@Blake_ is my captain. "Oh Captain, my Captain!!" - Roland Keating
O Captain! my Captain! our fearful trip is done,
The ship has weather’d every rack, the prize we sought is won,
The port is near, the bells I hear, the people all exulting,
While follow eyes the steady keel, the vessel grim and daring;
But O heart! heart! heart!
O the bleeding drops of red,
Where on the deck my Captain lies,
Fallen cold and dead.
O Captain! my Captain! rise up and hear the bells;
Rise up—for you the flag is flung—for you the bugle trills,
For you bouquets and ribbon’d wreaths—for you the shores a-crowding,
For you they call, the swaying mass, their eager faces turning;
Here Captain! dear father!
This arm beneath your head!
It is some dream that on the deck,
You’ve fallen cold and dead.
My Captain does not answer, his lips are pale and still,
My father does not feel my arm, he has no pulse nor will,
The ship is anchor’d safe and sound, its voyage closed and done,
From fearful trip the victor ship comes in with object won;
Exult O shores, and ring O bells!
But I with mournful tread,
Walk the deck my Captain lies,
Fallen cold and dead.
Then…he stirs and climbs awkwardly to his feet…Fallen cold and dead.
blah blah blah... don't give a dam ... blah blah blah
then i guess its time to revamp the zombiesSo steel almost indestructible in insane difficulty? How can that mode be called insane then?
If you have problems designing a base that can hold up through a horde night I would suggest to copy designs from streamers, some of them have refined their bases to withstand anything. And as JCrook1028 said, use the option.
Don't think so. Any redesign would face the same problem, a section of players always wouldn't like it, for this or that reason. There is a group of people on the forum who complain the game is too hard and a group of people who complain the game is too easy. Seems that makes it a good balance.then i guess its time to revamp the zombies![]()
That's the most "generic" <insert argument here> comment I've ever read! Congrats! :lol:Don't think so. Any redesign would face the same problem, a section of players always wouldn't like it, for this or that reason. There is a group of people on the forum who complain the game is too hard and a group of people who complain the game is too easy. Seems that makes it a good balance.
That's the most "generic" <insert argument here> comment I've ever read! Congrats! :lol:
I'll up. Why make any design choice about anything anyway... there'll always be people pro and people versus whatever you choose... :blah: :decision:
true i guess what i should have said is maybe its time to add some new zombiesDon't think so. Any redesign would face the same problem, a section of players always wouldn't like it, for this or that reason. There is a group of people on the forum who complain the game is too hard and a group of people who complain the game is too easy. Seems that makes it a good balance.
Technical reason why basic zombies should be able to penetrate steel:
Because the game spawns them even in end game. That is good for variety (otherwise you would only see glowies making combat very uniform and repetitive).
But if those basic zombies then could not penetrate steel or even concrete then you would have the perfect easy mode strategy built into the horde night: Kill only glowies and ferals until only basic zombies are left. And then let them hit ineffectively on steel blocks and just wait. Even if you don't do this what would be the use of them even spawning if they don't represent any danger at all? This is not a pony farm simulator, this is supposed to be a horror game!
So this change would not be good from a game design perspective, even if a few players may actually want that. And reality is broken in so many ways in this game (for gameplay reasons) that one more or less will not make a dent.
Dude, really? You missed my point entirely. Regardless of the block damage, end-game blocks should not be so easy to burrow through.So turn zombie block damage down. It's in the options for a reason. Use the tools given to you by the game.
meganoth said:If you have problems designing a base that can hold up through a horde night I would suggest to copy designs from streamers, some of them have refined their bases to withstand anything. And as JCrook1028 said, use the option.
Dude, really? You missed my point entirely. Regardless of the block damage, end-game blocks should not be so easy to burrow through.
My intention was to point out there are other means to increase the difficulty, like have the zombies pile up enough to spill over the wall. Or have them burrow a bit more "logically" and circumvent the steel wall by digging underneath. Or spawn more destroyers. Or any number of things that make a smart game difficulty ramp-up instead of "let's multiply bad things by 2 or 3 and call it insane".
I don't have any problems designing an impregnable base. If I had, this would have been a rant instead of a pet peeve.
I build either a tunnel trap base or a really thick multi-layered walled base to sort of brute-force stop the zombie horde.
Sometimes I just jump between PoIs previously "enhanced" with ladders and obstacles while zombies chase me.
I have little problems surviving on the highest difficulty, it's just that it's always annoying to have to repair a massive number of steel blocks after each horde, especially on horde every night. I'd rather just spend my nights on top of the buildings that can be respawned in the morning into their original shape with a quest.
Yes, demolishers, I played another game with a similar monster called destroyerOk, sure, but where is the danger to your life if your change were applied? Lets say steel walls are nearly impregnable. Now players will simply have a steel wall not only at the sides, but on the ground and ceiling of their base. No burrow and circumvent the steel wall when it is on all sides! No use climbing the wall when the zombies gain nothing to be above you.
Another idea of yours: Spawn more destroyers (I assume you mean demolishers). Demolishers are very very good in destroying blocks. So how exactly does that diminish your repair work?
Yes, demolishers, I played another game with a similar monster called destroyer![]()
Destroyers can be disabled before they ruin your base, assuming you're a good shot.
Their advantage can be negated by skillful play. Zombies' scraping through concrete with their crusty nails can't.
At the point in the game where you can use steel on all the blocks, I doubt there is any danger to your life anyway.
The whole idea is to get there in the first place.
Early and mid game is the time when survival is more difficult, end game doesn't pose any significant challenges, only nuisances like zombies burrowing through steel in seconds.
I don't actually want to build a steel cage and lock myself in for the duration of the horde night.
I build steel bases to withstand the assault but I actually actively kill zombies, dispatch the vultures and so on.
The game already has features which allow players to wait out the horde, that's not my intention.
But having steel walls melt under Sylvias' fleshy fingers is bad, regardless of how that fits into the game balance. I'm not a game designer and can't really come up with a better solution to keep up the challenge. However, from the perspective of a player, it's ridiculous how easily zombies dig through reinforced concrete and steel, hence this being my pet peeve.
It's just what came to my mind in terms of difficulty, it's not an exhaustive list. Could well be poor ideas.Well, I was commenting on your assertion that "My intention was to point out there are other means to increase the difficulty, like ..." and then you mention two possibilities that simply don't actually work. Which probably means that this is a very hard problem to solve, since nobody came up with a better solution yet.
And steel walls were mentioned by you when you proposed the changes, I was only parroting that, we can look at early- and mid-game and substitute steel with concrete or cobblestone and your ideas still won't work.