TotallyNotABot
New member
What is even the problem with the behemoth being big anyways? It’s not THAT big, only like 15 feet tall. And when added in game via mods, it can run around and attack stuff just fine.Speaking of which!
you know what REALLY GRINDS MY GEARS!
the Behemoth! this is more of a Dev pet peeve but!
the reason why they said that the Behemoth could not be added was due to its size, pathing and the model.......
ok pathing i can kinda understand becauses it seems everything in 7DTD can fit in a 1x2 Door. IE zombie bears!
but size.... just make it the size of the demolisher! it does not have to be the size of a building! it can still be as tough as a Building but make it smaller in size. but then it would not be called a Behemoth! ok call it something else. like a Tyrant or something!
And thats just with modders reusing animations and attacks. Imagine what it can be with its own special animations and attacks. Could do radial damage to blocks like an explosion when it punches. Or other cool stuff.
I’m a sucker for special infected, so when the behemoth was canceled, part of my soul legitimately withered away.
speaking of which, game could use a few more! Also I hate the spider zombie because it looks so low effort. Just a skinny dude that can moonwalk up walls. They should redesign its body and make it much more mutated and spider esc. And improve its animations.