PC What are you playing right now?

What are you playing right now?

  • Alpha 17 Vanilla

    Votes: 0 0.0%
  • Alpha 17 Modded

    Votes: 0 0.0%
  • Alpha 16 Vanilla

    Votes: 0 0.0%
  • Alpha 16 Modded

    Votes: 0 0.0%

  • Total voters
    0
I slightly modded RWG not sure how much good it really did me though. I also increased the amount of skill points you get by leveling to 3 since I play solo. I did not fool with the level gates because while I do not like them I feel that they make the game more interesting.

 
They clearly disliked the ui and status bar weirdness...
hmmm, then ....

I did not fool with the level gates because while I do not like them I feel that they make the game more interesting.
Until now i never really cared about the levelgates. Sure on a few occasions i was not high enough for something, but except the AK and Auger i was allways short before i could make them when i needed them (and had the materials)

 
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I'm playing "Find the Minibike" because mine apparently disappeared after running to an airdrop and back.
they still haven't fixed the disappearing minibikes glitch? : ( losing hope that they can ever fix that

 
and I've been getting into Rust recently due to friends wanting to try, the npc enemies arent that great but the gun play and melee stuff there feels amazing

 
A17 modded for sure. I did the same thing Roland did and it makes the game much better. With experience evenly distributed between killing, gathering and building, the game feels.....satisfying? I don't know how to describe it but when the experience gain is evenly distributed among actions, it makes following a skill tree more rewarding. For example, I put tons of pts into miner 69er, mother lode and strength - when I go out and gather, I am lvling up at a decent rate and do not feel forced to kill zombies just to level up. As much as I love zombie slaying, the gathering and building aspect of the game is just as fun. Oh and I have to say that modding in efficiency with quality makes the game exciting again. Nothing like finding a level 4 iron pick and knowing that you will gather much needed resources for your base quicker and that your getting more per resource node as well.

 
Why doesn't this count as modded?
...You're playing a mod...
Because it doesn't change any of the gameplay or mechanics.

I took the spirit of the poll question to be "are you content with the A17 game mechanics or do you dislike them enough to play A16 or mod some of the A17 mechanics out instead". In that spirit, a simple UI mod is clearly far closer to playing vanilla A17 than it is to any of the other options and it doesn't show dissatisfaction with the A17 game mechanics (because you can guarantee that some clown is going to grab the results of this poll and say "Look! x% of the people mod out A17 mechanics - it's clearly a failure" as they have with every other meaningless statistic that can be tortured into supporting their view).

That's not to say that I think A17 is 100% perfect, but there's nothing in it that I feel is bad enough to need modding out (or bad enough for me to refuse to play it and continue playing an older version).

Besides, even if there wasn't all the shouting about A17, I make a large distinction between UI mods and mods that change the game mechanics. The former are simply "quality of life" things, whereas in my opinion (and I am aware that this is a minority opinion) the latter are cheating.

 
The poll questions are simply asking what you’re playing. To be honest, my only purpose was to see how many have moved on to A17 or are still playing A16 since in several threads there is speculation that a large percentage of the player numbers could be people playing A16.

So I don’t care if it is modded A17 or vanilla A17. The devs made this game to be modded. They are perfectly fine with people changing vanilla if they are dissatisfied with it. And despite the odd “devs who let mods fix their game for them are horrible and lazy” comment I think most are grateful for the moddability of the game and rightfully see it as a positive thing.

 
And despite the odd “devs who let mods fix their game for them are horrible and lazy” comment I think most are grateful for the moddability of the game and rightfully see it as a positive thing.
I have read SOME saying that and I agree fully with you.

But there is Minecraft moddability and then there is Skyrim moddability.

One has a solid basegame, giving you all the basics for great mods.

The other is without the unofficial patch barely playable (and I absolutely adore Skyrim!) and doesn't even bother fixing KNOWN bugs because they know modders will fix them.

Or if you don't want to compare it to a pure sandbox:

Mount&Blade Warbands is a complete game and mods ADD to that. They don't fix the basegame.

A16 mods added war of the walkers and other mods that gave you stuff to do. They didn't change whole systems (some yes, but not mostly like what is currently happening in A17)

And saying "A17 is fine because you can mod it if you dislike" when players(on the forums at least... even though I think it goes for non forumplayers too, even if its not as obvious for them) dislike most (core)changes.

Again: *insert bad game here* is an awesome game, because you can download mods for it to fix it.

Is not a statement I would consider true.

"Unreal Engine 4 is a good game, because you can mod it to whatever game oyu want it to be"

Please say that you get me.

Yes moddability is nice and awesome and one of the reasons why skyrim is still one of the most played games on steam.

But relying on mods to fix their broken basegame IS a valid criticism.

 
Since I am home until end of january I have quite some time and the list of games I play is long.

- CS-Go

- Scum

- Destiny 2

- Northgard

- Stardew Valley

I wanted to continue to play on my 7dtd 16.4 singleplayer world in which I am on day 539 now, but then realized this would count in steam charts as I would actually play and like A17. And I don´t want to give that false impression to TFP.

 
I’m playing Alpha 17 modded because I was curious about equalizing the xp gain from all sources and I couldn’t wait any longer for Gazz. I reduced all normal zombies to 10 xp and strong zombies to 30xp. All Ferals to 100 xp and all regens to 200 xp. Then I lowered the xp required to level up to 1200.
So far it has felt great and any feeling of needing to kill zombies to level up has evaporated. It would take a lot more fine tuning to get it perfect but as a simple test it has shown me that all I really need to be perfectly happy with this build is to make all pathways to leveling up equally viable.
But doesn't that make any other way then bashing a rock inferior method to level up?

And A17 vanila here.

 
Playing a17 slightly modded (simple ui and skill points with mags), the division, civilization and destiny 2

 
It may be early yet, but it's interesting that almost 1/4 of people who regularly peruse the forums are still playing a variation of A16 -- I would have guessed in the 1/10 to 1/8 range. I'm most surprised by the Modded vs Un-modded selection choices for each alpha, because it is an inversion of what I would have expected (which would be more people playing vanilla A17 and modded A16 relative to modded A17 and vanilla A16).

 
Hey Vic. Thanks for giving your viewpoint. In my opinion after a game is finished (or abandoned) and the developers have said they’re done working on it— that is the only time it is valid to criticize them if there are still bugs that modders are fixing for them.

Even then care should be given to correctly identify something as an actual bug and not simply a difference of preferences. The word “fix” is often applied too broadly in my opinion.

 
But doesn't that make any other way then bashing a rock inferior method to level up?
And A17 vanila here.
I guess that depends on your motivation for playing the game. Those whose primary motivation is to level up as quickly as possible will switch to hitting boulders all day and then complain about how tedious the game is now that they’re “forced” to mine boulders.

As I said, I would need to play around with it more which I have no interest in doing since numbers will be changing anyway erasing what I do but I highly doubt they will be able to create a perfect situation where one activity doesn’t end up being perceived as dominant and so that is where all the min/max players gravitate to and then start criticizing the tediousness of being locked into that one thing.

For me, the change was great because it deemphasized zombie killing and made exclusively building and mining a viable way to level up and I did not search out the new xp gain source leader.

 
That's why there needs to be multiple avenues... If people choose to break rocks and then complain about it, fuggem. As long as you have other options, viable options, to level up then people should have no reason to complain. And if they do, they're obviously never going to be happy with anything and any and all comments from them should be dismissed. :-)

 
Hey Vic. Thanks for giving your viewpoint. In my opinion after a game is finished (or abandoned) and the developers have said they’re done working on it— that is the only time it is valid to criticize them if there are still bugs that modders are fixing for them.
Even then care should be given to correctly identify something as an actual bug and not simply a difference of preferences. The word “fix” is often applied too broadly in my opinion.
^^ This

 
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