What perk do you always take in a fresh new save?

3 Points Light Armor (Rank 2)
(Increases drop rates for Armored Up magazines).

1 Point in Lockpicking.
(Increases drop rates for Forge Ahead & The Great Heist book series.
IMPORTANT!!! *Stop reading Forge Ahead's after 10 of them to be safe.
It caps out at 12 magazines).

Then 1 more rank in Light Armor [Cost-2pts] at level 3.
I usually have Legendary Armor unlocked by day 10.
Save your Armored Up magazines until you get Photographic Memory - after reading 10 to unlock level 6 primitive.
 
1 Point in Lockpicking.
(Increases drop rates for Forge Ahead & The Great Heist book series.
IMPORTANT!!! *Stop reading Forge Ahead's after 10 of them to be safe.
It caps out at 12 magazines).
I do not believe lockpicking helps the forge ahead mags anymore. I know it used to. But i have not checked the xml files either.
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but my 4. Cardio, miner 69r, melee weapon of choice, and stat i'm picking the weapon in.
 
Going for armor books is prolly the optimal play, much like @Rooster Gold there describes ... but boy, if I ever need to do another magazine grind ... /sigh.

So, I don't. The other optimum is combat focused, something like:
3/10 attrib, 2/5 weapon. Optimally sledge, but might use something else.
Maybe some utilities (Miner69er, 1-3 points)
Into 5/10 attrib, 3/5 weapon.
Maybe some cheap utilities (Pack Mule, Parkour, Siphoning Strikes)
Into 10/10, 5/5 weapon + weapon extra + mastery.

(Agi takes full pistols early, other trees might take a couple gun points, but usually not.)
 
I do not believe lockpicking helps the forge ahead mags anymore. I know it used to. But i have not checked the xml files either.
It does but only to 12 not 15 like it used to

progression.xml
<!-- *** LOCK_PICKING -->
<!-- Increase the chance to find workstation crafting skill magazines with each perk rank up to crafting skill 12 -->
<passive_effect name="LootProb" operation="perc_add" level="1,3" value="2,10" tags="workstationCSM">
<requirement name="ProgressionLevel" progression_name="craftingWorkstations" operation="LT" value="12"/>
</passive_effect>

<!-- Once workstation crafting skill reaches 12, set the probability bonus of finding workstation crafting skill magazines to 0 -->
<passive_effect name="LootProb" operation="base_set" level="1,3" value="1,1" tags="workstationCSM">
<requirement name="ProgressionLevel" progression_name="craftingWorkstations" operation="GTE" value="12"/>
</passive_effect>

<!-- Increase the chance to find The Great Heist books until each book is read -->
<passive_effect name="LootProb" operation="perc_add" level="1,3" value="2,10" tags="greatHeistProb">
<requirement name="ProgressionLevel" progression_name="perkGreatHeistComplete" operation="LT" value="1"/>
</passive_effect>

<!-- When all The Great Heist books have been read, set the probability bonus of finding them to 0 -->
<passive_effect name="LootProb" operation="perc_add" level="1,3" value="1,1" tags="greatHeistProb">
<requirement name="ProgressionLevel" progression_name="perkGreatHeistComplete" operation="Equals" value="1"/>
</passive_effect>
 
Well my first 4 points will ALWAYS go straight into whatever tree I want to focus on. After that, I usually pump 1-2 more points in the same tree but eventually I will throw a point in LOTL, Agility (if I haven't already) for eventual Parkour (I always need to jump higher), or Intellect (again, if not already) for eventual Physician (love those sprain/broken limb insta-heals), those last 3 in no particular order.
 
QOTW: Every week I want to ask the community a question about 7 Days to Die. What perk do you always take in a fresh new save?

I start with +2 STR and +2 Clubs. That is generally sufficient for me to melee with enough stamina for a while. The bow doesn't really use stamina unless I hold an aim for a long time. Next, I'll sink a point into Medium armor to get those magazines flowing. After that, a rank of cooking. Then I can start thinking about stealth, archery, run and gun, and some other things.
 
I'm surprised to see so many people investing in food/water perks. I cant remember the last time i saw my bars go below half and i never invest in those perks.

My starting perks are:
Medium Armor, i want t6 primitive by day 4 for the move to burnt forest and it has to last me till the t3 biker set arrives.
Lock Picking, for forge ahead magazines without polluting the magazine pool.
Grease Monkey. I am not a peasant, I do not walk.
Electrocutioner, partly because i want to level grease monkey for faster vehicles access so need to use the weapon in the Intellect tree. Partly because lategame stun baton is really fun when combined with rocket launchers.
 
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