Frotus
New member
I guess in 7DaystoDie land it means that, but I was taking it as a literal statement outside of just this game. Playing with a MOD since like 1993 meant running an executable that alters the game flow/logic rather than using a level editor to create a new level which wasn't considered a MOD, just a custom level/map.No it doesn't
It is.
Hint: Before loading your new or saved game hit F1 and watch the console messages, that will tell you if the game is considered modded.
If they store a CRC value statically in code or another XML file, check the CRC of the RWG XML file on load against the expected CRC (or more archaic, store all the values from the XML in a table and compare them on load) then they would be able to say on game start, "Yes this is modified"
Otherwise, how do they know I changes some values in the RGW xml and start "Modded" at game start? Time stamp on the file? Leveraging Steam file integrity to pass back a state to the game weather the files have been modified or not?
I'll try the F1 console to see if it says Modded based on only RGW XML file updates.