PC What - exactly - does loot bonus pertain to?

Limdood

Refugee
What exactly does the loot bonus stat affect, and (roughly) how?

- We know it affects your chance for for items with a quality value to drop at a higher quality.

- Does it ever affect minimum quality you'll find? or effective minimum quality (like is there a loot bonus number you could reach where level 1 quality items will fall below a 5% drop chance?)

- does it affect what tier of items you get? For example a steel axe over an iron one in a working stiffs box, or steel arrowheads over iron ones?

- Does it affect quantity of items? will i find 27 rebar frames instead of 19 with a higher loot bonus?

- Does it affect remaining durability on an item when found? (will that level 3 shotgun have 75% durability left, or 25%?)

- Does it affect item rarity? Am i more likely to find a beaker in a lab crate than oil shale? Or an AK-47 in a gun box than a pistol? or a tool & die set than a garden hoe? It certainly seems like i find higher tier guns later in the game than earlier...if it IS related to loot bonus (and it may not be) then what exactly qualifies as "higher level loot" than lower level?

- is loot bonus what determines the variable XP upon seaching a container (I'd always assumed it was level, but i suppose it could be loot bonus, which would allow players to speed up (or avoid) levelling their characters by taking lucky looter)?

- what determines your overall loot bonus, OTHER than goggles and lucky looter perk? Is it gamestage, or just level (important for knowing if dying will suddenly lower your loot bonus)?

In short, we've been given this cool sounding stat, which we, as players, can choose to try to specialize in. The problem is that we're left guessing what exactly loot bonus applies to (hence the above questions) and HOW it applies (how significant is 1 point in lucky looter at level 1? at level 100?).

I know that certain devs are quite active in the forums here (and that is awesome btw), so If someone with "official" knowledge of how it applies could provide input, I'd be thrilled - but I'd also be content with a player who can decipher the xmls better than I providing feedback to any or all of these points (assuming the info can be gleaned there).

What I'm hoping WON'T happen is a bunch of responses making wild, uninformed, or underinformed guesses to the answers, or the 1 million and 1 people that have a random story about how they found a purple item that one time, and then didn't find one that one other time.

 
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My understanding is that it affects ONLY the tier of the items you find. So if you are going to find a level 1 Iron Pick, you will find a level 2 instead. That's it.

That said, it is therefore one of the most useless stats in the game. Finding a slightly higher tier item matters very little if you don't have enough mods to put into it, which you won't at the time this perk would actually matter.

If instead it actually increase the number of items you looted (e.g 3 Bones instead of 1), it would be AWESOME.

 
My understanding is that it affects ONLY the tier of the items you find. So if you are going to find a level 1 Iron Pick, you will find a level 2 instead. That's it.
That said, it is therefore one of the most useless stats in the game. Finding a slightly higher tier item matters very little if you don't have enough mods to put into it, which you won't at the time this perk would actually matter.

If instead it actually increase the number of items you looted (e.g 3 Bones instead of 1), it would be AWESOME.
That's a good point if what you are saying is acurate. I never really thought about it but I feel you are correct. I think I'll be using those points elsewhere.

 
Bah...you're not talking about the perk are you.

-Morloc

 
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From my testing it seems to mostly effect tier, but it also seems like I find stuff much more often too with the perk and leveling up.

I am curious about the science behind this mechanic too though.

 
That's a good point if what you are saying is acurate. I never really thought about it but I feel you are correct. I think I'll be using those points elsewhere.
My co-op buddy has points in it, I do not. I do not think either of use has EVER looted an item that was higher level than what we could make at the time. And early game when we couldn't make X, the X's we found were typically tier 1, tier 2 at best.

 
Loot is now set by gamestage I believe, the lucky goggles have a loot bonus of 50, it takes your game stage and adds 50 on top to calculate what your loot should be. Remember, its chance for better loot, you can still get crap a lot of the time based on luck, but it does give a chance for higher/more stuff. Main diff is unlike a16 your not guarnteed to only get stuff above a minimum quality/tier, its just a higher chance of better quality/tier.

 
Loot is now set by gamestage I believe, the lucky goggles have a loot bonus of 50, it takes your game stage and adds 50 on top to calculate what your loot should be. Remember, its chance for better loot, you can still get crap a lot of the time based on luck, but it does give a chance for higher/more stuff. Main diff is unlike a16 your not guarnteed to only get stuff above a minimum quality/tier, its just a higher chance of better quality/tier.
Which means the perk has gone from amazing to fluff perk not worth adding points to. If your chance to get a high tier item is 1%, and you increase that 1% by 50%, its still crap. At least that is what it seems like, idk the real numbers behind it.

 
Which means the perk has gone from amazing to fluff perk not worth adding points to. If your chance to get a high tier item is 1%, and you increase that 1% by 50%, its still crap. At least that is what it seems like, idk the real numbers behind it.
Naw it doesn't work like that, there are thresholds that up chances of better loot based on yoru combined gamestage+loot bonus I think at least from looking at the xmls that what it "seems" but I am not the best at modding the game.

 
Coming from the days of Quality Joe and Scavenging, the way loot works now is pretty lackluster. The amount of weapons and ammunition, building supplies, tools, and objects you get from lootable cars is enough to keep you steady. Pick a main road and just walk down it looting every car, and you'll find no reason to ever step foot in a POI or invest in loot perks.

 
Naw it doesn't work like that, there are thresholds that up chances of better loot based on yoru combined gamestage+loot bonus I think at least from looking at the xmls that what it "seems" but I am not the best at modding the game.
Right, it "ups the chances", The chances start insanely low, and increase to slightly higher than insanely low, like i said lol

 
Have you guys played Warframe and enhanced umm... cabbages?

It probably does exactly that, same loot table, but rarer/higher quality items get increased probability of drop.

 
Which means the perk has gone from amazing to fluff perk not worth adding points to. If your chance to get a high tier item is 1%, and you increase that 1% by 50%, its still crap. At least that is what it seems like, idk the real numbers behind it.
If that were correct the perk would be indeed meaningless.

But according to Gazz the chances for higher level items could go up by a factor of 10 or more (i.e. 1000%) if you invest in lucky looter.

You still start ridiculously low, so a lvl1 player might have a 1 in 10000 chance to find a q6 gun, but with one perk point might have a 1 in 1000 chance. That doesn't sound impressive, but a lvl1 player's chance for a lvl2 gun might be 1 in 30 and one point in this perk might mean the chance is now 1 in 10 (I don't assume the factor of chance improvement to be linear).

Those numbers are just wild guesses. But we really did notice a (highly subjective) improvement in loot in our group for the half of us who took Lucky Looter perk levels.

 
It affects anything with a loot_quality_template and loot_prob_template.
thank you, i'll try and dig thru the xmls to see for sure exactly what has that. i'm assuming most everything able to be found as loot (so, like, not a 4x4) that has a quality.

What determines total value (that loot bonus adds to)? Is it gamestage+loot bonus? level+loot bonus? Some other number+loot bonus?

Just so I have an idea of the net benefit (a 100 loot bonus onto a 15 gamestage is a huge boost.....a 100 loot bonus added onto a 300 (if its...say...gamestage x20) is much smaller.

 
thank you, i'll try and dig thru the xmls to see for sure exactly what has that. i'm assuming most everything able to be found as loot (so, like, not a 4x4) that has a quality.
What determines total value (that loot bonus adds to)? Is it gamestage+loot bonus? level+loot bonus? Some other number+loot bonus?

Just so I have an idea of the net benefit (a 100 loot bonus onto a 15 gamestage is a huge boost.....a 100 loot bonus added onto a 300 (if its...say...gamestage x20) is much smaller.
Seriously man, it's not worth it, regardless of what TFP say. There's something bjorked. You can max it out and ick up more junk than someone without. It's garbage. Put the points into something else.

 
Seriously man, it's not worth it, regardless of what TFP say. There's something bjorked. You can max it out and ick up more junk than someone without. It's garbage. Put the points into something else.
I don't know if it is really borked. But the history of players claiming that some random generator in wargames for example is borked because of their subjective impressions goes back to the middle ages :smile-new:

Random is random, you can have long series of failure and this is to be expected as well as long series of success (which no player normally notices). Humans are conditioned by evolution to notice the exceptional a lot more than the normal. You will remember a streak of 6 "1" dice rolls, you will never notice a streak of 6 random rolls.

If you think RNG is borked, make a real test series with >100 samples, don't trust your subjective perception.

 
I had today a Q4 auger in a car. I guess my Lootperk on 3/5 was participated.

If a Q4 auger instead of a Q1-2 Auger arround level 30 is worth 3 Skillpoints, well that can you decide for yourself

 
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