PC what's your pet peeve about the game?

@Blake_ is my captain. "Oh Captain, my Captain!!" - Roland Keating


Probably my favorite movie of all time.  Well, starring Robin Williams, not Roland Keating.

But the poem is pretty much what would happen if ships were added to 7DTD:

Code:
O Captain! my Captain! our fearful trip is done,
The ship has weather’d every rack, the prize we sought is won,
The port is near, the bells I hear, the people all exulting,
While follow eyes the steady keel, the vessel grim and daring;
                         But O heart! heart! heart!
                            O the bleeding drops of red,
                               Where on the deck my Captain lies,
                                  Fallen cold and dead.

O Captain! my Captain! rise up and hear the bells;
Rise up—for you the flag is flung—for you the bugle trills,
For you bouquets and ribbon’d wreaths—for you the shores a-crowding,
For you they call, the swaying mass, their eager faces turning;
                         Here Captain! dear father!
                            This arm beneath your head!
                               It is some dream that on the deck,
                                 You’ve fallen cold and dead.

My Captain does not answer, his lips are pale and still,
My father does not feel my arm, he has no pulse nor will,
The ship is anchor’d safe and sound, its voyage closed and done,
From fearful trip the victor ship comes in with object won;
                         Exult O shores, and ring O bells!
                            But I with mournful tread,
                               Walk the deck my Captain lies,
                                  Fallen cold and dead.
 
I have the zombie block damage turned down, no so much because of what ONE zed will do, it's when a bunch of them all stack into the same

place ALL hitting 1 block. That's just wrong IMHO.

Also, when doing a POI we always get wandering zeds coming by, so it just slows down how long it takes before they bash their way in.

They can still DO it, but takes time. Enough that I can get there and dispose of them.

(ok, and I can chop the doors and get the doorknobs before they destroy it. usually)  :)

I agree, regular zeds should not be able to beat through steel block with their bare hands.

(the acid spitting cop, ok, acid on steel, then zeds bashing, that makes sense)

Not a whole bunch of them all in the same block. (which does happen if there isn't enough free vertical space for them to do the pyramid thing)

I do like that one.  Molotovs or PipeBombs for them.  hee-hee.

 
Hearing the new patch is NOT even close to content lock or being considered for a release yet. (means i may be right x mas launch for A20)

I am feeling salty BUT SO WHAT!!!  using this area as it was intended.

to me it means another $920 possible spent just waiting and being prepared for A20. (four more months is my guess)

a while back they were aiming for summer late summer.

seriously we are now treading to over 1 year per major patch, this is so insane the possible 18 month release from here on out is really possible. A16.4 all over again and continuously. and yeah i am doing this every single year don't give a dam and i am venting and will do so because i been supporting the game for ages now.

All the stuff i ever posted before.... yada yada yada bleh bleh bleh!!! @%$#!!!

There i feel better.

1 atozZkMRCkAzaJHtSrM6zw.png

 
blah blah blah... don't give a dam ... blah blah blah
iu


Chubby wood nibbler.

 
So steel almost indestructible in insane difficulty? How can that mode be called insane then? 😁

If you have problems designing a base that can hold up through a horde night I would suggest to copy designs from streamers, some of them have refined their bases to withstand anything. And as JCrook1028 said, use the option.
then i guess its time to revamp the zombies :D

 
then i guess its time to revamp the zombies :D
Don't think so. Any redesign would face the same problem, a section of players always wouldn't like it, for this or that reason. There is a group of people on the forum who complain the game is too hard and a group of people who complain the game is too easy. Seems that makes it a good balance.

Technical reason why basic zombies should be able to penetrate steel:

Because the game spawns them even in end game. That is good for variety (otherwise you would only see glowies making combat very uniform and repetitive).

But if those basic zombies then could not penetrate steel or even concrete then you would have the perfect easy mode strategy built into the horde night: Kill only glowies and ferals until only basic zombies are left. And then let them hit ineffectively on steel blocks and just wait. Even if you don't do this what would be the use of them even spawning if they don't represent any danger at all? This is not a pony farm simulator, this is supposed to be a horror game!

So this change would not be good from a game design perspective, even if a few players may actually want that. And reality is broken in so many ways in this game (for gameplay reasons) that one more or less will not make a dent.

 
Don't think so. Any redesign would face the same problem, a section of players always wouldn't like it, for this or that reason. There is a group of people on the forum who complain the game is too hard and a group of people who complain the game is too easy. Seems that makes it a good balance.
That's the most "generic" <insert argument here> comment I've ever read! Congrats!  :lol:

I'll up. Why make any design choice about anything anyway... there'll always be people pro and people versus whatever you choose...  :blah:   :decision:

 
That's the most "generic" <insert argument here> comment I've ever read! Congrats!  :lol:

I'll up. Why make any design choice about anything anyway... there'll always be people pro and people versus whatever you choose...  :blah:   :decision:


Yes, very generic. But I continue with more specific arguments. Which can't be said for the also very generic post I'm replying to

 
Don't think so. Any redesign would face the same problem, a section of players always wouldn't like it, for this or that reason. There is a group of people on the forum who complain the game is too hard and a group of people who complain the game is too easy. Seems that makes it a good balance.

Technical reason why basic zombies should be able to penetrate steel:

Because the game spawns them even in end game. That is good for variety (otherwise you would only see glowies making combat very uniform and repetitive).

But if those basic zombies then could not penetrate steel or even concrete then you would have the perfect easy mode strategy built into the horde night: Kill only glowies and ferals until only basic zombies are left. And then let them hit ineffectively on steel blocks and just wait. Even if you don't do this what would be the use of them even spawning if they don't represent any danger at all? This is not a pony farm simulator, this is supposed to be a horror game!

So this change would not be good from a game design perspective, even if a few players may actually want that. And reality is broken in so many ways in this game (for gameplay reasons) that one more or less will not make a dent.
true i guess what i should have said is maybe its time to add some new zombies :)

 
My biggest pet peeve that surrounds this game are all the console players that continuously saltpost on twitter, meanwhile the console updates have been posted/linked time and time again, often directly to their posts.  Somehow It just still bounces off their head, and all I can think about is this scene from The Water Boy.





 
So turn zombie block damage down. It's in the options for a reason. Use the tools given to you by the game.
Dude, really? You missed my point entirely. Regardless of the block damage, end-game blocks should not be so easy to burrow through.

My intention was to point out there are other means to increase the difficulty, like have the zombies pile up enough to spill over the wall. Or have them burrow a bit more "logically" and circumvent the steel wall by digging underneath. Or spawn more destroyers. Or any number of things that make a smart game difficulty ramp-up instead of "let's multiply bad things by 2 or 3 and call it insane".

meganoth said:
If you have problems designing a base that can hold up through a horde night I would suggest to copy designs from streamers, some of them have refined their bases to withstand anything. And as JCrook1028 said, use the option.


I don't have any problems designing an impregnable base. If I had, this would have been a rant instead of a pet peeve.

I build either a tunnel trap base or a really thick multi-layered walled base to sort of brute-force stop the zombie horde.

Sometimes I just jump between PoIs previously "enhanced" with ladders and obstacles while zombies chase me.

I have little problems surviving on the highest difficulty, it's just that it's always annoying to have to repair a massive number of steel blocks after each horde, especially on horde every night. I'd rather just spend my nights on top of the buildings that can be respawned in the morning into their original shape with a quest.

 
Dude, really? You missed my point entirely. Regardless of the block damage, end-game blocks should not be so easy to burrow through.

My intention was to point out there are other means to increase the difficulty, like have the zombies pile up enough to spill over the wall. Or have them burrow a bit more "logically" and circumvent the steel wall by digging underneath. Or spawn more destroyers. Or any number of things that make a smart game difficulty ramp-up instead of "let's multiply bad things by 2 or 3 and call it insane".

I don't have any problems designing an impregnable base. If I had, this would have been a rant instead of a pet peeve.

I build either a tunnel trap base or a really thick multi-layered walled base to sort of brute-force stop the zombie horde.

Sometimes I just jump between PoIs previously "enhanced" with ladders and obstacles while zombies chase me.

I have little problems surviving on the highest difficulty, it's just that it's always annoying to have to repair a massive number of steel blocks after each horde, especially on horde every night. I'd rather just spend my nights on top of the buildings that can be respawned in the morning into their original shape with a quest.


Ok, sure, but where is the danger to your life if your change were applied? Lets say steel walls are nearly impregnable. Now players will simply have a steel wall not only at the sides, but on the ground and ceiling of their base. No burrow and circumvent the steel wall when it is on all sides! No use climbing the wall when the zombies gain nothing to be above you.

Another idea of yours: Spawn more destroyers (I assume you mean demolishers). Demolishers are very very good in destroying blocks. So how exactly does that diminish your repair work?

 
Ok, sure, but where is the danger to your life if your change were applied? Lets say steel walls are nearly impregnable. Now players will simply have a steel wall not only at the sides, but on the ground and ceiling of their base. No burrow and circumvent the steel wall when it is on all sides! No use climbing the wall when the zombies gain nothing to be above you.

Another idea of yours: Spawn more destroyers (I assume you mean demolishers). Demolishers are very very good in destroying blocks. So how exactly does that diminish your repair work?
Yes, demolishers, I played another game with a similar monster called destroyer ;)

Destroyers can be disabled before they ruin your base, assuming you're a good shot.

Their advantage can be negated by skillful play. Zombies' scraping through concrete with their crusty nails can't.

At the point in the game where you can use steel on all the blocks, I doubt there is any danger to your life anyway.

The whole idea is to get there in the first place.

Early and mid game is the time when survival is more difficult, end game doesn't pose any significant challenges, only nuisances like zombies burrowing through steel in seconds.

I don't actually want to build a steel cage and lock myself in for the duration of the horde night.

I build steel bases to withstand the assault but I actually actively kill zombies, dispatch the vultures and so on.

The game already has features which allow players to wait out the horde, that's not my intention.

But having steel walls melt under Sylvias' fleshy fingers is bad, regardless of how that fits into the game balance. I'm not a game designer and can't really come up with a better solution to keep up the challenge. However, from the perspective of a player, it's ridiculous how easily zombies dig through reinforced concrete and steel, hence this being my pet peeve.

 
Yes, demolishers, I played another game with a similar monster called destroyer ;)

Destroyers can be disabled before they ruin your base, assuming you're a good shot.

Their advantage can be negated by skillful play. Zombies' scraping through concrete with their crusty nails can't.

At the point in the game where you can use steel on all the blocks, I doubt there is any danger to your life anyway.

The whole idea is to get there in the first place.

Early and mid game is the time when survival is more difficult, end game doesn't pose any significant challenges, only nuisances like zombies burrowing through steel in seconds.

I don't actually want to build a steel cage and lock myself in for the duration of the horde night.

I build steel bases to withstand the assault but I actually actively kill zombies, dispatch the vultures and so on.

The game already has features which allow players to wait out the horde, that's not my intention.

But having steel walls melt under Sylvias' fleshy fingers is bad, regardless of how that fits into the game balance. I'm not a game designer and can't really come up with a better solution to keep up the challenge. However, from the perspective of a player, it's ridiculous how easily zombies dig through reinforced concrete and steel, hence this being my pet peeve.


Well, I was commenting on your assertion that "My intention was to point out there are other means to increase the difficulty, like ..." and then you mention two possibilities that simply don't actually work. Which probably means that this is a very hard problem to solve, since nobody came up with a better solution yet.

And steel walls were mentioned by you when you proposed the changes, I was only parroting that, we can look at early- and mid-game and substitute steel with concrete or cobblestone and your ideas still won't work.

 
Well, I was commenting on your assertion that "My intention was to point out there are other means to increase the difficulty, like ..." and then you mention two possibilities that simply don't actually work. Which probably means that this is a very hard problem to solve, since nobody came up with a better solution yet.

And steel walls were mentioned by you when you proposed the changes, I was only parroting that, we can look at early- and mid-game and substitute steel with concrete or cobblestone and your ideas still won't work.
It's just what came to my mind in terms of difficulty, it's not an exhaustive list. Could well be poor ideas.

Also, I don't mind if cobblestone is weak to zombies or even regular concrete, it's easy to build and replace, it could even be argued from the lore standpoint that it's somewhat susceptible to zombies. My only problem is with steel being weak.

 
The fact that there is a filter to look for servers that have mods or don't have mods that does absolutely nothing. Filter the server list for no mods on a server but you still get servers that have external mods on them that end up crashing the game when you try to join them. (maybe if i waited long enough the game would just stop spamming the null errors and go back to the starting screen, but generally it seems faster to just kill the game and start over)

 
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