PC When will A17 experimental be released 3?

When will A17 experimental be released 3?

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really? 1 year for an update for a 5 year old game in alpha is ok?
The problem is the change from a statement of opinion to an objective fact, that is:

1. I wish updates were more frequent than once a year.

versus

2. A year between updates is too long.

People like to state their opinions as if they were facts. As above, the first statement I could wholeheartedly agree with, but the second is highly debatable, and depends critically on what the update covers, and whether what it covers justifies the delay.

 
really? 1 year for an update for a 5 year old game in alpha is ok?
OzHawkeye caught my drift in his reply.

You will notice that I did not make any claims in my post, nor did I state my opinion. Interestingly, you didn't really answer my question. I can infer an answer from what you posted, but that's about it.

 
BUT games like ARK (yes totally different game and coding and stuff but I want the overall message) released steady patches without any savefile issues. Only time they wiped was when new areas came. And after 1-2 years they released a full game.
Ark, the game that developed a DLC while still in Early Access? Other games obviously have also some customs that are surprising to the players :cocksure: Is that better or worse than long release cycles?

I assume Ark entered EA when it was already developed much farther than 7days, to what degree I don't know. But it is nearly impossible that they could put out Ark from zero in only 2 years. If the lower layers are fixed (and it sounds like ark already did that before ever going into EA) you probably can avoid wipes much better. It may also be possible that the Ark developers took more of their development time to please the players, who knows?

One thing that really differentiates Ark and 7days is the voxel part. Ark's only innovation is on the highest layer, the dinosaurs could have been horses with nearly zero difference in development time. Ark is from a programmers perspective a very conventional game (AFAIK, I don't own or play it). They could practically take one of the available graphics engines and use that (and other middleware) in default mode so to speak. You could compare it to a house where the ground floor is already 80% finished and you just need to add the top floor.

7days innovation is bigger and on the lower layers. And that means that they have to develop their own solutions where other games just take what the graphics engine offers and they loose much more time experimenting how this and that works with voxels. It's like a house where they have to not only change the 80% finished ground floor but then also create custom windows because the usual ones don't fit.

This is my take on it. I could be way off. Maybe they really are slow and (probably) they really are somewhat unorganised developers. BUT arguably they are the ones who made this fantastic game, not the ark developers. It is like asking George R.R. Martin to write faster because Erle Stanley Gardner wrote whole novels in a few days and Stephen King writes 2000 words each day. So if it takes THIS development model for TFP to have their optimal output, then so be it.

If they really had listened to our complaints and for example made the buff rework only half as good or not at all they probably could have released A17 much earlier, but then we would be stuck with buff/2. And if you should see mods doing awe-inspiring stuff in the next months, remember that some of that might have not been possible with it.

 
Yes, you're right. That is the major difference between "us" and "you". You see "responsibilities" on the part of TFP where none exist.
What are they doing that all the other EA games are not? They are working with a 100% voxel environment. This HAS been communicated to us multiple times. You seem to simply ignore the fact tho that it compounds the difficulty level exponentially over other titles. What other game is comparable to 7dtd in that way?
You white knights are just an absolute riot.

Let me get this straight.

TFP has no responsibilities their customers and backers.

Meanwhile they work on the most complex game in the history of software development.

Got anymore nuggets you'd like to add?

 
You white knights are just an absolute riot.
Let me get this straight.

TFP has no responsibilities their customers and backers.

Meanwhile they work on the most complex game in the history of software development.

Got anymore nuggets you'd like to add?
TFP has the exact responsibilities to their customers and backers that are laid out in the kickstarter agreement. Period. ANY other is purely invented in your own mind.

 
TFP has the exact responsibilities to their customers and backers that are laid out in the kickstarter agreement. Period. ANY other is purely invented in your own mind.
The kickstarter agreement doesn't account for the impact on their reputation.

 
The kickstarter agreement doesn't account for the impact on their reputation.
The discussion was about "responsibilities," i.e. obligations to customers. Now you are switching to something like customer appreciation. One is factual/legal; the other is subjective.

This is where we usually end up: confusing what must be with what seems like good practice. TFP does not have to conform to your opinion on what constitutes good practice. I'm sorry that you and others have such trouble with this.

 
The kickstarter agreement doesn't account for the impact on their reputation.
I fail to see how doing what they promised, and giving us an awesome game along the way, will have a negative impact on their reputation. I'm pretty sure tho that they will weather that "storm" very nicely. Your opinion of course may vary.

 
TFP has the exact responsibilities to their customers and backers that are laid out in the kickstarter agreement. Period. ANY other is purely invented in your own mind.
No, suiting Kickstarter backers is not their only obligation.

Every time they sell a game to a Steam customer, they agree to supply what is stated in the sales description.

Its a contract after all.

https://store.steampowered.com/app/251570/7_Days_to_Die/

some examples:

GAME FEATURES

Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with over 60 multi-tiered skill and perk groups.

Combat – Encounter over 50 unique zombie archetypes including special infected with unique behaviors and attacks.

Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes.

etc...

Lets say they would remove Combat or Crafting, a customer would have a legal handle on them.

It does not however state any details about the release of certain patch-updates...

 
Having a problem following the context of the thread are we? Yes they have to follow Steam's rules for EA games. Which they have also done. Happy now?

 
Having a problem following the context of the thread are we? Yes they have to follow Steam's rules for EA games. Which they have also done. Happy now?
Probably not, but he's probably just twitchy with that big *sword* hanging over his head. Heck, that'd make me twitchy too.

 
I hope it's out soon, it can't be too much longer, right? They've been working on major bugs for weeks from what I gather.

In any case, it's been nearly a year since I've last played. I'm really getting an urge to scratch that itch again :p

 
image.png


-Morloc

 
saying its going to be delayed until 2019 is apparently trolling and gets you a warning and your post removed
Least it did to me when I said it.
I think it was more the false claim that A17 is “a mess”....

 
its ready @ 2025

so many troubles and bugs...

no comments from any tfp .

its done when its done... is like i still waiting when nobody cares and than i release to make a push in the news.

faatal have said only what for bugs are resoled... but not what is left to do... i hope any of tfp say something tomorrow more then that what we all know...

 
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