PC What do you guys want changed in later patches? That A18 does not have or removed.

I would like for schematics to be scrapped into something much more useful than paper. Say for example each schematic scraps into 1/4 fragment of a book that, if crafted and then read, gives the player 1 skill point.

This would make it feel a lot better to find a schematic that you already knew from perking into, and would make looting and finding schematics in general a lot more fun.

 
20 zombies in day and 30 in night makes the game actually scary. It now is a zombie apocalypse game compared to a walk in the park. Now I am constantly battling hordes of zombies, POIs are dangerous since they also contain more zombies and attrack dozens more zombies from outside. Going from place A to place B without a vehicle and in the night is probably suicide .

Let's see if the devs can add a slider to multiply the spawn of zombies.

 
20 zombies in day and 30 in night makes the game actually scary. It now is a zombie apocalypse game compared to a walk in the park. Now I am constantly battling hordes of zombies, POIs are dangerous since they also contain more zombies and attrack dozens more zombies from outside. Going from place A to place B without a vehicle and in the night is probably suicide .
Let's see if the devs can add a slider to multiply the spawn of zombies.
Cool:D I'm going to try this out:) Also is it better now since you edited the spawns?

 
Cool:D I'm going to try this out:) Also is it better now since you edited the spawns?
Dear diary,

How I miss the golden days of civilization. Or maybe not . It lacked the excitement of struggle and survival, a thing we got too used to our fattened and luxurious lifestyles.

Those days struggle has become my every day life.

Ever since the "incident" I managed to make a base near town. They kept infecting everyone and I had to keep it low in the fire station until one of the more courageous human baits decided to draw their attention away from me. Their sense are keen and they are drawn to fire and explosions.

After successfully managing to hold the first bloody wave of "them" I am currently fighting about a hundred of those festering things every day. They get existed at night so I try to keep it low. I am running low on iron and will probably have to go to the nearest town for resupplying. Can never be too sure. Spikes and wooden bars will have to hold my defenses for now. There's always cobblestone to dig from the ground but it gets harder and harder for my walls to keep up with their numbers..

I found Joel the trader, the guy we all used to call insane, hoarding hundreds if not thousands of stock piles of items. People used to make fun of him for "preparing for the apocalypse". Not so many now. He must hide his stuff underground otherwise it would be impossible for him to have maddening amount of supplies , enough to keep a small city going for a few days!

Decided to buy one of his funny "blade trap" contraptions and with the help of my wrench I have successfully assembled a generator with an engine from all those used up cars scattered around like unclaimed possessions waiting to be ravaged for parts.

I never imagined however that the peaceful fattened cops in my town would turn out to be a nightmare.

"Goerge the Gorge" . Last time I saw him he and his friends were eating some delicious donuts followed by a dozen of inmates. Used to be a sight for sure, but nothing would prepare me for the stultifying hideousness of his erupting and bulging innards .He promptly ... exploded in front of one of my blade traps and turned it into a pile of unrecognizable junk. Hopefully the bars covered part of the explosion and only my right hand was hurt. Was never a good cop, but I guess he was even worse of zombie. Rest in pieces old friend.

I am now setting up a series of forges to prepare some steel I gathered from iron parts the other day. But I am hearing multiple steps again and roars in the distance...

Is it the floor or my broken feet that trembles?

Something big is coming..

 
Last edited by a moderator:
Dear diary,
How I miss the golden days of civilization. Or maybe not . It lacked the excitement of struggle and survival, a thing we got too used to our fattened and luxurious lifestyles.

Those days struggle has become my every day life.

Ever since the "incident" I managed to make a base near town. They kept infecting everyone and I had to keep it low in the fire station until one of the more courageous human baits decided to draw their attention away from me. Their sense are keen and they are drawn to fire and explosions.

After successfully managing to hold the first bloody wave of "them" I am currently fighting about a hundred of those festering things every day. They get existed at night so I try to keep it low. I am running low on iron and will probably have to go to the nearest town for resupplying. Can never be too sure. Spikes and wooden bars will have to hold my defenses for now. There's always cobblestone to dig from the ground but it gets harder and harder for my walls to keep up with their numbers..

I found Joel the trader, the guy we all used to call insane, hoarding hundreds if not thousands of stock piles of items. People used to make fun of him for "preparing for the apocalypse". Not so many now. He must hide his stuff underground otherwise it would be impossible for him to have maddening amount of supplies , enough to keep a small city going for a few days!

Decided to buy one of his funny "blade trap" contraptions and with the help of my wrench I have successfully assembled a generator with an engine from all those used up cars scattered around like unclaimed possessions waiting to be ravaged for parts.

I never imagined however that the peaceful fattened cops in my town would turn out to be a nightmare.

"Goerge the Gorge" . Last time I saw him he and his friends were eating some delicious donuts followed by a dozen of inmates. Used to be a sight for sure, but nothing would prepare me for the stultifying hideousness of his erupting and bulging innards .He promptly ... exploded in front of one of my blade traps and turned it into a pile of unrecognizable junk. Hopefully the bars covered part of the explosion and only my right hand was hurt. Was never a good cop, but I guess he was even worse of zombie. Rest in pieces old friend.

I am now setting up a series of forges to prepare some steel I gathered from iron parts the other day. But I am hearing multiple steps again and roars in the distance...

Is it the floor or my broken feet that trembles?

Something big is coming..
Very cool:D awesome story:)

 
I want better quests and uma zombies. instead of a stashed loot, it should be a uma zombie that is lootable after it dies, and we get it's equipment and armor on top of the supplies.

This could add extra shennigans like the uma is in a larger wandering horde instead of a poi. I also want the challenge quests to be replaced by story quests. If we find a note out in the wild, it should warn us of grace but tell us that the super corn is in that house, or that the shamway recipe is in the factory.

 
A longer, more meaningful progression through all the tiers so that we can bring back the focus on survival. Primitive weapons and building should be viable and necessary for longer. Ideally, certain biomes and cities would have MUCH more walking dead in them with much harder enemies that is near impossible to get to during the early days. The loot containers within each area belong to various tiers, where there is a higher probability for more\better loot in the higher tiers - while in the lower tiers you have less chance to find guns, medical and purple loot.
The areas you start in contain weaker zombies that do less hand-damage than the zombies in the higher-tiered areas. At first where you start, primitive weapons like bows and spears are pretty much all you can find and use as weapons are extremely rare. You might get lucky and find a gun in some house, but it's not very common. You can build out of wood and it's viable enough to hold off early gamestage hordes with weaker hand-damage.

As you progress, you start going into more and more dangerous cities that contain a larger amount of stronger undead that have stronger hand damage, you the need to start considering stone as base defense and obtaining better weapons in order to successfully loot the more dangerous area and hold off the more dangerous horde.

Further on as your gamestage gets even higher, you will need to get into even more dangerous cities and areas to get better weapons and schematics so that you can even further upgrade your base and consider concrete. You'll start getting some basic and more common modern weapons such as basic explosives, pistols, shotguns and hunting rifles.

As your gamestage starts to reach the very high levels, you'll need to start working your way into the most dangerous place which is the wasteland. Some parts of this place are radiated and you'll need special equipment to even get in. This is where you'll find some of the strongest zombies in the game in huge numbers. Even getting inside of a POI is a challenge. Crossing through the wasteland is a dangerous task that only the most prepared can do. Here you'll start going into factories and obtaining advanced schematics for turrets, finding automatic weapons, and the most advanced base defense. Your gamestage is high enough at this point to where you better have steel.
In complete agreement.

While POIs are more impressive than ever, in this build every punch is telegraphed. Nothing happens between point A to point B. Nothing bothers your base until the blood moon. You know zombies will be in POIs. The only time you get caught off-guard is if you enter somewhere new and fall for a trap you weren't prepared for. In old builds there would be a mixture of praying a horde walks past without noticing, and fending off a base to lick the wounds in the morning. Raiding a house might have gotten you sandwiched between its dwellers and a passerby horde to challenge your reaction time and resourcefulness.

I don't know other player's opinions on this, but I miss the old gun parts system and wellness system which had you slowly and carefully improving your stats. There was reason to craft high end food items, and individual guns were a product of hard work and care.

I'd like to see more end-game content which the quote above generally mentions. This could include areas that are too dangerous to navigate at any gamestage unless you're prepared. Once you've RNG'd or crafted decent gear there isn't much left to do but relentlessly mash your face off of hordes.

Construction needs to be either cheaper or stronger. It takes far too many resources to do anything, and by the time you get anything done your gamestage is so high that it's tore down. This is one of the problems with the current perk system, by the time you achieve any decent perks you've entered a gamestage where you just exhaust resources as fast as you're now supposedly getting them. I don't think every perk needs 5 levels, unless TFP double the exp output.

Whether it's gamestage or RNJesus, you almost inevitably get better gear before you can ever craft it. Since a quality 1 steel tool will out power a quality 6 iron tool, it doesn't matter if it's easier to find because it will outclass all lower tools. I agree with the person quoted that the early game should be extended. IMO, you should be earning perks before stumbling into high quality gear. On top of this since the addition of sleeper zombies, I've consistently found that POI raiding goes from a casual wack-a-mole of a few zombies to very suddenly becoming a mosh of sprinting zombies. This could be eased up and paced out a bit more, or put into the tier'd system mentioned above.

Mining is slow and doesn't amount to much. Perhaps adding underground content such as caves or more deposits. Instead of pathing to the player, zombies will just dig down until they fall on your head like pigeon crap from the sky. Considering that people play this game for its voxel style, and that underground has to be like 40%? of the entire game area it could use some attention.

This all said, this build has been the most fun I've had since a14. As much as I couldn't get myself to like the perk and mod system overhaul when it was released, they've done something better with it in a18.

 
Last edited by a moderator:
More zeds would be nice, a better balance of glowing zeds and regular zeds. Going into a POI and seeing nothing but waves of bullet sponge glowing zeds gets frustrating. Make melee combat work again, swishing on a zed when you know you have the swing lined up is getting really old. Balance some of the weapons so they are not useless past certain game stages.
I am curious, why do you call them zeds?

 
use height difference to the player as a specific factor to determine whether zombies should go for blocks that sustain the building/tower.

action skills

SMG to automatic weapons, a new weapon more adequate to pistols (desert eagle ? )

LBD

allow us to buy skills with a buy button thats fixed for each perk list, instead of having to click on each separate button. This is specially annoying if get skills with multiple pages of levels and everytime you buy a level the UI goes back to the first page

LBD and action skills

Iron ore

Learn by doing

craft hot water directly from jars + snowballs. Like, for the iron ore u say its an unecessary step so u are removing it, but u then make us take two steps to create the bottle of water which is a supper common action? when it used to work well? W-H-Y?

WHY do u keep taking steps back on things that were good? "oh everyone likes it? I say u don't like it, I have info from ur minds" - MM

---

Had to say that. Now I stop as I'm probably about to get banned.

Ah, and I understand that LBD wouldn't be a small patch inside A18.

 
I could give a more intelligent response to the OP question if I could tell if the game was going in a survival or adventure direction.

I'm good with either, we just seem to be caught between the two.

 
I am curious, why do you call them zeds?
Zed, Zee, Z.. all the same letter.

CFYkOwT.jpg


And for some folks, term of endearment for the undead.

 
A game that focuses on what it should be, an open world survival crafting game with pvp elements on offical servers and not a single player RPG which the devs seem to be leaning towards.

 
While POIs are more impressive than ever, in this build every punch is telegraphed. Nothing happens between point A to point B. Nothing bothers your base until the blood moon. You know zombies will be in POIs. The only time you get caught off-guard is if you enter somewhere new and fall for a trap you weren't prepared for. In old builds there would be a mixture of praying a horde walks past without noticing, and fending off a base to lick the wounds in the morning. Raiding a house might have gotten you sandwiched between its dwellers and a passerby horde to challenge your reaction time and resourcefulness.
You read my mind. Could not have put it better myself. The game is a lesser thing because of these changes that made it completely predictable. I'd add the Perk system to that list too. I *know for a fact* when I will have a Bicycle/Crucible/Workbench/whatever. Very boring.

I don't know other player's opinions on this, but I miss the old gun parts system and wellness system which had you slowly and carefully improving your stats. There was reason to craft high end food items, and individual guns were a product of hard work and care.
Again. I could not agree more. It made your guns personal and give every player a fantastic goal to head for (level 600 of all weapon types).

I'd like to see more end-game content which the quote above generally mentions. This could include areas that are too dangerous to navigate at any gamestage unless you're prepared. Once you've RNG'd or crafted decent gear there isn't much left to do but relentlessly mash your face off of hordes.
Ironically, by removing gun part combining, they actually removed the closest thing to an end-game we've ever had. And I found it a very addicting and satisfying end-game to go for. It took a lot fo work (and looting) to build a level 600 of the rarer guns like the Magnum. Talk about shooting yourself in the foot...

Construction needs to be either cheaper or stronger. It takes far too many resources to do anything, and by the time you get anything done your gamestage is so high that it's tore down.

I actually like this. To us it has altered our approach to the game such that we are simply "getting by" (either in temporary, expendable bases or in expendable converted POIs) while we build our proper "late game" base nearby. It's basically a race against your gamestage to get your main killing base up asap. I love that. It adds tension and demands adaptability.

Whether it's gamestage or RNJesus, you almost inevitably get better gear before you can ever craft it.
I believe the devs have acknowledged this. High tier items dropped far to readily in A18 and looting will be nerfed (if it hasn't already I have not restarted for a while)

 
Most everything I agree with has been said

I firmly believe A16 was the best version

no, I don’t want another one-week ban without any warning for “Doom and Gloom” again, but I’m not saying anything worse here than what’s already been said

Theres been many things changed about the game that aren’t viewed by everyone as positive changes - saying that should be a bannable offense

 
Back
Top