PC What happens to the zombie?

Gore blocks should just be an option under the Advanced game settings, with a warning that it can cause performance issues if there are a lot of zombies nearby.

Alternatively, there could be a new separate category for controversial game settings, like the digging zombies, the omniscient zombie pathing, or the zombie strippers in our Good Christian Servers.

 
Last edited by a moderator:
Yeah performance was the reason it was taken out. I did like how they could pretty much build a mass of bodies against your walls so they can climb in. Happened to me once in a15, I was defending from a hole in a wall, and eventually the zombies managed to get in due to all the gore blocks from killing them. I could see it as a major issue in a17e though, imagine how much of a performance hit it'd cause if the zombies had to constantly redo their paths due to gore blocks that randomly grow. 1 or 2 zombies, no problem, but come horde night... yeah.. thats a disaster waiting to happen. I'd prefer the a16 gore prefab thing, Was nice seeing the area after a horde night you just think: Wow this is one hell of a mess i've made here.
- - - Updated - - -

In a game I could see it being very fun, but I don't think the people who have to do that job irl find it all that fun. Its a dirty job but somebody has to do it.
Going to take a guess and hope im right: zombies will alreadly recheck thier path everyframe or at the bare minimum any time the player moves... if not thats some bad programming, honestly dont even see the performance issue with them now since they dont drop loot can just have zombies convert to them quickly instead of leaving the ragdolls around for ages.

 
Going to take a guess and hope im right: zombies will alreadly recheck thier path everyframe or at the bare minimum any time the player moves... if not thats some bad programming, honestly dont even see the performance issue with them now since they dont drop loot can just have zombies convert to them quickly instead of leaving the ragdolls around for ages.
As I mentioned, performance isn't why they got rid of them.

[At least not the entire reason.]

Madmole addressed this in one of his Q&A videos.

He said the idea was for zombies to be able to climb up walls of our bases.

It never worked out the way the envisioned so they removed them.

I guess that doesn't mean they couldn't come back.

I just hope they don't.

All that time I spent having to clean up the damn things!

Not to mention having to build traps underwater to prevent gore blocks.

Meh.... not my thing but hey whatever floats your boat.

You could probably Mod them back in without too much trouble.

 
Yeah classic zombies no, the closest thing possible is a hijacking of the brain/nervous system to do zombie things. Heh, I am a history nerd and I can't exactly remember where this was really bad, but way back when there was some sickness from somethign in some food (im seriously drawing blanks on the detail lol) that was causing a lot of people to go into comas. Nobody knew what comas were, and didn't thin kto check for a minute-long pulse so presumed them dead. Two things came out of it, they discovered claw markings on some of the caskets, so the zombie thing started to drive people scared. 'For whom the bell tolls' actually came from this (not the exact way, but same sense), they started putting strings in caskets attached to a bell above ground, just in case someone buried was just in a coma; they'd ring it if they woke up buried, and the 'graveyard watch' (another thing that derived from it) would be listening for bells ringing and dig them back up.
Weird times, them were.
If I recall correctly it wasn't food poisoning, well sorta, it was from the alcohol. It was very poorly stilled in the beginning and people would fall into comas. As you said the ringing of the bell is where we got the expression "Saved by the bell".

Also there is supposedly a zombie powder that voodoo priest used to make (or still do). The movie Serpent and the Rainbow is based on this powder. While people didn't shamble around it put you into a coma state where you were completely aware of your surroundings but couldn't talk, move or anything.

Supposedly that movie was based off a true story and authorities were looking into the zombie powder to use for medical reasons.

but I don't know how much of it is true ;)

 
Last edited by a moderator:
Well, performance is exactly why it was removed alongside what he addressed. The memory tied to them wasn't worth using if it didn't work as intended. Better to use that memory for functional things.

If I recall correctly it wasn't food poisoning, well sorta, it was from the alcohol. It was very poorly stilled in the beginning and people would fall into comas. As you said the ringing of the bell is where we got the expression "Saved by the bell".
Yeah, I remember one area having an outbreak of some fungus in bread that caused it too.

 
Well, performance is exactly why it was removed alongside what he addressed. The memory tied to them wasn't worth using if it didn't work as intended. Better to use that memory for functional things.
Yeah like zombie Cheerleaders and Strippers.

If you ask me it was a fair trade.

F3fWjAU.gif


 
Last edited by a moderator:
Right haha. I like those two models. Oh man, have you went into the "FIGHT THE BEARS DRINK FOR FREE" bars? I was NOT expecting bears in cages lmfao. Strippers on the stage too haha. Great show, great show.

 
Right haha. I like those two models. Oh man, have you went into the "FIGHT THE BEARS DRINK FOR FREE" bars? I was NOT expecting bears in cages lmfao. Strippers on the stage too haha. Great show, great show.
Damn I didn't find them.

I went in on my way to the Traders but didn't have enough time to really go through it all.

Sun was gettin' real low.

I knew there would something fun in there.

Hahaha can't wait to go back.

 
I previously said that I disagree with ultra-realism for this game. I also said that I would not dismiss ideas that introduce realism into this game by saying that this is a fantasy game as an argument.

It's not just about whether or not a zombie apocalypse is possible or not. It's also about conforming to the expected physics in the world, fantasy or not.

When we chop down a tree and it falls, then disappears, the game can get away with this because we can imagine that the character has collected the resources.

Some things may break the realism code because if they didn't, it would make the game play very bad. In 7D2D, we can carry around an absurd amount of items in our backpack. We need this to happen to keep the flow of the game fun.

The OP is requesting gore blocks that have some physics. The OP believes this feature in the game will make for a better experience. The OP states that this would be more realistic.

I have to agree with the OP.

I agree that there may be a way to have gore blocks in the game in such a way that it makes the game better. Not all ways have been tried. I also agree that it would make it more realistic. Just because the game does not follow the rules of realism, I do think that the level of realism matches well into the style of the game. Trees disappear because we collected the resources. Zombies disappear because why? We haven't collected anything. This is not a magical world where dead things turn to dust and blow away in the wind. Fallen building leave behind debris. This idea matches that very same concept.

If this idea was included in the game, there are some things that would change...

1) The gore blocks could instantly change the pathing of the zombies. I think this adds a cool element to horde nights. Things may not always work out as expected. You have to plan for the possibility that bodies will pile up and zombies can take advantage of that. It can go the other way around too as I am sure you can plan things in a way such that the bodies add to defenses since zombies will have to break through those as well.

2) There could be a mess. Some people hated the cleanup of the gore blocks after horde night. I also did not care for it much, especially late game. On the other hand, I appreciated the bones and I appreciated the loot early game at least. This is why I propose that if this idea is added, those gore blocks should be very weak for easy cleanup--one hit. You could even have them disappear after a day or so to appease those who can't be bothered with them at all. They don't need to be containers, and can give just 1 bone and 1 flesh. This way the devs get the same performance improvements they wanted by removing them in the first place, and the glue-mongers finally get their renewable source of glue.

This could be a good idea. Maybe it won't be. Either way, it should not be dismissed as a bad idea using realism in a fantasy game as an argument, nor should it be dismissed as a bad idea because something similar was attempted in previous versions. I just happen to believe that there is a good way to have gore blocks in the game and it just has not been discovered yet and deserves more attention.

 
Last edited by a moderator:
Damn I didn't find them.
I went in on my way to the Traders but didn't have enough time to really go through it all.

Sun was gettin' real low.

I knew there would something fun in there.

Hahaha can't wait to go back.
Yeah lmao its at the top. Bring a bunch of 7.62 ammo! XD It was "Oh. There are bears. In cages. That are open. Well. This is going to be fun."

ANd sure people do like the gore blocks, but it's a case of they didn't work the way they were intended to work, ate extra memory, and more than not people didn't like having to fight zombies for 10 mins, spend 30 mins cleaning, 10 mins killing, 30 mins cleaning. It would be nice for those that do like them to mod em in, but I really think it's better off for the main game to not have them. I am down for bodies being on the ground longer, since ragdolls don't generally take as much resource than generated gore blocks (and they clean themselves). I would think anyway.

 
Yeah lmao its at the top. Bring a bunch of 7.62 ammo! XD It was "Oh. There are bears. In cages. That are open. Well. This is going to be fun."
ANd sure people do like the gore blocks, but it's a case of they didn't work the way they were intended to work, ate extra memory, and more than not people didn't like having to fight zombies for 10 mins, spend 30 mins cleaning, 10 mins killing, 30 mins cleaning. It would be nice for those that do like them to mod em in, but I really think it's better off for the main game to not have them. I am down for bodies being on the ground longer, since ragdolls don't generally take as much resource than generated gore blocks (and they clean themselves). I would think anyway.
Okay let me just play devil's advocate for a second.

**Disclaimer**


I hate Gore Blocks and am glad to see them gone.


What if there was a compromise?

Let's say we got Gore blocks back but they de-spawn after a time.

Maybe longer than animal gore blocks. Half a day or something?

You could leave them and eventually they'd clean themselves up.

That kiiiiinda solves one problem and gives both sides something.

Still leaves the other though.

They didn't work!

Maybe with jumping/stacking zombies in A17 gore blocks really would do the job they were intended to do.

 
Last edited by a moderator:
Mean, the gore blocks before a17 were fine, they gave glue and fertilizer resources, some exp for cleaning them and worked as a prolonged container (now the loot bags vanish much faster so if one drops during horde night prepare to get nothing). However the old old goreblocks that stacked into a wall, those were bad.
You can still harvest dead bodies before they disappear for the same stuff.

Well, I've just seen videos but I've seen like corpses on streets where i think you could get bones or something from them not sure what but the player never did anything with these.

 
Last edited by a moderator:
Sorry for the revive here, bored at work and checking what I missed over the weekend, but...

I loved gore blocks for bones, would take all day, everyday. Bones=Glue=Duct Tape, and Poppa loves me some Duct Tape lol

 
Sorry for the revive here, bored at work and checking what I missed over the weekend, but...
I loved gore blocks for bones, would take all day, everyday. Bones=Glue=Duct Tape, and Poppa loves me some Duct Tape lol
Yeah that's a whole separate issue isn't it?

The distinct lack of Duct Tape!

I'm just modding this!

Screw it!

Vending machines now stock Duct Tape.

Yay!

 
Yeah that's a whole separate issue isn't it?The distinct lack of Duct Tape!

I'm just modding this!

Screw it!

Vending machines now stock Duct Tape.

Yay!
I'm too much of a purist for this. Example: when the table saw was broke, I spawned one in and removed the resources from my inventory lol

 
I'm too much of a purist for this. Example: when the table saw was broke, I spawned one in and removed the resources from my inventory lol
What's not purist about having an option to buy Tape if there's a glaring imbalance regarding bones?

So long as the price is high enough, it's still a challenge.

 
What's not purist about having an option to buy Tape if there's a glaring imbalance regarding bones?
So long as the price is high enough, it's still a challenge.
That it's not intended to be there. I'm weird like that.

 
Back
Top