• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

What's your current fav mod configuration for a new game and why?

warmer

Well-known member
Ever since I found 7D2D I have wanted to be able to play in a world that felt more like what the "Walking Dead" feels like. This has gotten me the closest so far. 

I modify my Spawn.xml to 3x the total number of zombies that can spawn and 1/2 the delay between respawn to that in new zombies are spawned everyday and in much greater numbers.  I turn feral sense on, and zombies to always Jog no matter the time of day/night. The only time you can't "outrun" them is when you are heavily encumbered which is what I was going for.

Then as far as mods, I am trying to play "Vanilla settings" equipment/skills wise no mods - the biggest difference is I turn off blood moons and simply increasing the population count greatly to have a wandering horde threat that doesn't have a predictable timer, but still gives you a sense of "horde night" attacks if you idle too long in one location.

Enhanced Wandering Hordes - for the above mentioned reasons. This gives you anywhere from a handful to a small army showing up randomly
KHV1 Wandering Horde Frequency - allows you more control over the frequency/randomness of the hordes
^ both are part of the Silent Hill mod
The Descent - massive cave complexes that almost double the map with a whole world underneath.

MPLogue Better biomes - much more detailed environmental objects and overgrown areas that feel more immersive and untended by man

MPLogue Prefabs - Interesting prefabs that for the most part feel at home in vanilla 7d2d

MPLogue Urban Decay - much needed environmental prefabs/objects/decals to add to the end of the world vibe

This has been my favorite setup lately. My ONLY gripe is Better biomes makes finding tree stumps very difficult. Other than that, I love the feeling of being in a dense forest and hearing zombies coming for you. With feral sense on the fear factor is dialed up because your line of sight is much shorter. I wish there was an multiplayer roleplay server with this setup. I think the emergent stories would be really cool.

 

 
Last edited by a moderator:
The only two mods that are that important to me are Vehicle Madness and Izayo's weapon mod.  I use others, but those are the more important ones.  I of course use POI packs like ZZTong's, but I don't really consider those to be mods.  Vehicle Madness just makes it look more realistic by having a lot more different vehicles around, and driving them is fun.  And Izayo's weapons look and sound great, and I like the additional variety.

I like the idea of more trees and plants like from Dashu's tree mod or the better biomes mod, but that's not too important.  I'm also someone who likes to drive around everywhere and all those fallen trees in Better Biomes and so much stuff close together makes that less enjoyable.  But it's easy to remove stuff you don't want or reduce probability of spawns so it's not a big deal to change those.  I just haven't really bothered with them.  But thanks to the newly released mod to disable Unity streaming, I might start to use one of those since they no longer cause blurry textures.

Now, if someone can make a mod that makes chunks load faster in towns when driving at high speeds (or load more chunks at once) so I don't keep running out of loaded chunks and end up stopping until chunks load, then that would be amazing.  :D  

Btw, this forum is for posting mods.  Discussions should go into Discussions & Request.  :)

 
Last edited by a moderator:
My list of "required" mods numbers in the dozens, but those at the very top would be:

Torch

DLSS Upscaling

Better Biomes

OCB Crooked Deco

Bang For Your Bucket

ZZTong's POI/Tile pack
Stay Clear

Item Quality Degradation

Custom Block Pack

I absolutely can't play without these. Especially the CBP, since nearly all my custom POIs use blocks from it.

 
Walker sim mod will solve all, and I mean all, of your zombie spawning requirements.
My ONLY gripe about Walker Sim mod which I have used is they all move in the same direction. If you have an open field in that direction from you, you just see them slowly pop into view distance. It gets really weird after a while because you just figure out which side of your base they will come from and build defenses on that side. NOW if they could have the direction of travel change everyday, that would make it a lot more interesting.

 
Walker sim mod will solve all, and I mean all, of your zombie spawning requirements.
When I tried WalkerSim recently, it made things quite laggy. My PC is in the mid-range but I was monitoring my system's resources and nothing (CPU, GPU, RAM) was at 100% usage.

I suspect maybe it was making the main CPU thread choke, but I haven't looked at its source code to confirm. I doubt there's a lot of room for asynchronous operations though.

Right now I don't have time for it, but in the future I will definitely give it another shot, because I absolutely love the concept of that mod and the companion tool for setting it up.

BTW, hi Guppy, I'm kind of a secret fan of yours. Thanks for sharing your awesome work.

 
Most of my mods are custom ones I did myself, to suit things I like when I am playing 7 days to die.  There are some though I do use from other creators:

  • Wandering Horde mods - I rotate these to see what each creator has done, so I don't have a de-facto favorite one right now
  • Ammo Press mod by  Oakraven - I like the fact I have to have a different workstation for ammo crafting
  • @Izayo's custom guns mod - Big fan of the work, even gone as far as created a custom patch to get this mod to work with my own custom mods
  • Magolis Compo Pack by @stallionsden for more variety in the world - I haven't yet done through the placement file to reduce some of them, but overall I been enjoying the new locations and this will be a must install for 2.0.
  • Normalized Craft times by @LittleRedSonja This was something that bothered me enough that I kept it on my to do list, but not high enough to allocate time to create my own.  Sonja came along and allowed me to be lazy on this item in the game
  • Making the wasteland great again by @warmer - this mod wasn't officially released (AFAIK), but I was able to get my hands on it  😉



And I am afraid to say, V1.0 will probably be the last version I play vanilla out of the box.  V2.0 will likely be modded on Day 1.  It was a nice tradition to have, but during V1.0, I just couldn't get over not having the changes I made to the game in the first week I was playing V1.0 after release.

 
The Descent

I don't generally use mods that include C# code changes, though The Descent has gotten me over that habit and has become an optional integration point for my own work.

ZZTong-Prefabs

That's my long-term project and when playing I want to be testing it.

ZZTong-LocalColor

This is a little mod that adds letters and advertisements to loot, which I think make the world a little more connected. They tend to mention POIs and talk about what persons where doing as the apocalypse was starting.

ZZTong-DevTools

ZZTong-PlaytestXP

ZZTong-RWG

These just make my building and playtesting easier, generally by adding options to New Game menus or adding Pille's Superbrush to the PrefabEditor.

ZZTong-Animals

I was trying to make deer a little harder to hunt with a primitive bow. They scamper away at a larger distance and have a little more health.

ZZTong- Farming

I liked the old farming where you didn't have to replant your seeds. I see it as just a time saver.

ZZTong-Water

I want to be able to carry water away from a water source, so I added that back. As a compromise, it gives boiled water a chance of dysentery, so the only pure potable water is the Pure Mineral Water that can only be crafted at a Chemistry Station.

ZZTong-Honey

This makes honey only able to cure 1% of disease. I'm considering dropping that to 0.5% or even 0%, making honey just a food.

ZZTong-Lockpicks

I think vanilla lockpicks are too fragile for my tastes, so I've been messing with the configuration.

ZZTong-Vehicles

I think the vehicles are too fragile, so I give them more health.

ZZTong-WeakFrames

I don't care for using frames to make an instant stand from which to fight zombies, so I changed frames to have 1 health, letting zombies knock those cheap stacks down in one swing. It was an idea; I wouldn't say it is perfect.

ZZTong-Quests

It adds a map quest with my name as the source, because I could. YOLO!

"I won't survive the night. I've managed to avoid the Zeds by staying away from cities and living in the wilderness. Alas, I fell off a cliff last night, broke my leg, and landed next to a bear. As I write this, the Zeds are responding to the sounds of my subsequent gunfire. This is a map to my closest stash. I hope it helps. -- Bruce"

 
I've been enjoying a modded playthrough lately and most of them are mods I particularly like and would keep in most future playthroughs. Many were mentioned in previous posts, but here's my list:

  • Khaines Wandering Horde mod. This allows me to turn horde night off if I want to but still have a threat of zombie hordes.
  • Khaines Zombies take Fall Damage mod. It never made sense to me that falling from a height didn't damage or kill zombies.
  • Izayo's Weapons Pack. Great work and it's fun to have more options.
  • UTLurker's Large Forest Cities, because I often don't leave the forest until I'm on tier 3 jobs (yes, I'm chicken).
  • MPLogue's Better Biomes because they look interesting
  • MPLogue's Urban Decay for the same reason
  • Guppycur's Fire mod, since I like to live dangerously.
  • O-SCore by sphereii, required for the Fire mod, but I also enable auto-redeem challenges and turn off trader protections.

There's a lot of others that just add some wonderful little changes, but these are my main ones.

 
The Descent

I don't generally use mods that include C# code changes, though The Descent has gotten me over that habit and has become an optional integration point for my own work.

ZZTong-Prefabs

That's my long-term project and when playing I want to be testing it.

ZZTong-LocalColor

This is a little mod that adds letters and advertisements to loot, which I think make the world a little more connected. They tend to mention POIs and talk about what persons where doing as the apocalypse was starting.

ZZTong-DevTools

ZZTong-PlaytestXP

ZZTong-RWG

*snipped for brevity*


I'm detecting a theme here  🤔

 
Back
Top