PC What day length do you consistently play?

Do you ever play with any other setting besides 18 hours of Daylight?

  • Yes

    Votes: 26 25.5%
  • No

    Votes: 76 74.5%

  • Total voters
    102
I play 90 because I enjoy doing a little bit of everything every day. I like to get a quest or two done and collect building resources. I find a POI I have dreamt up interesting plans for and then work on it at night - clear out the rubble, get walls repaired, get things upgraded and modified to how I like them. Eventually I'll paint the entire POI piece by piece with paint from scrapped dyes I get during the day. It gives me a nice sense of progression and also good exp during the night.

But I feel like I'm wasting time if I do building during the day. I also don't like to spend entire days collecting resources to do the building but with 60 minute days it forces you to spend an entire day chopping down trees or searching out cobble/cement or collecting resources to make that stuff yourself.

So the longer days help me spread out all the tasks evenly. It gives me time at night as well to figure out how to spend skill points and get workstations crafted without feeling like I'm wasting time standing there looking at the menus. I think 75-80 minute days would be perfect for me though and 90 isn't ideal. I really hate how the game doesn't have sliders for options like these or doesn't just allow you to enter in your own desired integers. I know they are quite stubborn about allowing this but it's not like the game is actually balanced around the 10/30 minute periods they allow so I don't see the reasoning being it. And why is it 10 minutes backwards and 30 minutes forwards? I have never seen something like that in a game's options. This game has the weirdest settings options.

 
Sounds like a bit extreme.  Do you guys visit the trader?  Its pretty easy to get fire arms from the trader before the day 7 horde.  Hell, the trader still gives a explosives/mollys as quest rewards sometimes which makes the first horde even easier.  Haven't had much time to play lately but default difficulty settings haven't give me much issues in SP at the least.

Edit: Barb wire helps a ton to help slow the zeds down especially if you have a kill funnel set up in your horde base.
We do have a kill funnel, hard to defend against 24 zombies with 2 pistols and one level 2 ak. Especially when they keep spawning new waves. I did go a bit extreme because default settings such the biggest balls ever if you try to play without cheesing. If you cheese you can never die, like it's impossible. If you don't cheese, your just dead. We've tried avoiding kill funnels but in our latest game we have a large square with 4 entrances. Each filled with a row of 3 blade traps and electric fence posts to stun lock them while they die by the blades. That's the way to play now i suppose 😕 and it's so boring

 
I used to play on 90 minute days but now I prefer 60 minutes.

I find night time fairly boring with little to do in recent alphas which is a contributing factor to why I use the shorter days / shorter nights. Especially during the first couple of weeks when there is no reason to risk going out at night and resources aren't coming in fast enough to do anything that productive in base.

I used to like leveling my LBD stuff back in A15/A16 during night and 90 minute days were more appealing. Hopefully we see some more reasons to go out at night or more player progression stuff to do in A20 or beyond.

 
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I started playing on 120 minute days because it was less time pressing. I could take a break any moment without feeling that I'm missing time. We had an MP game of two people so pause wasn't an option. We also liked to venture out far and still have time to come back.

The problem we found was that 7 day blood moon hordes were jumping in difficulty too much. One horde you get no cops, the next horde you get cops and ferals. Difficult to predict the difficultly jump. It's 14 hours of real life time between hordes. Now, there are settings to make horde happen every 3 days, for example, so that might help. But then that's no different that 60 minutes, you just get longer nights.

In my SP games in the latest alphas I switched to 60 minutes, because I can set a pause if I need. I also get more frequent 7 day hordes so I get that feedback faster whether I should upgrade something. Latest alphas hordes have been tougher to deal with. I also feel like 60 minutes gives be better variety of gameplay. At 120 days can drag, I often found myself returning to my base in the middle of the day because I was tired of looting and just wanted to do some mining.

I haven't played a19 yet, but I will probably play at 60 minutes when I do.

 
Coming from my experience it's all about the immersion. I can take the time to breathe and remind myself that not every moment is a constant scramble for survival. On 90 minute days I have plenty of time to slow down and smell the roses. Chop down a tree and watch it majestically plummet to the earth. Take a nice stroll through the woods instead of dashing everywhere, although this detail depends on my mood at the time and what I want out of my 7D2D experience. During mid-game I can wake up every morning to brew myself up a coffee, cook myself some breakfast and enjoy it at my dining table before heading out for the day to either mine ores (cannot stand Screamers at nighttime) or for a day of looting. Nighttime is mediocre work time; I'm down in the mines gathering stone from sunset to sunrise.

The only "downsides" imo for this choice of daylength is the occasional "dead time". I spend my day looting a Cathedral, two houses, a firestation, and following all of that I mine a stack of iron... and it's not even four in the afternoon.

 
Coming from my experience it's all about the immersion. I can take the time to breathe and remind myself that not every moment is a constant scramble for survival. On 90 minute days I have plenty of time to slow down and smell the roses.
I have gone to 60 minute days (before I was doing 90-120) and I know what you mean.  I do one mission and by the time I complete it, I feel like I am rushed to get back to the trader before nightfall.  Since  I have increased the difficulty, I am thinking of going back to longer days, just so I don’t feel rushed.

 
Honestly? once your used to the running zombies, day or night really stops mattering its a bit more dangerious at night, but easly doable even without guns. In vanilla I usually play 60 min days as its the default and it feels like more than enough time to get things done. It depends on the player though, I am not a big builder myself, so I spend most of my time looting. Someone who likes to build big might need a longer day, due to the increased resources they require.

 
Usually I play 60 minutes but lately I play on 120 minutes. 
With 120 minutes there is less rush with things,can get more things done during the daylight, makes the gameplay a bit more relaxing.

 
I used to play 120 minute days exclusively, but for months now I've switched to 60 minutes.  I sincerely hate that food/water consumption does not scale with day length.  There is no reason I should need twice as much food because days are 120 minutes instead of 60 minutes.  Makes no sense.

 
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