beHypE
New member
You make a very good point regarding the linear progression. My group has played 90 minutes days for as long as I can remember, because it gives us more time to just enjoy the game instead of always being in a rush to be ready for horde night. But with the new progression, indeed, 90 min days are boring. The primitive age lasts way too long for our taste, even with a 150% experience multiplier, and the time you have to loot is just huge with 90 min days, so loot redundancy early game is really a big bummer.What about difficulty? Does anyone who sets the days to 90 or 120 minutes ever feel like they are giving themselves too much time to prepare for horde night and making the game too easy? With so much time to act and days alive moving so slow and yet being an important part of the difficulty curve isn’t it just boring so easily staying ahead of the difficulty curve and to feel so much less pressure to prepare for blood moon?
Now that loot is tied to gamestage does anyone feel like 90 minute and 120 minute days keep you primitive longer than you can stand? I wonder if that is a contributing factor to some of the distaste for the new progression. At 50 minute days I am moving through the primitive stage more quickly in real time than those who choose longer days.
Honestly, I hope some day in the future the "loot progression checkpoints" (GS 11, GS 51, GS 91) will have their own option in the menu. We'd probably enjoy the game much more with something like GS 11 / GS 36 / GS 61. Then again the whole zombie spawning depending on GS would be out of balance aswell so I don't know if it is that simple, it would probably have to be "Speed multiplier" option that modifies a bunch of parameters at once to keep it balanced regardless of speed.
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