AtomicUs5000
New member
I'm posting this just to start a general discussion of what zombie AI should be like.
Since A17 experimental's builds have become available, I have seen a lot posts regarding the new zombie AI. Some people will complain that the zombies won't run into the spikes or barbed wire in preference of a path that requires a lot of damage to get through. Some people have reported bugs, stating that the zombie AI is not following the paths that they believe the zombies should take, such as up ramps when the path is clear.
From what I have seen, I do believe that the zombie AI is much improved from A17. The zombies no longer run in circles. They dig. When you start beating on a zombie in a wandering horde, you don't have to try to get the attention of all of them... it just happens now. If you are above them and they can'r get to you, they start beating on everything.
However, now it seems as though if you can find the just-right arrangement of your base, it is possible to force the AI to do whatever you like. There are exceptions, due to bugs with ramps, and making this effective is not very easy either since they generally avoid a few of the traps.
In my opinion, the AI should not be too structured in that one can just make a path for them and get the expected results every time. There should be some random choice... possibly where feral zombies are more erratic. Or perhaps ferals, when running into traps, know enough to back away and try a different route. Likewise, some zombies should run into the traps... but not all. Maybe one here and there decides to beat something random down. Basically, I don't believe that "good AI" in this game means that the zombies do exactly what is expected of them each and every time, and when I see those bug reports stating that it should be so, I cringe. On the other hand, I wouldn't want to see them doing stupid things either, like always going up stairs to try to jump at you, miss, and try again... over and over again (like they do). Sure it can be fun to discover these things and take advantage of them, but in the end, it is severely detrimental to game quality and replayability. What do you think?
Since A17 experimental's builds have become available, I have seen a lot posts regarding the new zombie AI. Some people will complain that the zombies won't run into the spikes or barbed wire in preference of a path that requires a lot of damage to get through. Some people have reported bugs, stating that the zombie AI is not following the paths that they believe the zombies should take, such as up ramps when the path is clear.
From what I have seen, I do believe that the zombie AI is much improved from A17. The zombies no longer run in circles. They dig. When you start beating on a zombie in a wandering horde, you don't have to try to get the attention of all of them... it just happens now. If you are above them and they can'r get to you, they start beating on everything.
However, now it seems as though if you can find the just-right arrangement of your base, it is possible to force the AI to do whatever you like. There are exceptions, due to bugs with ramps, and making this effective is not very easy either since they generally avoid a few of the traps.
In my opinion, the AI should not be too structured in that one can just make a path for them and get the expected results every time. There should be some random choice... possibly where feral zombies are more erratic. Or perhaps ferals, when running into traps, know enough to back away and try a different route. Likewise, some zombies should run into the traps... but not all. Maybe one here and there decides to beat something random down. Basically, I don't believe that "good AI" in this game means that the zombies do exactly what is expected of them each and every time, and when I see those bug reports stating that it should be so, I cringe. On the other hand, I wouldn't want to see them doing stupid things either, like always going up stairs to try to jump at you, miss, and try again... over and over again (like they do). Sure it can be fun to discover these things and take advantage of them, but in the end, it is severely detrimental to game quality and replayability. What do you think?