warmer
Well-known member
Ever since I found 7D2D I have wanted to be able to play in a world that felt more like what the "Walking Dead" feels like. This has gotten me the closest so far.
I modify my Spawn.xml to 3x the total number of zombies that can spawn and 1/2 the delay between respawn to that in new zombies are spawned everyday and in much greater numbers. I turn feral sense on, and zombies to always Jog no matter the time of day/night. The only time you can't "outrun" them is when you are heavily encumbered which is what I was going for.
Then as far as mods, I am trying to play "Vanilla settings" equipment/skills wise no mods - the biggest difference is I turn off blood moons and simply increasing the population count greatly to have a wandering horde threat that doesn't have a predictable timer, but still gives you a sense of "horde night" attacks if you idle too long in one location.
Enhanced Wandering Hordes - for the above mentioned reasons. This gives you anywhere from a handful to a small army showing up randomly
KHV1 Wandering Horde Frequency - allows you more control over the frequency/randomness of the hordes
^ both are part of the Silent Hill mod
The Descent - massive cave complexes that almost double the map with a whole world underneath.
MPLogue Better biomes - much more detailed environmental objects and overgrown areas that feel more immersive and untended by man
MPLogue Prefabs - Interesting prefabs that for the most part feel at home in vanilla 7d2d
MPLogue Urban Decay - much needed environmental prefabs/objects/decals to add to the end of the world vibe
This has been my favorite setup lately. My ONLY gripe is Better biomes makes finding tree stumps very difficult. Other than that, I love the feeling of being in a dense forest and hearing zombies coming for you. With feral sense on the fear factor is dialed up because your line of sight is much shorter. I wish there was an multiplayer roleplay server with this setup. I think the emergent stories would be really cool.
I modify my Spawn.xml to 3x the total number of zombies that can spawn and 1/2 the delay between respawn to that in new zombies are spawned everyday and in much greater numbers. I turn feral sense on, and zombies to always Jog no matter the time of day/night. The only time you can't "outrun" them is when you are heavily encumbered which is what I was going for.
Then as far as mods, I am trying to play "Vanilla settings" equipment/skills wise no mods - the biggest difference is I turn off blood moons and simply increasing the population count greatly to have a wandering horde threat that doesn't have a predictable timer, but still gives you a sense of "horde night" attacks if you idle too long in one location.
Enhanced Wandering Hordes - for the above mentioned reasons. This gives you anywhere from a handful to a small army showing up randomly
KHV1 Wandering Horde Frequency - allows you more control over the frequency/randomness of the hordes
^ both are part of the Silent Hill mod
The Descent - massive cave complexes that almost double the map with a whole world underneath.
MPLogue Better biomes - much more detailed environmental objects and overgrown areas that feel more immersive and untended by man
MPLogue Prefabs - Interesting prefabs that for the most part feel at home in vanilla 7d2d
MPLogue Urban Decay - much needed environmental prefabs/objects/decals to add to the end of the world vibe
This has been my favorite setup lately. My ONLY gripe is Better biomes makes finding tree stumps very difficult. Other than that, I love the feeling of being in a dense forest and hearing zombies coming for you. With feral sense on the fear factor is dialed up because your line of sight is much shorter. I wish there was an multiplayer roleplay server with this setup. I think the emergent stories would be really cool.
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