A longer, more meaningful progression through all the tiers so that we can bring back the focus on survival. Primitive weapons and building should be viable and necessary for longer. Ideally, certain biomes and cities would have MUCH more walking dead in them with much harder enemies that is near impossible to get to during the early days. The loot containers within each area belong to various tiers, where there is a higher probability for more\better loot in the higher tiers - while in the lower tiers you have less chance to find guns, medical and purple loot.
The areas you start in contain weaker zombies that do less hand-damage than the zombies in the higher-tiered areas. At first where you start, primitive weapons like bows and spears are pretty much all you can find and use as weapons are extremely rare. You might get lucky and find a gun in some house, but it's not very common. You can build out of wood and it's viable enough to hold off early gamestage hordes with weaker hand-damage.
As you progress, you start going into more and more dangerous cities that contain a larger amount of stronger undead that have stronger hand damage, you the need to start considering stone as base defense and obtaining better weapons in order to successfully loot the more dangerous area and hold off the more dangerous horde.
Further on as your gamestage gets even higher, you will need to get into even more dangerous cities and areas to get better weapons and schematics so that you can even further upgrade your base and consider concrete. You'll start getting some basic and more common modern weapons such as basic explosives, pistols, shotguns and hunting rifles.
As your gamestage starts to reach the very high levels, you'll need to start working your way into the most dangerous place which is the wasteland. Some parts of this place are radiated and you'll need special equipment to even get in. This is where you'll find some of the strongest zombies in the game in huge numbers. Even getting inside of a POI is a challenge. Crossing through the wasteland is a dangerous task that only the most prepared can do. Here you'll start going into factories and obtaining advanced schematics for turrets, finding automatic weapons, and the most advanced base defense. Your gamestage is high enough at this point to where you better have steel.
In complete agreement.
While POIs are more impressive than ever, in this build every punch is telegraphed. Nothing happens between point A to point B. Nothing bothers your base until the blood moon. You know zombies will be in POIs. The only time you get caught off-guard is if you enter somewhere new and fall for a trap you weren't prepared for. In old builds there would be a mixture of praying a horde walks past without noticing, and fending off a base to lick the wounds in the morning. Raiding a house might have gotten you sandwiched between its dwellers and a passerby horde to challenge your reaction time and resourcefulness.
I don't know other player's opinions on this, but I miss the old gun parts system and wellness system which had you slowly and carefully improving your stats. There was reason to craft high end food items, and individual guns were a product of hard work and care.
I'd like to see more end-game content which the quote above generally mentions. This could include areas that are too dangerous to navigate at any gamestage unless you're prepared. Once you've RNG'd or crafted decent gear there isn't much left to do but relentlessly mash your face off of hordes.
Construction needs to be either cheaper or stronger. It takes far too many resources to do anything, and by the time you get anything done your gamestage is so high that it's tore down. This is one of the problems with the current perk system, by the time you achieve any decent perks you've entered a gamestage where you just exhaust resources as fast as you're now supposedly getting them. I don't think every perk needs 5 levels, unless TFP double the exp output.
Whether it's gamestage or RNJesus, you almost inevitably get better gear before you can ever craft it. Since a quality 1 steel tool will out power a quality 6 iron tool, it doesn't matter if it's easier to find because it will outclass all lower tools. I agree with the person quoted that the early game should be extended. IMO, you should be earning perks before stumbling into high quality gear. On top of this since the addition of sleeper zombies, I've consistently found that POI raiding goes from a casual wack-a-mole of a few zombies to very suddenly becoming a mosh of sprinting zombies. This could be eased up and paced out a bit more, or put into the tier'd system mentioned above.
Mining is slow and doesn't amount to much. Perhaps adding underground content such as caves or more deposits. Instead of pathing to the player, zombies will just dig down until they fall on your head like pigeon crap from the sky. Considering that people play this game for its voxel style, and that underground has to be like 40%? of the entire game area it could use some attention.
This all said, this build has been the most fun I've had since a14. As much as I couldn't get myself to like the perk and mod system overhaul when it was released, they've done something better with it in a18.