PC What is the most disturbing (or interesting) things did you witness in this game

I see. But the idea behind the decision to hide Zs in closets and such is of course to have an element of surprise and sustain an entertaining aspect of tension and impending danger, but also to to lighten the technical burden of having zombies already loaded in houses and freely roaming.

I agree that Zs shambling around in POIs as opposed to them appearing once you set a foot in the room would be better, but that would mean an heavier toll on the game's memory capacities and on our rigs. That's a compromise I can live with, since we already have fluctuations in performances that we can't really circumvent.

You don't really need to spawn zombies outside since there's those already roaming around in biomes.


The counter argument with that is that is while it might make a compelling game mechanic ( particularly in 7 days), in my opinion it really estranges me further away from my sense of survival immersion, which this game does not get to control.   The Fun Pimps get to control the fiction and the narratives of the story and the zombie element, this is a given.

But, when the world before had all the same treatment and medical materials that we have in the current stage of the game - but somehow, during the apocalypse that didn't help?   Zombie attacks maim and damage humans, but somehow while infected or worse - they hauled their sorry for themselves butts into a ventilation duct in the ceiling of a pizza parlor so they could just die and reanimate?

Theorize with me a moment.  Would humans actually *do* that?  Do pigs and dogs get to climb ladders without the actual anatomy to make that sort of thing true?  Can human bodies, mutated/undead/magical or not, be strong enough to rip through massive steel reinforced walls?   These are some of the arguments I wade through when I clicked on various game toggles.   I would rather wade through a massive horde of things I could only get headshots in on to destroy, than to believe for one moment that a zombie has become super human for whatever reason.   It's easier to create a sense of desperation knowing my enemy is relentless and innumerable, and I have 3 bullets left in my pistol.

I wont tell anyone else how to enjoy their game, but this is how I view it personally.

Nonsense... the final stage of infection right before you turn is to find a hiding place.  It's the sedentary butterfly effect.
So, you can nail yourself into a crate without help, while infected and suffering some form of body trauma?   Please show me the video of how this is done.

 
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this is a good topic, I will see if I can find a screen shot to post.  But that fat  female zombie doing the jiggle dance is just downright unsettling

 
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So, you can nail yourself into a crate without help, while infected and suffering some form of body trauma? 


For me, the most disturbing thing is that all the people decided to crawl into closets and false ceilings right before they died.


I frequently complain about that to my friends.   No matter how much I see it, it still just amazes me how irrational that is.   People from 'The time before the zombie nightmare' must have lived like rats in walls and in ceilings.


Nonsense... the final stage of infection right before you turn is to find a hiding place.  It's the sedentary butterfly effect.
^^^ This last quote sums it up. I've been clean for 15 years so it's with experience that I can say those who are out of their minds from doing the bad DO look for, crawl into, and hid in all the places mentioned above. And yes, this includes boxes. (No nails needed and No, I'm not going to say how. It's info not needed). 

I imagine that the zombie infection isn't exactly "natural" and that while trying to cure a "flu" pandemic our best and brightest in Gov F up'd, and the combination of the cure drug and whatever infection mutated turning those who took the drug to fight the flu into "out of their minds" closet hiding zeds. 

Just my take on it. Also, one more thing.... anything is possible if you let yourself believe. If you can believe in zombies then those same zombies hiding shouldn't strain the imagination to much I would hope. :)

 
The counter argument with that is that is while it might make a compelling game mechanic ( particularly in 7 days), in my opinion it really estranges me further away from my sense of survival immersion, which this game does not get to control.   The Fun Pimps get to control the fiction and the narratives of the story and the zombie element, this is a given.

But, when the world before had all the same treatment and medical materials that we have in the current stage of the game - but somehow, during the apocalypse that didn't help?   Zombie attacks maim and damage humans, but somehow while infected or worse - they hauled their sorry for themselves butts into a ventilation duct in the ceiling of a pizza parlor so they could just die and reanimate?

Theorize with me a moment.  Would humans actually *do* that?  Do pigs and dogs get to climb ladders without the actual anatomy to make that sort of thing true?  Can human bodies, mutated/undead/magical or not, be strong enough to rip through massive steel reinforced walls?   These are some of the arguments I wade through when I clicked on various game toggles.   I would rather wade through a massive horde of things I could only get headshots in on to destroy, than to believe for one moment that a zombie has become super human for whatever reason.   It's easier to create a sense of desperation knowing my enemy is relentless and innumerable, and I have 3 bullets left in my pistol.
My comment that you quoted was done regarding 2 things : game design/gameplay and technical performance. Not speculation about the lore.

Of course it doesn't make sense to see zombies locking themselves up in closets or pulling their asses up into a false-ceiling to die. If that would be just of me, id keep only Sleepers that are lying on the floor or standing up.

But even there, we can also theorize in the opposite way: what if closet zombies were actually tennants of the POI they're in, that went hiding from the Zs after having been bit by one, not knowing that it would kill and turn them into the living dead? Even those in the ceiling of that pizza joint could also have been infected people who went up hiding in high spots, out of reach of zombies, something that we would all logically do?

That animals can climb ladders at 90º, I can also agree that it's a bit pushed too far. That zombies can smash their way through reinforced concrete, it literally makes no sense. Still, some tales with zombie thropes do make them having improved stamina and endurance. Zs are relentless, they don't get exhausted, they dont need to rest and they will punch a metal door and press against it in masses until it breaks under the pressure, even if it takes 2 weeks. It's a bit streched in 7DTD but there's reasons why they eventually break through all materials.

This is again done in regard of gameplay. The Pimps don't want the players to ever feel 100% safe. Can it hinder the immersive process? Of course it can. But this is where you have to understand that nothing can be perfect, you switch to suspension of disbelief and roll with it. Or not, it's always a choice.

 
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My comment that you quoted was done regarding 2 things : game design/gameplay and technical performance. Not speculation about the lore.

Of course it doesn't make sense to see zombies locking themselves up in closets or pulling their asses up into a false-ceiling to die. If that would be just of me, id keep only Sleepers that are lying on the floor or standing up.

But even there, we can also theorize in the opposite way: what if closet zombies were actually tennants of the POI they're in, that went hiding from the Zs after having been bit by one, not knowing that it would kill and turn them into the living dead? Even those in the ceiling of that pizza joint could also have been infected people who went up hiding in high spots, out of reach of zombies, something that we would all logically do?

That animals can climb ladders at 90º, I can also agree that it's a bit pushed too far. That zombies can smash their way through reinforced concrete, it literally makes no sense. Still, some tales with zombie thropes do make them having improved stamina and endurance. Zs are relentless, they don't get exhausted, they dont need to rest and they will punch a metal door and press against it in masses until it breaks under the pressure, even if it takes 2 weeks. It's a bit streched in 7DTD but there's reasons why they eventually break through all materials.

This is again done in regard of gameplay. The Pimps don't want the players to ever feel 100% safe. Can it hinder the immersive process? Of course it can. But this is where you have to understand that nothing can be perfect, you switch to suspension of disbelief and roll with it. Or not, it's always a choice.
my "belief":

1 zed hiding = they went there to hide and died (injury (already infected/bite)

many zeds hiding ( like in attic): Zeds attacked a person/people trying to hide and got them, then all zeds stayed up there.

zed standing on single platform on top of rafters in attic: I have no explanation for this :)   I need them to have a bit more things around them (just a bedroll) for me to want to believe they died up there.

 
^^^ This last quote sums it up. I've been clean for 15 years so it's with experience that I can say those who are out of their minds from doing the bad DO look for, crawl into, and hid in all the places mentioned above. And yes, this includes boxes. (No nails needed and No, I'm not going to say how. It's info not needed). 

I imagine that the zombie infection isn't exactly "natural" and that while trying to cure a "flu" pandemic our best and brightest in Gov F up'd, and the combination of the cure drug and whatever infection mutated turning those who took the drug to fight the flu into "out of their minds" closet hiding zeds. 

Just my take on it. Also, one more thing.... anything is possible if you let yourself believe. If you can believe in zombies then those same zombies hiding shouldn't strain the imagination to much I would hope. :)
I think you're missing my point, and then totally skirted past the actual nailing part.   I'm exclusively stating the separation of believability between the sheer mass of fictional zombies hiding in every cupboard, ceiling tile, and storage crate in a building, versus threading a single example of what a desperate drug user may do to save themselves.

When I make a generalization about scope, I don't need to know there will be exceptions.  Of course there will be.  Humans are pretty resilient and adrenaline is a beast, but the widespread dev use of zombies as a wild hair jump scare mechanic removes a lot of believability for me.  And we all know we can get pedantic about the zombies in a hundred and one million ways, but this particular thing is something I do kinda get annoyed by.   If your argument is to convince me not to be annoyed by that, you're in for a long thread.

My comment that you quoted was done regarding 2 things : game design/gameplay and technical performance. Not speculation about the lore.


Please don't come to me with a 'WELL ACKTUALLY...' *nerd glasses*  when someone asks me about my personal opinion.  I understand completely why the devs do what they do, and in a lot of ways I'm fine with that.   But there are finer points that just don't tickle me, and I'm okay with having those opinions as well.   I kinda don't see the reason why I need one or two people dogpiling on my opinion that humans do not crawl into hard to reach physical spaces en masse when they are torn apart by your typical joe shmoe zombies.

Now, if we wanna start a new thread about possible Cordyceps themed zombies, hoo boy... that would be pretty interesting and I would give that subject way more wiggle room.

 
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I think you're missing my point, and then totally skirted past the actual nailing part.   I'm exclusively stating the separation of believability between the sheer mass of fictional zombies hiding in every cupboard, ceiling tile, and storage crate in a building, versus threading a single example of what a desperate drug user may do to save themselves.

When I make a generalization about scope, I don't need to know there will be exceptions.  Of course there will be.  Humans are pretty resilient and adrenaline is a beast, but the widespread dev use of zombies as a wild hair jump scare mechanic removes a lot of believability for me.  And we all know we can get pedantic about the zombies in a hundred and one million ways, but this particular thing is something I do kinda get annoyed by.   If your argument is to convince me not to be annoyed by that, you're in for a long thread.

Please don't come to me with a 'WELL ACKTUALLY...' *nerd glasses*  when someone asks me about my personal opinion.  I understand completely why the devs do what they do, and in a lot of ways I'm fine with that.   But there are finer points that just don't tickle me, and I'm okay with having those opinions as well.   I kinda don't see the reason why I need one or two people dogpiling on my opinion that humans do not crawl into hard to reach physical spaces en masse when they are torn apart by your typical joe shmoe zombies.

Now, if we wanna start a new thread about possible Cordyceps themed zombies, hoo boy... that would be pretty interesting and I would give that subject way more wiggle room.
Look, I was just clarifying about my initial comment, this is the internet, sometimes there can be misunderstandings with written words, and I just tried to prevent one. If there's none, then it's all good.

You say you understand well why those concepts are used by the devs, well I also well thought about why we find zombies hidden in weird places and how can this actually make sense, or not. The lore of 7DTD is the only aspect of the game from which we have almost jack@%$# information to ride on. So it's understandable that this will nurture a lot of speculation about what is what and why this and that are done this way. What seems to not make sense at first glance could totally be well explained when the game goes gold.

People will give their opinions about your opinions and about mine and about the next guy posting. That's just how discussion boards work 🤷

 
The only way it makes sense that zombies are sleeping nailed into crates is that they were placed there as a trap. And I guess that's not impossible assuming Navezgane is one giant game show.

But yeah the fact that all PoIs above T1 contain an abundance of 'jump scares' is something I've complained about a lot as well. I think the concept is sound but the extremely liberal application of it to the point that I can have 3 different closets on the same floor of the same house with jump scare zombies in them followed by a closet jump scare just downstairs is flat-out ridiculous.

I guess TFP knows the system needs work considering they have wandering sleepers on the roadmap. Though I wonder once they've been implemented how long it'll take to rework every PoI in the game.

(Also there are threads about it already so I don't know if this one was the best place to get into it, but here we are.)

 
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I came off a little more harsh than I meant to.  Apologies for that. @Kyonshi

I've just gotten exhausted at the raised hackles over my unpopular opinion, particularly so when I feel that this opinion may be nuanced but I don't wanna write a thesis that will just go lazily ignored.  I'm pretty sure everyone has to deal with this at some point in their various feeds. 

The only way it makes sense that zombies are sleeping nailed into crates is that they were placed there as a trap. And I guess that's not impossible assuming Navezgane is one giant game show.
Ha!  You mean like SCUM?

That would be an interesting turn of events should TFP choose the notion that The Duke completely seeded the map with his band of rag tag misfits.

I could get behind that.  Something like that would make me excited for the future of the Navezgane map as well.

 
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@Ramethzer0

I never really saw you as being abrasive pal, it's all good. Maybe you were annoyed, I get this, but it's no big deal. I also didn't wanna appear confrontational either, just wanted to make things clear 👍😉

 
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