Ramethzer0
Well-known member
I see. But the idea behind the decision to hide Zs in closets and such is of course to have an element of surprise and sustain an entertaining aspect of tension and impending danger, but also to to lighten the technical burden of having zombies already loaded in houses and freely roaming.
I agree that Zs shambling around in POIs as opposed to them appearing once you set a foot in the room would be better, but that would mean an heavier toll on the game's memory capacities and on our rigs. That's a compromise I can live with, since we already have fluctuations in performances that we can't really circumvent.
You don't really need to spawn zombies outside since there's those already roaming around in biomes.
The counter argument with that is that is while it might make a compelling game mechanic ( particularly in 7 days), in my opinion it really estranges me further away from my sense of survival immersion, which this game does not get to control. The Fun Pimps get to control the fiction and the narratives of the story and the zombie element, this is a given.
But, when the world before had all the same treatment and medical materials that we have in the current stage of the game - but somehow, during the apocalypse that didn't help? Zombie attacks maim and damage humans, but somehow while infected or worse - they hauled their sorry for themselves butts into a ventilation duct in the ceiling of a pizza parlor so they could just die and reanimate?
Theorize with me a moment. Would humans actually *do* that? Do pigs and dogs get to climb ladders without the actual anatomy to make that sort of thing true? Can human bodies, mutated/undead/magical or not, be strong enough to rip through massive steel reinforced walls? These are some of the arguments I wade through when I clicked on various game toggles. I would rather wade through a massive horde of things I could only get headshots in on to destroy, than to believe for one moment that a zombie has become super human for whatever reason. It's easier to create a sense of desperation knowing my enemy is relentless and innumerable, and I have 3 bullets left in my pistol.
I wont tell anyone else how to enjoy their game, but this is how I view it personally.
So, you can nail yourself into a crate without help, while infected and suffering some form of body trauma? Please show me the video of how this is done.Nonsense... the final stage of infection right before you turn is to find a hiding place. It's the sedentary butterfly effect.
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