PC What day length do you consistently play?

Do you ever play with any other setting besides 18 hours of Daylight?

  • Yes

    Votes: 26 25.5%
  • No

    Votes: 76 74.5%

  • Total voters
    102
What about difficulty?  Does anyone who sets the days to 90 or 120 minutes ever feel like they are giving themselves too much time to prepare for horde night and making the game too easy?  With so much time to act and days alive moving so slow and yet being an important part of the difficulty curve isn’t it just boring so easily staying ahead of the difficulty curve and to feel so much less pressure to prepare for blood moon?
 

Now that loot is tied to gamestage does anyone feel like 90 minute and 120 minute days keep you primitive longer than you can stand?  I wonder if that is a contributing factor to some of the distaste for the new progression. At 50 minute days I am moving through the primitive stage more quickly in real time than those who choose longer days. 
You make a very good point regarding the linear progression. My group has played 90 minutes days for as long as I can remember, because it gives us more time to just enjoy the game instead of always being in a rush to be ready for horde night. But with the new progression, indeed, 90 min days are boring. The primitive age lasts way too long for our taste, even with a 150% experience multiplier, and the time you have to loot is just huge with 90 min days, so loot redundancy early game is really a big bummer.

Honestly, I hope some day in the future the "loot progression checkpoints" (GS 11, GS 51, GS 91) will have their own option in the menu. We'd probably enjoy the game much more with something like GS 11 / GS 36 / GS 61. Then again the whole zombie spawning depending on GS would be out of balance aswell so I don't know if it is that simple, it would probably have to be "Speed multiplier" option that modifies a bunch of parameters at once to keep it balanced regardless of speed.

 
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120 minutes - So many players equals time going by too fast. It gives people time to explore the map, go on quests, build/rebuild on their base. We have plenty of zombies in-world to keep people who are "bored" of long days. They can always wander to the burnt or wasteland areas and rack up kills as we have an endless stream of zombies in those biomes.

 
In a way, the first few bloodmoons suffer the same issues as the loot. I think what it might be was the removal of the trickle of zombies at the end.

Let's say you have 2 games, default settings, but one has 2 hour days and the other has 30 minute days.

A long time ago, this would mean the 30 minute day player had to rush to get things done before day 7, which was awesome. The 2hr day player had it easier. Even though gamestage affects the BM in both cases, those trickled in zombies was a constant.
These days, if you play 30 minute days, you are likely to have a lessened BM and once it's over, it's over. On 2 hour days, you can benefit yourself by avoiding zombies and reducing your xp intake on purpose, so that you have even more time to prepare yourself before harder hordes come.
 
In other words, what you choose these days for day length does not matter as much as it used to.

 
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What about difficulty?  Does anyone who sets the days to 90 or 120 minutes ever feel like they are giving themselves too much time to prepare for horde night and making the game too easy?  With so much time to act and days alive moving so slow and yet being an important part of the difficulty curve isn’t it just boring so easily staying ahead of the difficulty curve and to feel so much less pressure to prepare for blood moon?
 

Now that loot is tied to gamestage does anyone feel like 90 minute and 120 minute days keep you primitive longer than you can stand?  I wonder if that is a contributing factor to some of the distaste for the new progression. At 50 minute days I am moving through the primitive stage more quickly in real time than those who choose longer days. 
Playing on 90 or 120 minute days means the day 7 horde is like equivalent to a day 10 1/2 or day 14 horde regarding gamestage if you had been playing 60 minute days. It also lasts quite a bit longer due to the increased duration of the horde night. So I feel like hordes are quite a bit harder than with shorter days and the extra prep time just keeps you even. My day 7 horde night had me cleaning up the last of it after 4 am and I burned through a lot of ammo even with spending a lot of time using melee. 

I like the primitive loot stage, and generally don't worry as much about weapons and tools during early game. The things I want and need to loot during the first week I am able to loot. I want seeds, books, schematics, workstation recipes and things like that. I prize rotten flesh and eggs. Better stone tools are awesome.

By day 7, I had a 50 plot farm so done making farm plots now and rotten flesh is now hobo stew ingredients. I had one of each workstation except 3 forges and campfires. My tools and melee weapon have ergomatic grip mods and burning shaft mods, as well as various other random mods to fill all their slots (q6 stone ax and shovel, q3 impact driver from trader, crafted q4 baseball bat). I prefer burning shaft mod on mining tools instead of a helmet light. The ergomatic grip and burning shaft schematics were amazing finds, and of course even though i have no crucible harvesting/buying enough steel for mods is easy. I have a bicycle for travel, but will upgrade to motorized during week 2. My base is a mix of reinforced concrete, stage 1 concrete, and upgraded cobblestone, almost all of the concrete and cobblestone harvested from pois.

My settings work well for me, as does a19 in general.

 
Usually on warrior difficulty and 60 min days; mostly because it's the default and after the first few days, day or night makes little difference. Sure, runners are mildly more annoying to deal with, but... just mildly. Other spawns of the night, well, I'm perfectly willing to cheese Dire Wolves and the like and the ferals aren't really a challenge usually.

I'll usually up the horde frequency to every 3rd or 4th day now, keeps one entertained as there's only so much looting chores one can endure ...

10 min horde every night sounds fun though, might have to try that. :)

 
I started playing in late 2014 but really didn't devote a lot of the time to the game until 16.4. At that time I was almost exclusively playing 120 minute days with 18 hours of daylight. The friend I play with most of the time and I liked the slow pace, it allowed us to learn more about the game and the lengthy nights let us experiment more with the crafting system, etc. The Blood Moon Hordes always did significant damage to our base as it was more of a  basic "brute resistance" type base that just ate the damage of even large hordes but then required extensive repairs. Had we not been playing on 120 minute days with a Blood Moon every 7th day, there is no way we'd have been able to keep the base up, progress in the game, and explore the world. However in our current Alpha 19 session we've completely flipped that on its head due to some time/life constraints and a desire for a more fast-paced experience that doles out chaos in short but frequent bursts. We now run with 30 minute days, 16 hours of daylight (mostly just because 6am just feels like a more "classic" safe time than 4am to us), Blood Moons every 3 days, Insane difficulty, feral + Blood Moon zombies on Nightmare speed, and air drops changed to every 7 days (no markers). It's an entirely different game and while I can definitely appreciate why people like the longer days, I think now that I've switched over to quicker days and more frequent Blood Moons it will be hard to go back the other direction. In fact we've already sort of been eyeing 20 minute days. 😅

 
What about difficulty?  Does anyone who sets the days to 90 or 120 minutes ever feel like they are giving themselves too much time to prepare for horde night and making the game too easy?  With so much time to act and days alive moving so slow and yet being an important part of the difficulty curve isn’t it just boring so easily staying ahead of the difficulty curve and to feel so much less pressure to prepare for blood moon?
 

Now that loot is tied to gamestage does anyone feel like 90 minute and 120 minute days keep you primitive longer than you can stand?  I wonder if that is a contributing factor to some of the distaste for the new progression. At 50 minute days I am moving through the primitive stage more quickly in real time than those who choose longer days. 
I play 60 minute for SP as any longer then that I feel gives me too much time to prepare for the 7 day horde nights.  It is also one of the causes for horde nights to end too early...at least the early game.

 
I do not like fast day/night cycles they just feel wrong to me. I play 120 min days with 16 hours of daylight. I also change many other things to slow down item progression and food stock piling.

I generate worlds without traders using Nitrogen. I also remove treasure maps from loot drops, turn off air drops and turn off loot respawn. I change the probability of food and drink drops on all loot tables to .01

 
I play 120 min days with default day hours.  I also play with 75% loot, warrior difficulty, no air drops.  I am at day 15 on my current playthrough and not drowning in loot so it seems to work fine.

 
For the last few alpha's I've only been playing MP with a small group of friends.

We often just end up on 50min Days and either 16/18 Hour days, with few other changes to Zombie speeds and amounts.

I don't know the reasoning for the others, but I like 50min days for both in-game pacing and real world pacing (ie. 6 Hours = 1 week in one game session). So usually we end either just before a Bloodmoon or just after it, depending on how we feeling about doing it. I don't know if I could even do 90min or 120min days, since the progression would feel so slow.

 
I personally play on 90 minute days, air drops every day, mark air drops, loot 200%, xp 150%, zombies ALWAYS walk, and Nomad difficulty.

The game progress TOO fast on 60 minute days for me. I personally don't see how any beginning player or experienced player can "easily" make it through the first 7 days with the new "stone age". Hell, wood spikes got that major nerf. Back in 16.4, wooden spikes were all you need. In the newer versions, iron spikes are the new wooden spikes. 60 minute days do not provide enough time to get even a reasonable amount of time to build a horde base, loot, craft, and quest in nearly any adequate time. Me and a few friends ALWAYS play with zombies set to walk or we all get slaughtered 4-6 times on the day 7 horde. Its extremely unmanageable especially since the entire loot system got changed but not the enemies.

With game stage capping all the loot, its impossible to kill a direwolf with the resources given unless you cheese the AI and build a wooden pillar and have 80 stone arrows crafted to deal with them while repairing the bottom parts of your wooden pillar. The game has turned from defending your base to cheesing all the enemies or you'll die. If you feel the need to dispute that, tell me YOUR strategy for it.

There truly isn't enough time in the game to provide an adequate amount of resources to deal with the horde unless you like repairing arrow slits all night with over 800 stone arrows. As thats become our newest strategy to "complete" the first 7 days. I don't get how its even possible to fend off 24 zombies on screen at once while they all sprint at you. I play with 2 other friends and default settings are nearly impossible ESPECIALLY with more people. Default settings suck the biggest balls in this game, 60 minute days make it so much more difficult to play, and thats with zombies always set to walk, too much to do with little way of doing it since loot is diverse.

Note: this is not a "oh no i hate the new system" rant, its a very in depth explanation of our experiences with the last 3 "experimental" updates including the newest stable. Its been extremely consistent  and default settings make it way too difficult unless you cheese the system which should be avoided at all costs as thats just cheap and cheating, survival or not.

Edit: The game is really fun, default settings/60 minute days make it too difficult to progress, its challenging and offers very little time especially to defend against 24 zombies on horde nights when they're all sprinting (8 per person, we have 3 people, so 24 zombies at ONCE). Its definitely a fun challenge to hold the line from the undead, but it will always. ALWAYS result in at least 4 deaths. We've tried a lot of strategies and our best one was to set zombies to walk. Dying is a natural part of games, hence the name 7 days to die. Its really turned into 7 days to grind. A16 hordes were always fun, I like the new changes we can see in the future like Gamestage POIs and enemies to be refined further, as of now. The enemies are too difficult on default even with a group as we don't want to "just use spears" like 90% of the player base. Its supposed to be fun and entertaining, not playing in a hardcore "do the same thing repeatedly to always win" thats what dark souls is for. More changes need to come about before default days can even think about coming back.

 
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I personally play on 90 minute days, air drops every day, mark air drops, loot 200%, xp 150%, zombies ALWAYS walk, and Nomad difficulty.

The game progress TOO fast on 60 minute days for me. I personally don't see how any beginning player or experienced player can "easily" make it through the first 7 days with the new "stone age". Hell, wood spikes got that major nerf. Back in 16.4, wooden spikes were all you need. In the newer versions, iron spikes are the new wooden spikes. 60 minute days do not provide enough time to get even a reasonable amount of time to build a horde base, loot, craft, and quest in nearly any adequate time. Me and a few friends ALWAYS play with zombies set to walk or we all get slaughtered 4-6 times on the day 7 horde. Its extremely unmanageable especially since the entire loot system got changed but not the enemies.

With game stage capping all the loot, its impossible to kill a direwolf with the resources given unless you cheese the AI and build a wooden pillar and have 80 stone arrows crafted to deal with them while repairing the bottom parts of your wooden pillar. The game has turned from defending your base to cheesing all the enemies or you'll die. If you feel the need to dispute that, tell me YOUR strategy for it.

There truly isn't enough time in the game to provide an adequate amount of resources to deal with the horde unless you like repairing arrow slits all night with over 800 stone arrows. As thats become our newest strategy to "complete" the first 7 days. I don't get how its even possible to fend off 24 zombies on screen at once while they all sprint at you. I play with 2 other friends and default settings are nearly impossible ESPECIALLY with more people. Default settings suck the biggest balls in this game, 60 minute days make it so much more difficult to play, and thats with zombies always set to walk, too much to do with little way of doing it since loot is diverse.

Note: this is not a "oh no i hate the new system" rant, its a very in depth explanation of our experiences with the last 3 "experimental" updates including the newest stable. Its been extremely consistent  and default settings make it way too difficult unless you cheese the system which should be avoided at all costs as thats just cheap and cheating, survival or not.

Edit: The game is really fun, default settings/60 minute days make it too difficult to progress, its challenging and offers very little time especially to defend against 24 zombies on horde nights when they're all sprinting (8 per person, we have 3 people, so 24 zombies at ONCE). Its definitely a fun challenge to hold the line from the undead, but it will always. ALWAYS result in at least 4 deaths. We've tried a lot of strategies and our best one was to set zombies to walk. Dying is a natural part of games, hence the name 7 days to die. Its really turned into 7 days to grind. A16 hordes were always fun, I like the new changes we can see in the future like Gamestage POIs and enemies to be refined further, as of now. The enemies are too difficult on default even with a group as we don't want to "just use spears" like 90% of the player base. Its supposed to be fun and entertaining, not playing in a hardcore "do the same thing repeatedly to always win" thats what dark souls is for. More changes need to come about before default days can even think about coming back.
Sounds like a bit extreme.  Do you guys visit the trader?  Its pretty easy to get fire arms from the trader before the day 7 horde.  Hell, the trader still gives a explosives/mollys as quest rewards sometimes which makes the first horde even easier.  Haven't had much time to play lately but default difficulty settings haven't give me much issues in SP at the least.

Edit: Barb wire helps a ton to help slow the zeds down especially if you have a kill funnel set up in your horde base.

 
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I kinda wish we could add more questions to these pools, it would be nice if you could have all data you search in one pool instead of 6.

 
I kinda wish we could add more questions to these pools, it would be nice if you could have all data you search in one pool instead of 6.
I think small polls are better than these huge surveys that nobody really wants to answer because it just takes too long and is very boring.
 

 
@Roland Actually i don´t care if they stay. I could just already see the argument from TFP that too many options are bad. (Wich is never true.)

But why is there no 70, 80, 100 and 110? Those would be way more popular than 10,20 and 30. I would bet a lot of money on that. 70 is the perfect MP, i can´t pause and want to play default lenght, but need to go to the toilet daylenght.

 
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I like 90 minute days. I always feel too hurried with 60 minutes, like I have to plan each day before it starts or else waste too much time in travel. 90 minutes feels more relaxed

with the new option I set it to a horde night every 5 days. It's not exactly the same length as 60/7 but it's close, and bonus horde night is always a multiple of 5 which makes my brain happy

 
Too many options are bad.
Not sure if you're kidding or not.... but I've heard Joel and developers of other applications claim that too many options is bad because it means the developer couldn't come up with the correct settings on their own.   This feels like a developer mindset to me..... I don't think any user has ever thought, "there are too many options, this developer sucks"

 
Seriously... people don't know about overchoice (I know it as choice paralysis)? Yes, too many options is an actual studied thing.

In addition to the psycho phenomenon, every additional option/feature adds to development time, QA time & complexity, and generally just makes the game feel bloated and unfocused.

 
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