And despite the odd “devs who let mods fix their game for them are horrible and lazy” comment I think most are grateful for the moddability of the game and rightfully see it as a positive thing.
I have read SOME saying that and I agree fully with you.
But there is Minecraft moddability and then there is Skyrim moddability.
One has a solid basegame, giving you all the basics for great mods.
The other is without the unofficial patch barely playable (and I absolutely adore Skyrim!) and doesn't even bother fixing KNOWN bugs because they know modders will fix them.
Or if you don't want to compare it to a pure sandbox:
Mount&Blade Warbands is a complete game and mods ADD to that. They don't fix the basegame.
A16 mods added war of the walkers and other mods that gave you stuff to do. They didn't change whole systems (some yes, but not mostly like what is currently happening in A17)
And saying "A17 is fine because you can mod it if you dislike" when players(on the forums at least... even though I think it goes for non forumplayers too, even if its not as obvious for them) dislike most (core)changes.
Again: *insert bad game here* is an awesome game, because you can download mods for it to fix it.
Is not a statement I would consider true.
"Unreal Engine 4 is a good game, because you can mod it to whatever game oyu want it to be"
Please say that you get me.
Yes moddability is nice and awesome and one of the reasons why skyrim is still one of the most played games on steam.
But relying on mods to fix their broken basegame IS a valid criticism.