What needs to be changed = 7dtd Veteran post

Hey guys,
7 days to die is my all time favorite game. I almost put 3500 hours in it. I play this game since the first Alpahs in 2012.
I played ever update and a lot of mods, but mostly vanilla. I was so hyped with every update but there was no major chance in
the right direciton in the last year. And it would be relativly easy, if you just follow a view point the cummunity allways
wanted!

Indoor growing lights
- I want to build a big farm underground or inside of my giant base or POI

Usalbe shoppingkart
- Make them loud and slow, but i want to move stuff early on

Empty glas jars found in trash
- Make them common in trash, fill them like usual with dirty water. Then you cook
it like usual.

OR:
I would like to have a outdoor filter system like in real survival
(You need wood for a tripod and layers of sand, coal, grass and gravel to filter it)

Two seater mod crafable anytime
- You just need this eary game, when resauces are rare. And driving around with a friend
would be good for eary questin. Later you just craft two vehicels, no need for that mod.

More guns (like 5 9mm pistols but with slighly different stats)
-Make them ■■■■ty, but let there be a lot of it. Every tier should have more weapon-options.
Like tier two = shotgun double barrel, shotgun (just not as good as the shoutgun in T3 right now), and so on!

All vehikles usable
- A repair system for all (most) cars and vehicels. Batterie, engine and startingplugs
Make it skill based, so noone has the best cars from the start.

Trader traveling system
- That would be really easy to make. Only locations you allready discoverd.

Trader Moving system
- You want to move your base? Just buy a cest at the trader, put all your stuff in and
set a marker were the chest should be moved. In 1-2 ingame days your stuff is in that box
wich disappears when empty.

Learning by doing (no hunting for magazins)
- We had it, it worked okay but it needs a workaround. Let there be magazins but
they should be only in associated stores (car magazin in car repair shops and so on) and you
should only need like 4-5 unlooking a skilltree. Like the book system.

Airdrop with Zombiespawn:
- Give us good stuff in the crates, but they are lound and blinki. Just do it like with the cop car.

24/7 Traders Open = like come on!
- Qualiti of life = this really should be a thing.

Mods for using ammo in other guns
- Were it makes sense, give us a mod to shoot .44 in the pipe mashine gun or the other
rifles. It´s a thing in real life and should be a thing in game. I allways have so much ammo
but no possibility to shoot it.

No Yeti or Plaguespitter
- At least make them less frequent!
 
Indoor growing lights
- I want to build a big farm underground or inside of my giant base or POI
Only if the generator will generate heat, otherwise it is unnecessary.
Empty glas jars found in trash
- Make them common in trash, fill them like usual with dirty water. Then you cook
it like usual.
Enough.
I would like to have a outdoor filter system like in real survival
(You need wood for a tripod and layers of sand, coal, grass and gravel to filter it)
Why filter the condensate, it’s almost distillate anyway.
Two seater mod crafable anytime
- You just need this eary game, when resauces are rare. And driving around with a friend
would be good for eary questin. Later you just craft two vehicels, no need for that mod.
Not everyone plays with friends, but creating 2 bicycles is not a problem.
More guns (like 5 9mm pistols but with slighly different stats)
Why? The size of the crafting menu is already stressing me out.
All vehikles usable
Why? To get a car right away? Transport is already quite accessible, and as a rule it is done once per game.
Trader traveling system
A great way to escape from an enemy in PvP. And at the same time, devalue transport and fuel.
Trader Moving system
Moving 1-2 times in 20-30 hours of play is not difficult anyway. And the move itself is absolutely not necessary.
24/7 Traders Open = like come on!
- Qualiti of life = this really should be a thing.
A great way to survive at night on small levels. But where is the risk then?
No Yeti or Plaguespitter
Did you come to the game to survive or to walk? There must be some obstacles and difficulties.
 
Only if the generator will generate heat, otherwise it is unnecessary.
This should have been the case from the start. As things stand, there is still zero reason to waste your dukes on a solar bank and panels as the generator is just fine to run and doesn't appear to call in screamers on its own. The battery bank is meh, but the solar bank is useless. It costs more, can't be crafted now, and provides less power. Regardless of what else happens going forward with the game, the generator needs to be balanced so that it draws in zombies. There is currently only a single drawback to running the generator...it burns gas.
 
This should have been the case from the start. As things stand, there is still zero reason to waste your dukes on a solar bank and panels as the generator is just fine to run and doesn't appear to call in screamers on its own. The battery bank is meh, but the solar bank is useless. It costs more, can't be crafted now, and provides less power. Regardless of what else happens going forward with the game, the generator needs to be balanced so that it draws in zombies. There is currently only a single drawback to running the generator...it burns gas.
Initially it was like that, then for some reason it was turned off. In A16 it seemed to attract screamers.
 
I want to build a big farm underground or inside of my giant base or POI
I think this would be neet for ungrounded builds but it should Cost alot of power


Make them loud and slow, but i want to move stuff early on
It would be cool if it worked like a vehicle and it would be your first or a upgraded version of the bike that's mostly a shoping cart but with bike parts


Make them common in trash, fill them like usual with dirty water. Then you cook
it like usual.
With joel talking about jars i hope we get a more complex version of water then what we use to have


Make them ■■■■ty, but let there be a lot of it. Every tier should have more weapon-options.
Like tier two = shotgun double barrel, shotgun (just not as good as the shoutgun in T3 right now),
Sub types of weapons to find would be neet. Imo we should only be able to craft Pipe version of other guns and to craft real guns you need blueprints

All vehikles usable
I kinda like us making vehicles but a few more types would be cool
 
Hey guys,
7 days to die is my all time favorite game. I almost put 3500 hours in it. I play this game since the first Alpahs in 2012.
I played ever update and a lot of mods, but mostly vanilla. I was so hyped with every update but there was no major chance in
the right direciton in the last year. And it would be relativly easy, if you just follow a view point the cummunity allways
wanted!

Indoor growing lights
- I want to build a big farm underground or inside of my giant base or POI

Usalbe shoppingkart
- Make them loud and slow, but i want to move stuff early on

Empty glas jars found in trash
- Make them common in trash, fill them like usual with dirty water. Then you cook
it like usual.

OR:
I would like to have a outdoor filter system like in real survival
(You need wood for a tripod and layers of sand, coal, grass and gravel to filter it)

Two seater mod crafable anytime
- You just need this eary game, when resauces are rare. And driving around with a friend
would be good for eary questin. Later you just craft two vehicels, no need for that mod.

More guns (like 5 9mm pistols but with slighly different stats)
-Make them ■■■■ty, but let there be a lot of it. Every tier should have more weapon-options.
Like tier two = shotgun double barrel, shotgun (just not as good as the shoutgun in T3 right now), and so on!

All vehikles usable
- A repair system for all (most) cars and vehicels. Batterie, engine and startingplugs
Make it skill based, so noone has the best cars from the start.

Trader traveling system
- That would be really easy to make. Only locations you allready discoverd.

Trader Moving system
- You want to move your base? Just buy a cest at the trader, put all your stuff in and
set a marker were the chest should be moved. In 1-2 ingame days your stuff is in that box
wich disappears when empty.

Learning by doing (no hunting for magazins)
- We had it, it worked okay but it needs a workaround. Let there be magazins but
they should be only in associated stores (car magazin in car repair shops and so on) and you
should only need like 4-5 unlooking a skilltree. Like the book system.

Airdrop with Zombiespawn:
- Give us good stuff in the crates, but they are lound and blinki. Just do it like with the cop car.

24/7 Traders Open = like come on!
- Qualiti of life = this really should be a thing.

Mods for using ammo in other guns
- Were it makes sense, give us a mod to shoot .44 in the pipe mashine gun or the other
rifles. It´s a thing in real life and should be a thing in game. I allways have so much ammo
but no possibility to shoot it.

No Yeti or Plaguespitter
- At least make them less frequent!
I'll take yetis and plaguespitters over screamers, any day.
 
Hey guys,
7 days to die is my all time favorite game. I almost put 3500 hours in it. I play this game since the first Alpahs in 2012.
I played ever update and a lot of mods, but mostly vanilla. I was so hyped with every update but there was no major chance in
the right direciton in the last year. And it would be relativly easy, if you just follow a view point the cummunity allways
wanted!

Indoor growing lights
- I want to build a big farm underground or inside of my giant base or POI

Usalbe shoppingkart
- Make them loud and slow, but i want to move stuff early on

Empty glas jars found in trash
- Make them common in trash, fill them like usual with dirty water. Then you cook
it like usual.

OR:
I would like to have a outdoor filter system like in real survival
(You need wood for a tripod and layers of sand, coal, grass and gravel to filter it)

Two seater mod crafable anytime
- You just need this eary game, when resauces are rare. And driving around with a friend
would be good for eary questin. Later you just craft two vehicels, no need for that mod.

More guns (like 5 9mm pistols but with slighly different stats)
-Make them ■■■■ty, but let there be a lot of it. Every tier should have more weapon-options.
Like tier two = shotgun double barrel, shotgun (just not as good as the shoutgun in T3 right now), and so on!

All vehikles usable
- A repair system for all (most) cars and vehicels. Batterie, engine and startingplugs
Make it skill based, so noone has the best cars from the start.

Trader traveling system
- That would be really easy to make. Only locations you allready discoverd.

Trader Moving system
- You want to move your base? Just buy a cest at the trader, put all your stuff in and
set a marker were the chest should be moved. In 1-2 ingame days your stuff is in that box
wich disappears when empty.

Learning by doing (no hunting for magazins)
- We had it, it worked okay but it needs a workaround. Let there be magazins but
they should be only in associated stores (car magazin in car repair shops and so on) and you
should only need like 4-5 unlooking a skilltree. Like the book system.

Airdrop with Zombiespawn:
- Give us good stuff in the crates, but they are lound and blinki. Just do it like with the cop car.

24/7 Traders Open = like come on!
- Qualiti of life = this really should be a thing.

Mods for using ammo in other guns
- Were it makes sense, give us a mod to shoot .44 in the pipe mashine gun or the other
rifles. It´s a thing in real life and should be a thing in game. I allways have so much ammo
but no possibility to shoot it.

No Yeti or Plaguespitter
- At least make them less frequent!
i think they had some of this but removed it
 
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