PC What are you playing right now?

What are you playing right now?

  • Alpha 17 Vanilla

    Votes: 0 0.0%
  • Alpha 17 Modded

    Votes: 0 0.0%
  • Alpha 16 Vanilla

    Votes: 0 0.0%
  • Alpha 16 Modded

    Votes: 0 0.0%

  • Total voters
    0
I voted as best I could, A17 modded...

I play on a heavily modded A17 public server, and a vanilla A17 server. I also play a solo game and a game I share with a buddy when he wants to play. Both of those are lightly modded A17 (mostly UI HUD and a few minor tweaks).

 
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I just player A17 on some days ago. Did not use mods, apart from removing the fog from the burned forest/wasteland biomes, and increasing this (paternalistically enforced) low FOV.

 
I just player A17 on some days ago. Did not use mods, apart from removing the fog from the burned forest/wasteland biomes, and increasing this (paternalistically enforced) low FOV.
So after modding it, you voted ... No mods or mods?

 
So you MODified the random gen...

Yes, I edited some values in the random gen XML. Playing with a mod has a different meaning though, technically.

Otherwise, editing the server.xml would be considered "playing with a mod".

 
Yes, I edited some values in the random gen XML. Playing with a mod has a different meaning though, technically.
No it doesn't

Otherwise, editing the server.xml would be considered "playing with a mod".
It is.

Hint: Before loading your new or saved game hit F1 and watch the console messages, that will tell you if the game is considered modded.

 
So after modding it, you voted ... No mods or mods?
I would not call changing some graphical parameters a mod.

If thats a mod, nearly every PC game is modded, by the user changing the graphics options..

 
It doesn’t really matter for the purposes of the poll. It really just comes down to whether you are playing A17 in any form vs A16 in any form.

But I’ve learned that people get hung up on binary choices so I offered some differentiation so that someone who is playing A17 but not vanilla and doesn’t want the developers to think everyone is happily playing A17 vanilla could still cast a vote and feel like it fit.

So if all you changed was the map or some graphics options or changed the look of the HUD or are using a custom FOV you can vote for either vanilla or modded as your conscience dictates. :)

But....if you’ve been adding the minimap complete with zombie radar blips and smell and sound marks back to the main screen every update since Alpha 7, send me a pm and I’ll let you vote twice for modded because, daaaaamn.

 
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Currently re-playing Alpha 11.6 with a half dozen friends. Trip down memory lane when the game was fun.

 
Moin.

I was really excited about the zombies in the first experimental version of the Alpha 17. And even if officially nothing has been changed, something has changed, because the zombies of the stable version of Alpha 17 are largely as dumb as in the Alpha 16.

Example: I am standing in a POI at the end of a corridor. 1 block raised on a wall. The zombies just have to go down the hallway and jump up a block to reach me. Instead, they walk 2 yards into the hallway, break through the wall to the right, walk something that feels like half an hour, outside around and then try to attack from behind, where they have to jump 6 blocks high, which they can not do.

AI is something different. As the AI is now, it is an insult to anyone who plays at higher levels of difficulty because he wants to be challenged.

What I would like to have are zombies whose AI is different in sophistication, depending on the level of difficulty. I play "Survivalist" and "Insane" and I want to have zombies that are not as stupid as someone who plays "Scavenger".

Someone at TFP should try out all sorts of ruses a player can think of, check out all sorts of base architectures, watch streams and LetsPlays, how the players outsmart the zombies, and than build an AI that, at least on the Survivalist and Insane levels, Adapt so that the zombies can not be outwitted by all this ruses.

No matter how. Better pathfinding, stronger opponents or just mass. On Insane, I expect the Bloodmoon Horde to reduce my base to rubble. I want to be forced to think of new defenses, to use more and more materials, and not to build a base for day 14, which I can still use on day 42, because almost nothing is broken.

I play Insane because I want to be challenged. Since I want to have an opponent who can not be easily outwitted with a ramp, a hatch or a handful of spikes. Above all, I want to have blood moon nights that deserve this name. Yesterday I played the 5th Bloodmoon on "Insane", Day 35. And like in the 4 blood moons before, I was able to leave my base at 01:30 and farm resources all around, because nobody came anymore.

This is not "Insane", that's an insult. And the really bad thing is that unlike Vanilla, it works in the current, experimental Darkness Falls Mod. There you are called the whole night and then still have plenty of opponents left. Why does this work better in an experimental mod than in a stable vanilla?

Well, the zombies are just as stupid. But at least the Horde works for that.

With Alpha 17 at the moment, I have to say quite honestly that I can not wait to see stable versions of a Darkness Falls or Ravenhearst Mod that at least challenge me with hard-to-master classes, much slower leveling and really 6 hour bloodmoon. The Alpha 17 Vanilla just can not do that right now.

And to be honest, a construction of alpha 17, where the blood moon horde is over after 2 hours, call a stable version, is an impudence.

 
i already voted, before there was options (or was it another poll?). i guess, my vote should go in modded. i give me twice skillpoints for starter quest and i raised world height, so average map is not on 44... 50 meters but 70...80 meters.

 
Awesome. Treat yourself to a stack of crutches on me... ;)
Yeah we used to have a custom item called a miracle splint back then and I added it again. It would insta-heal those broken legs. Nothing like walking over your bedroll and hearing your legs snap. Its still a great alpha. :)

 
I'm playing modded A17, tinkering with it as I go. Added a few recipes, removed a few gates, increased a few stack sizes etc etc.

 
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