want to get there by day 21 to do the same. It's all choices until someone who NEEDS to be forced and prevented from making choices that lead to their own unhappiness decides the game needs gates.

Unless the devs put in more rules that block players from doing what you are doing then no matter how much content they add, players of your persuasion will always burn through it all within a few hours and then be right back to demanding more. I would much rather they keep things free and open so those who desire to can limit themselves in the ways they wish.

If you don't like the results you are getting from this game then change the chain of choices you are making that lead you to where you get. In my opinion, I'd much rather you struggle with limiting yourself than to have the devs limit all of us with coding.

 
Well you did call then exploits though but now it's unnaturally speeding which makes no sense. Again you are saying pace myself. Limit the quests I do, limit this, limit that, don't do this don't do that. 

Everything you are saying gives legitimacy to what I say that progression and many other things in this game are broken if I have to put in so many limitations and not play in a standard way such as doing quests, buying from the trader and looting. 

Everything I pointed out and asked are normal play styles. How exactly am I rushing if I'm doing 3 quests a day or not doing a questing and going for a bookstore instead? How exactly is it rushing if the trader offers a Chemistry station or sells a work station that takes away from me having to progress through the forged ahead series to unlock it? 

You and a few others keep saying I'm speed running this or exploiting that when I'm literally giving examples of a normal playstyle yet it keeps being ignored and called rushed/speed runnning or exploiting. 

If the devs wanted to make a role-playing game then it should have been that from the start not an open world survival sandbox but I guess they did decide to ditch that mid development into this weird rpg we have now with potions I mean candy. We even have dungeons with treasure chests.

What exactly is the preferred way to play by the developers then?  Because if they consider questing, looting and buying from the trader to be rushing or exploiting then they really need to fix the problems they created. 
The point being made is that if you don't like how things are with the way you are playing, then do something differently.  Most complaints about the end game or content in general tend to come from people who rush through the game as fast and efficiently as they can.  And, in most cases, they mention looking at YouTube videos.  If you're going to use those to find the fastest way to "win", then you are likely to get tired of the game quickly.  It is too late now for you to not look at those videos, so you can't fix that you know how to go as quickly as possible in the game.  That means you really have a few choices - either you keep playing the way you're playing and just get bored of the game, or you choose to play differently and focus on other tasks rather than only questing -- building, mining, exploring, etc. -- so that you're progressing much more slowly and experiencing more of the game, or you play an overhaul mod so you have a different experience.  If you choose the overhaul mod option, I strongly recommend that you do not look at YouTube videos.  I understand why people like to look at those for games so they can play games as "best" as possible, but they take away all of the time you can spend learning things yourself and getting better yourself, which is all part of enjoying the game.  You are actually hurting your game experience when you watch YouTube videos about how to play efficiently and beat a game as quickly as possible.  Some people like that and are fine with it, but clearly it is having a negative impact for you, so you should consider avoiding that in the future.  You'll find that you like games better that way.

Btw, there isn't anything wrong with an open world sandbox game that is also a role playing game.  This is hardly the only such game.  Considering the number of hours people put into this game compared to any other game, it clearly works very well for most players.  It may just be that open world sandbox games aren't what you enjoy.  There isn't anything wrong with that.  It just means you should look for other kinds of games to play instead.  This game is designed to give players a variety of options to play the game.  You can craft everything and never buy a thing from the traders.  You can avoid doing any quests and get everything only by scavenging.  Or you can use the easiest options of questing a lot and/or buying a lot.

For me, I quest regularly because I enjoy doing the quests.  It has nothing at all to do with the rewards for me, and I'd do it even if the rewards were much lower.  I also very rarely buy anything from the traders.  I don't see any need to do so.  I know I'll find what I need, so it just feels like a waste of money.  I'll buy things that can't be found, like the dew collector mods or solar stuff, but otherwise I almost never buy anything.  On rare occasions, I might buy a med item if I'm away from my base and need something right then, or I might buy a magazine if I'm only one or two away from being able to craft something I really want to craft.  Otherwise, the trader never sees my money.  I also rarely craft things except the final tier Q6 items because I prefer finding stuff as I scavenge or quest.  I play 2 hour days, and playing this way tends to get me to the max gear by about day 14, which would be about day 28 on one hour days.  That is still fast, but the way I play, most of my enjoyment comes after reaching that point.  I enjoy building stuff, and that is easiest to do once you have a lot of resources, so once I'm at max gear, it's now time for me to build and I can spend another couple of weeks just enjoying that before I decide to start a new game.  I also enjoy having fun doing melee only on tier 6 quests for the challenge of it, which adds more enjoyment even after having max gear.  So end game for me has nothing to do with reaching max gear.  There's still much more for me to do after that.  But if that's the end of the game for you, then slowing down will definitely make your game more enjoyable for you... if you can talk yourself into slowing down, which may not be possible for you.

In any case, as I mentioned, it is unlikely that this game will ever have the type of end game content that you want.  This just isn't that kind of game and probably never will be.

 
Everything you are saying gives legitimacy to what I say that progression and many other things in this game are broken if I have to put in so many limitations and not play in a standard way such as doing quests, buying from the trader and looting.
I would say try to read it as "The game is what you want it to be". There are many games that have dificulty settings to make it playable for everyone, in this game you have far more options than just "rookie" "intermediate" and "expert".
 

What exactly is the preferred way to play by the developers then?  Because if they consider questing, looting and buying from the trader to be rushing or exploiting then they really need to fix the problems they created. 
You have the freedom to play it anyway YOU prefere, from easy to insane, vanilla to heavily modded. (I know, basicly the same answere in different wording.)

If you want however a fully developped linear experience with strictly defined endgame, this might not be your game.

 
I will say, it would be nice if there was actually a point to having all T3 Q6 gear.  You can beat anything in the game with much worse gear without a ton of challenge.  It would also be nice if horde night wasn't a solved problem.

But the latest I've ever played was somewhere in the low 40s, day-wise, on 2 hours days.  That was solely because I wanted to finish building the base i was building, not because there was any challenge left in the game.  I usually get bored no later than the mid-30s, and I'm done with everything I "need" by day 21 (unless playing major mods, of course.)

And though I'm someone who tries to play fairly efficiently, it would be insane to say I rush.  Games that take most people 30-50 hours usually take me 80-100.  I am not a fast gamer, or a speed runner.  I just don't spend a lot of time doing things that aren't going to progress me towards my goals (which 99.9% of the time is building my base.)

 
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