beHypE
New member
Ark, the game that developed a DLC while still in Early Access? Other games obviously have also some customs that are surprising to the players :cocksure: Is that better or worse than long release cycles?
I assume Ark entered EA when it was already developed much farther than 7days, to what degree I don't know. But it is nearly impossible that they could put out Ark from zero in only 2 years. If the lower layers are fixed (and it sounds like ark already did that before ever going into EA) you probably can avoid wipes much better. It may also be possible that the Ark developers took more of their development time to please the players, who knows?
One thing that really differentiates Ark and 7days is the voxel part. Ark's only innovation is on the highest layer, the dinosaurs could have been horses with nearly zero difference in development time. Ark is from a programmers perspective a very conventional game (AFAIK, I don't own or play it). They could practically take one of the available graphics engines and use that (and other middleware) in default mode so to speak. You could compare it to a house where the ground floor is already 80% finished and you just need to add the top floor.
7days innovation is bigger and on the lower layers. And that means that they have to develop their own solutions where other games just take what the graphics engine offers and they loose much more time experimenting how this and that works with voxels. It's like a house where they have to not only change the 80% finished ground floor but then also create custom windows because the usual ones don't fit.
While everything you say is true, this is something that is called risk-management in software development, and is supposed to be accounted for in release date estimates.
I won't discuss how much harder voxel-based games development is compared to standard ones, but the one thing you need to keep in mind is that it's nothing new. They've been working on it for 5 years, they realise how hard it is.
The only issue I see with these updates is that they want to stuff in as much as possible in one single update. I haven't been in here for months now, and coming back and seeing actually nothing has changed is a bummer to say the least. Why not work on smaller increments ? Less developing time, less debuging time, less stabilizing time post-experimental release. Making these big-ass patches creates big-ass problems and discourages everyone.