We are still playing with level Gates removed, and a tiered point system to buy higher perks. We also increased the zombie spawns by 10x in biomes, which you would think would allow us to farm zombies, however we are spending far too much time running away.
We also require nails in frames, nuts and bolts for scrap, and additional materials needed for all blocks, so base building is not really yet an option.
So far we have gone through two big poi's that have been utterly destroyed on the two horde nights.
The torches are throwable and only last about a minute, however you can pick up and place POI lights.
Because random gen kind of blows right now, there are not a lot of houses, just large commercial buildings in the towns.
We did edit the mixer and added a few custom poi's for better random biome distribution
Wave 4 zombie spawns in the blood moons were added back in; this is the a17 version of my blood Moon trickle mod.
The net result is a hellaciously insane scary start, where you are too busy running from the 40 zombies per person in your immediate area to even get your stone axe started. However, we are now on day 18 or so and are finding that the zombies in biomes are now farmable, so I will probably increase their speed at higher game stages.
Each of our players has a specialty, and it works great as a team. Although I do find my melee specialization useless in hordes, so will probably find a way to make that more useful.
I am currently level 65 with a 158 game stage, have 8 strength, 1 death, and have killed 449 zombies.
We only have one person doing the intelligence tree, and it works out well. Doombringer101 is are Eugene with an Int of 10.
Stompy has the lead with 603 kills.
We have welcomed one new member to our group. Exxodous.
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I will be looking into adding dusts 4k high quality texture and lighting pack, as if not only looks beautiful, but has been reported to perform better than vanilla.