PC What happens to the zombie?

I'm sorry if I offended one of my grandmother's grandchildren. I am very sorry to suggest something complicating the game.

I don't like that you can put the car in your pocket. I wrote about it on the forum. I liked how it was done at 16.

And I propose to return the blood blocks optionally. This means that those who want a complex game, he will include this option, along with the options always running zombies (so I play).

Here on the forum many requests: "How to disable the Horde?" It's a zombie game, not strawberry yogurt.

I do not think there is a problem to make two modes: "Mama's sons and survivalists". :smile-new:

 
but a zombie apoc is a feasible event that could happen in our reality
It really isn't. Zombies would have to have a fully functioning cardiovascular and respiratory system just to make sure that oxygen is getting to the muscles, otherwise they'd break down.

Rotting also kills the zombie formula. You need properly working muscles to move the human body, a complex moving machine. The elements (heat, cold, rain, dry) would tear away at dead flesh quickly.

Their bodies also cannot metabolize food, which cannot convert calories to energy. All the meat they eat? Nothing happens and energy can't be made.

Eyes rot, ear drums don't work, they can't smell because of how foul their own stench is (also nose is rotting). Literally zombies would be hands out, trying to touch their way through prey with no sound, taste, sight or smells to help them.

Zombies can't exist, and these are just a tiny piece of all the evidence proving against it.

Infected like Left4Dead and 28 Days Later? Maybe. Depends on how much their bodies are being fed (remember that in 28 Days they all starved to death) and if they can keep up energy levels without "dying" and rotting away.

Zombies as we know and love? Completely fictional and unrealistic with zero chance of happening.

 
I think the OP used the wrong word, and thats what getting those close minded people a little upset..

He said "realism", when actually he meant "immersion". So yes, forget realism in this game, but a little bit of immersion would be cool. For me, Bodies that go "poof" in such a short time are a no go, in any game. I would have liked a compromise of a16 and a17, which would have also gotten rid of the duplication bug:

Keep the gore blocks of a16, but don't make them (or the corpses) into containers. They should be harvestable for glue and bones, but not lootable. For loot i think the new loot bags are good, because they got rid of the duplication problem. (although, i have to say: in a game that is merely a single-player and pve, and not a pvp game, the loot - duplication thing was not a real problem, just a minor annoyance)

 
Yeah classic zombies no, the closest thing possible is a hijacking of the brain/nervous system to do zombie things. Heh, I am a history nerd and I can't exactly remember where this was really bad, but way back when there was some sickness from somethign in some food (im seriously drawing blanks on the detail lol) that was causing a lot of people to go into comas. Nobody knew what comas were, and didn't thin kto check for a minute-long pulse so presumed them dead. Two things came out of it, they discovered claw markings on some of the caskets, so the zombie thing started to drive people scared. 'For whom the bell tolls' actually came from this (not the exact way, but same sense), they started putting strings in caskets attached to a bell above ground, just in case someone buried was just in a coma; they'd ring it if they woke up buried, and the 'graveyard watch' (another thing that derived from it) would be listening for bells ringing and dig them back up.

Weird times, them were.

 
And to close the discussion about real zombies:

There have always been at least different 3 types of views for zombies:

*) the real view:

Zombies are not possible, but there are some zombie-like behaviours induced: zombie-ants (https://gizmodo.com/the-fungus-that-turns-ants-into-zombies-is-more-diaboli-1820301538), the vodoo zombies (which seems to be some kind of drug/hypnotizing/sleepwalking related thing, not a real zombie)(https://www.ranker.com/list/history-and-stories-from-haitian-zombie-voodoo-mythology/christopher-myers), and so on

*) the logical zombie:

An infection or something like spreads, and turns humans (sometiimes after, sometimes before ('so called infected') into zombies, most logical/scientifical things still remain: brain damage kills em, no feeling of hurt, but legs can break, they are not stronger or better than other humans, just a bit more....smelly and rotting, the typical "walking dead" zombiesj

*) the magical zombie:

some magic (witch/priest/some other entity) brings back the dead. Here no logic or anything adheres, zombies can have superpowers, are strong, heal themselves, often can only be killed, when their "master" is killed, etc. Often they can also turn into living skeletons under circumstances (falling into acid, boiling them, etc...)

For 7d2d we don't know which view is the right one, in which category of zombies we have to believe, so.....don't mock people for their believes

 
I think its hilarious all you people make fun of his suggestion like its SO outside the realm of possibility that maybe, just MAYBE some people out there enjoy realism and DID like the gore blocks.
Stop being so damn elitist in outright condemning others views. I would love to see this return somehow in the form of a mod perhaps. Nothing wrong with enjoying what you enjoy right? Isn't that what so many of you PREACH until of course it's about something YOU do not approve of.

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Speak for yourself, i always have and still find it ridiculous that things like that and 30,000 wood are allowed in backpacks.
Have to agree, i stated earlier in the thread that i really liked the old gore blocks because of the extra element to base building it added (hell il take those back over A17s ai that jumps all over like supermen anyday)

But not everyone likes them, so make them an option, always seesms like people who dislike somthing in this forum want it completely removed where those that like it want options to please both parties...

 
(...) For me, Bodies that go "poof" in such a short time are a no go, in any game. I would have liked a compromise of a16 and a17, which would have also gotten rid of the duplication bug:
Keep the gore blocks of a16, but don't make them (or the corpses) into containers. They should be harvestable for glue and bones, but not lootable.(...)
Interestingly enough we might be close to your suggested solution already.

The ragdoll animals already work exactly like that.

And the ragdoll Zs could as well. Currently you can hit them before they poof, they have 1000hp, you just don't get any resources. So with hp at the same value as animals and with longer presence in the world before disappearing it could work.

If having them around in high numbers for too long is a cause for performance drains, then maybe there could be a capped limit to how many are present at a time and the harvest yield of bones/fat/rotten meat could be tweaked accordingly.

 
Of course this is a fantasy game and realism isn't a always great reason for something be a necessity, but it isn't TOTAL fantasy and you also can't discount it completely. It is a fictional happening in a realistic setting. It's a balance and there is still a certain place within the spectrum of realism we expect to be. Some level of realism adds to the immersion where it feels like "this could actually be happening barring the whole reanimated corpses aspect." It's not a completely different reality - it's our reality, with the addition of zombies. Zombies are of course unrealistic, but they can still function somewhat within a generally realistic setting in ways that make sense. If all zombies started flapping their arms to fly and shoot rockets out of their mouths, that would be immersion breaking. They should still function in a reasonable way we have come to expect somewhere on the spectrum from reanimated corpse to virus infected zombie-LIKE human. Gameplay still comes first though and how realistic a mechanic is has to balance with how fun it is to actually play.

Just in terms of gameplay, maybe not bringing back gore blocks, but I liked that dead zombie corpses slowed you down. Added another layer of challenege, more situational awareness. The more zombies you killed in a small area, the more advantage they gained.

 
Have to agree, i stated earlier in the thread that i really liked the old gore blocks because of the extra element to base building it added (hell il take those back over A17s ai that jumps all over like supermen anyday)
But not everyone likes them, so make them an option, always seesms like people who dislike somthing in this forum want it completely removed where those that like it want options to please both parties...
TFP didn't like them.

MM said in a video that they didn't work as intended so they were removed.

The original idea was that they would stack up against your wall and eventually the zeds would climb up and get you.

Never worked right.

So.... if you want them, mod them in.

I don't see TFP ever bringing them back.

 
I actually like the old gore blocks, they brought somthing more to the base defense aspect of he game which was enjoyable, they got removed because of performance? I think?
Yeah performance was the reason it was taken out. I did like how they could pretty much build a mass of bodies against your walls so they can climb in. Happened to me once in a15, I was defending from a hole in a wall, and eventually the zombies managed to get in due to all the gore blocks from killing them. I could see it as a major issue in a17e though, imagine how much of a performance hit it'd cause if the zombies had to constantly redo their paths due to gore blocks that randomly grow. 1 or 2 zombies, no problem, but come horde night... yeah.. thats a disaster waiting to happen. I'd prefer the a16 gore prefab thing, Was nice seeing the area after a horde night you just think: Wow this is one hell of a mess i've made here.

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Unless you're playing Viscera Cleanup Detail, which is actually way more fun than you'd think it is!
In a game I could see it being very fun, but I don't think the people who have to do that job irl find it all that fun. Its a dirty job but somebody has to do it.

 
-another realism thread-in a ZOMBIE game

-no one complains you can have a CAR in your pocket and put it on your belt, then put it on the road, drive with it a bit and put it back in your pocket, disappearing ZOMBIE corpses are not realistic enough, but that is
Or better, have a 4x4 truck, a motorcycle, a minibike, and a bicycle all in your pocket. Or all of them stored in a bicycle.. I can go on and on.

The first time people complain about realism in terms of the zombies, I just point at the inventory system, as thats more realism breaking than anything else. Ya know what though? this is a videogame, it has to be this way for the fun reason. Would you find it fun if you couldn't carry even 1 flagstone block without needing a 4x4? because thats how it is irl. At best a person irl could carry a wood frame while it was just wood, but once it hits metal.. yeah.

If you want a zombie game thats as realistic as possible: play project zomboid, I guarntee you'll hate it, you have to even monitor your chars mental state which changes each respawn/inital life, amoung all the other physical things, your char can literally have OCD, adhd, or bipolar depression in PZ not to mention many other mental health issues on top.

Its a case of: be careful what you wish for, you just might get it. I refunded project zomboid as I just found the game no fun to play due to the insane amount of micromanagement you need to do at all times during the game.

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Yes, there have been complaints.I don't agree with ultra-realism... but a zombie apoc is a feasible event that could happen in our reality, so I don't use that as an argument for not adding more realism in this game.
I think aliens invading would be a more realistic possability than a zombie apoc irl. Then again, who knows what those government scientists are screwing around with in their labs, Most zombie apoc's start because someone screwed up and the virus they were playing with got out. All it takes is 1 person to bring it out to cause a pandemic. In the walking dead, wasn't it a airborne virus that got out of a lab? same for in Z-nation, it was also a virus that got out by accident.

 
I think its hilarious all you people make fun of his suggestion like its SO outside the realm of possibility that maybe, just MAYBE some people out there enjoy realism and DID like the gore blocks.
Stop being so damn elitist in outright condemning others views. I would love to see this return somehow in the form of a mod perhaps. Nothing wrong with enjoying what you enjoy right? Isn't that what so many of you PREACH until of course it's about something YOU do not approve of.

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Speak for yourself, i always have and still find it ridiculous that things like that and 30,000 wood are allowed in backpacks.
On the gore blocks thing, I rather liked them in a15, they could generate into some neat shapes on there own at times, and the sound when cleaning them up used to make me laugh, same with the sound when you'd clean up a body in a16 when it despawns. I understand they were taken out for performance reasons but I kinda miss them, especally the a16 ones, all those bones.

 
I'm still getting a feel for the game as it is. I had my own knee jerk reactions to some changes, but now, they're not a thing. I mod'ed what I wanted and play a lot.

But, I believe TFP should focus on an extensive options menu as a top priority. Set the default to whatever they want and allow people to play the game, the way they want to play.

Who really cares how others are playing 7D2D?

 
I think aliens invading would be a more realistic possability than a zombie apoc irl. Then again, who knows what those government scientists are screwing around with in their labs, Most zombie apoc's start because someone screwed up and the virus they were playing with got out. All it takes is 1 person to bring it out to cause a pandemic. In the walking dead, wasn't it a airborne virus that got out of a lab? same for in Z-nation, it was also a virus that got out by accident.
Zombies are probably more realistic than aliens.

I doubt anything that can travel here would have any trouble removing us from space.

[been re-watching Stargate SG-1 lately.]

As far as a pandemic Z-Virus, I'm not convinced that would work out like people think as well.

Organisms need to eat.

It's likely any Zombie apocalypse would end within months of starting and we'd just have a lot of decaying bodies and tiny pockets of people waiting it out.

[And the Illuminati in their secret underground bases laughing at the useless-eaters all dying.... of course.]

 
Zombies are probably more realistic than aliens.

"Zombies" are one mutation of the rabies virus away.

The number one fear of many microbiologist: Airborn Rabies virus! The likely end of mammal life.

Now instead of being air-born, you have Rabies mutated to a near instant active state (no incubation period) straight to the rage stage. Zombie Apocalypse!

Sleep well. :D

 
"Zombies" are one mutation of the rabies virus away. The number one fear of many microbiologist: Airborn Rabies virus! The likely end of mammal life.

Now instead of being air-born, you have Rabies mutated to a near instant active state (no incubation period) straight to the rage stage. Zombie Apocalypse!

Sleep well. :D
Yes but the death rate of infected from such a virus is near 100% and would be within weeks of initial infection.

At least that's what I read in a Standford [i think??????] paper on that very subject.

What you pointed out, and maybe far more important, is that scientists are taking this threat very seriously.

It's no joke. They believe this could indeed happen and are taking steps to deal with it.

Even the CDC has a zombie protocol.

I don't know whether to find that scary or awesome.

A little of both I think.

 
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Yes but they death rate of infected from such a virus is near 100% and would be within weeks of initial infection.At least that's what I read in a Standford [i think??????] paper on that very subject.

What you pointed out, and maybe for more important, is that scientists are taking this threat very seriously.

It's no joke. They believe this could indeed happen and are taking steps to deal with it.

Even the CDC has a zombie protocol.

I don't know whether to find that scary or awesome.

A little of both I think.
I'm more surprised we're still here. :)

Many scientists are surprised bacteria haven't consumed all life. You would think they would have developed some UV protection and started their global buffet a long time ago.

So, I enjoy this brief moment in time. Life is sweet when you know the very possible alternatives! :)

 
Or better, have a 4x4 truck, a motorcycle, a minibike, and a bicycle all in your pocket. Or all of them stored in a bicycle.. I can go on and on.
The first time people complain about realism in terms of the zombies, I just point at the inventory system, as thats more realism breaking than anything else. Ya know what though? this is a videogame, it has to be this way for the fun reason. Would you find it fun if you couldn't carry even 1 flagstone block without needing a 4x4? because thats how it is irl. At best a person irl could carry a wood frame while it was just wood, but once it hits metal.. yeah.

If you want a zombie game thats as realistic as possible: play project zomboid, I guarntee you'll hate it, you have to even monitor your chars mental state which changes each respawn/inital life, amoung all the other physical things, your char can literally have OCD, adhd, or bipolar depression in PZ not to mention many other mental health issues on top.

Its a case of: be careful what you wish for, you just might get it. I refunded project zomboid as I just found the game no fun to play due to the insane amount of micromanagement you need to do at all times during the game.
1. Separate discussions are created for each topic on the forum. It's pointless to discuss stuffing a car into a pocket in this thread. It annoys me too. I believe that the car needed a garage, which will have to defend against zombies. And the bike should at least reduce the movement speed when it in the backpack.

2. Of course we all play popular games such as Zomboid, RimWorld, Terraria, Fallout, Tropico, Bejeweled, Tetris and many others. Why mention them in the subject dissolving in the air the zombies?

3. There are game conventions that you get rid of boring routine. For example put in a backpack a few tons of wood or stone. And there is an element of action: the construction of the base, the battle with zombies, exploration of ruins. Although I would like the option where the resources are as heavy as in "The Forest". I would really like the combination of the "the Forest" resource collection system, the voxel world 7d2d with destroyed cities and towns with NPC like in SkyRim. But... :smile-new:

 
I'm more surprised we're still here. :) Many scientists are surprised bacteria haven't consumed all life. You would think they would have developed some UV protection and started their global buffet a long time ago.

So, I enjoy this brief moment in time. Life is sweet when you know the very possible alternatives! :)
I watched a recent Documentary about modern Antibiotics.

A CEO of one of the Big Three Pharmaceutical companies said they are done making new ones.

They have only one new line left [made from bees wax] and they are saving it for the elite.

YES he said that.

He also mentioned that we're forty years behind the viruses and there's no profit in catching up.

So .... it's just a matter of time before a super-virus gets us all and to make that even scarier...

... the first two instances of said super-virus happened not long ago in the very hospital I was born in.

Edmonton, Alberta, Canade [if you're curious and want to read about it.]

PS: Sorry to the OP for this tangential convorsation... this stuff is exciting for me.

 
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