Dead Smarty
Active member
Lucky you... I'm a hoarding completionist, I'm closing in on 10x those hoursGames that take most people 30-50 hours usually take me 80-100. I am not a fast gamer, or a speed runner.

Lucky you... I'm a hoarding completionist, I'm closing in on 10x those hoursGames that take most people 30-50 hours usually take me 80-100. I am not a fast gamer, or a speed runner.
Honestly, so am I. But I think 150 hours or so is the longest it's ever taken me to finish a game. But that's probably down to the sort of games I play (honestly, outside of 7 Days, I hate anything that's an "open world" game or an FPS.)Lucky you... I'm a hoarding completionist, I'm closing in on 10x those hours![]()
Is a simple single path base a "pathing expoit"? Because I could beat a GS 700 horde without any issue, afk'ing most of the time except to repair some traps with that sort of base. It would take a lot of preparation during the week (dart trap ammo is kind of expensive to fill dozens of dart traps) but horde night itself would be effortless.The OP is all over the place. His thread is titled "more end game content please" and he's totally shifted to lack of (I'm assuming linear) progression. I've literally thought we were being trolled this whole time, and still can't really determine. I'd bet a large sum of money all his horde bases are copy cats of afk /no damage horde base designs available from YT'ers like Jawoodle which are laced in path exploits and trivialize end game horde nights and make the game seem like it has no end game content - but it does.
Admittedly that was before the skill magazine change and I was able to spend skillpoints to learn how to cook bacon and eggs while out in the wilderness. I don't know if I'd be able to survive trying that again in the current ruleset. I'd be eating a lot of raw eggs and drinking mostly murky water I think...lol
Is a simple single path base a "pathing expoit"? Because I could beat a GS 700 horde without any issue, afk'ing most of the time except to repair some traps with that sort of base. It would take a lot of preparation during the week (dart trap ammo is kind of expensive to fill dozens of dart traps) but horde night itself would be effortless.
Day 21 of latest play through. All armor and weapons are Q6, augur Q6. Base is concrete with horde portion at steel.
That aside with how broken progression is when will actual end game content be added? T6 isn't end game content its the same infestations we have done along with the other types of quests we have done the entire play through.
No true difference between zombies as far as abilities go and no boss types. Eventually the forest biome becomes as dangerous as the others and same goes for the loot.
Are we looking at another 5+ years before we seen a hint of end game content cause it doesn't look like end game content is even being worked on much less talked about by the devs.
Don't suggest ridiculous nonsense like insane difficulty because all that does is nerf player damage and turn zombies into sponges or not using traders which then locks people out of quests which means most of this games content. Yes i know about mods and how much they add.
I'm talking single path like, just having a trench around your base except for a single bridge. No drops, no elevation, just a simple trench. You can force zombies into a single killbox just by doubling the walls everywhere except at the end of your killbox. Like I said, it's a solved problem.I'm kind of on the fence about single path - I'm using one myself, but no cheese drops or forcefields or bypassing rage mode. I kind of feel guilty. I would think mindless zombies would not follow a simple path.
Out of curiosity: what difficulty do you think you could shrug this off on and what max# of zombies spawns at any given time? This all matters and creates room for progression jbtw.
I will say, it would be nice if there was actually a point to having all T3 Q6 gear. You can beat anything in the game with much worse gear without a ton of challenge. It would also be nice if horde night wasn't a solved problem.
But the latest I've ever played was somewhere in the low 40s, day-wise, on 2 hours days. That was solely because I wanted to finish building the base i was building, not because there was any challenge left in the game. I usually get bored no later than the mid-30s, and I'm done with everything I "need" by day 21 (unless playing major mods, of course.)
And though I'm someone who tries to play fairly efficiently, it would be insane to say I rush. Games that take most people 30-50 hours usually take me 80-100. I am not a fast gamer, or a speed runner. I just don't spend a lot of time doing things that aren't going to progress me towards my goals (which 99.9% of the time is building my base.)
I feel like there's a lack of endgame content as well, even with that 42 hour experience. I'd like there to be things that are still actually challenging at that point, but there just aren't. Honestly most things are fairly trivial once you've got decent T2 gear.2-hour days makes a big difference and admittedly that is something we don't know from the OP. Did they play default time and get everything by day 21 or were they playing with your settings because with your settings Day 21 is like Day 40 for me since I play default day length and I'd say that definitely isn't rushing things though still a bit faster than I play.
So it could be the OP also isn't particularly rushing but then their playthrough was a 42-hour experience which would be a pretty normal pace I'd say. Unfortunately, hardly anyone discloses all their settings when they post. If the OP did play for 42 hours before attaining the top of the progression then I'm not sure why they would object to it being legitimate end game content.
I feel like there's a lack of endgame content as well, even with that 42 hour experience. I'd like there to be things that are still actually challenging at that point, but there just aren't. Honestly most things are fairly trivial once you've got decent T2 gear.
2-hour days makes a big difference and admittedly that is something we don't know from the OP. Did they play default time and get everything by day 21 or were they playing with your settings because with your settings Day 21 is like Day 40 for me since I play default day length and I'd say that definitely isn't rushing things though still a bit faster than I play.
So it could be the OP also isn't particularly rushing but then their playthrough was a 42-hour experience which would be a pretty normal pace I'd say. Unfortunately, hardly anyone discloses all their settings when they post. If the OP did play for 42 hours before attaining the top of the progression then I'm not sure why they would object to it being legitimate end game content.
Okay by your own admission, you haven't really reached your end game . So you have more to achieve. You have a reason to play on. You being bored of the game at this point is kind of another matter and beside the point. There's progression (even for you) and end game material. Horde night and player level linearly progress forever.And I don't know that I could do it on insane (I might have to actually participate to do that), but I know on lower difficulties than Insane I've done it up to Game Stage 200 or so (I'm usually bored at that point)
That's not entirely true, there's a reachable hard cap on GS, at about 1300 for solo; and after a couple mostly-filled skill trees, essentially a soft-cap on player power increase; the latter being more easily reached.Horde night and player level linearly progress forever.
Absolutely true. Initialy I started at 2hr days to learn to play but by now I found the hordenight is equaly dificult no mather your day length. It is indeed just more time to prepare so it makes the game a lot easier.Giving yourself more time in the day to prepare takes the edge off despite the increased bloodmoon length.
Yes, but I'm bored because there's no more challenge. Am I supposed to spend dozens of hours on uninteresting content to reach some special number for game stage? It's not like getting 8 demos or 200 demos matters, because they just die in a few seconds without me having to do anything. I honestly couldn't tell you the last time I had a demo explode.Okay by your own admission, you haven't really reached your end game . So you have more to achieve. You have a reason to play on. You being bored of the game at this point is kind of another matter and beside the point. There's progression (even for you) and end game material. Horde night and player level linearly progress forever.
I agree on the day length being a huge factor, especially if playing solo with reoccurring bloodmoons. The bloodmoon is your count down timer to make sure you are using your time wisely and and when trade offs are likely to happen more often.
Giving yourself more time in the day to prepare takes the edge off despite the increased bloodmoon length.
Day 21 of latest play through. All armor and weapons are Q6, augur Q6. Base is concrete with horde portion at steel.
That aside with how broken progression is when will actual end game content be added? T6 isn't end game content its the same infestations we have done along with the other types of quests we have done the entire play through.
No true difference between zombies as far as abilities go and no boss types. Eventually the forest biome becomes as dangerous as the others and same goes for the loot.
Are we looking at another 5+ years before we seen a hint of end game content cause it doesn't look like end game content is even being worked on much less talked about by the devs.
Don't suggest ridiculous nonsense like insane difficulty because all that does is nerf player damage and turn zombies into sponges or not using traders which then locks people out of quests which means most of this games content. Yes i know about mods and how much they add.
We can prompt chatgpt ourselves, tyvm.