PC What are you LEAST looking forward to.

Well, easily half of the "bug reports" are actually support questions. Of the actual bug reports, I'd guesstimate about 20% actually provide useful information.

I know that between this forum, the Steam forum, re-writing my mods, and getting my servers set up, I'm going to be really busy when experimental drops.

 
Instead of them being a surprise occurrence that you run into occasionally, I fear the majority of all POIs will be dungeons. This will make looting very tedious and make the dungeons themselves uninteresting much faster.

A bottom line for just about anything I "LEAST" look forward to is TFPs overuse of things. If virtually every POI is just a mini-game of sleepers and dungeons, i'm not going to be having a good time on vanilla. I already find sleepers themselves way overused in comparison to actual walkers and the amount of sleepers per some of the POIs immersion breaking. (6 zombies routinely in many of the 2 bed house for example)

 
Moderating the experimental bug report threads.
You have both my sympathies, and my gratitude. Your patience seems to exist in immense volume (which is probably a very good attribute for a teacher, as well as a moderator).

 
Instead of them being a surprise occurrence that you run into occasionally, I fear the majority of all POIs will be dungeons. This will make looting very tedious and make the dungeons themselves uninteresting much faster.
Yeah, this, and the suspicion that base defence/rebuild will become the major objective of almost every 7 days activities.

I suppose the alternative, if the 7th day Z's can level a building with ease, is to simply accept that every 7 days my character will die, in which case the best strategy might be to lay a bedroll away from my base and just die, and die, and die until daybreak.

I'm hoping this won't be the case, but I'm expecting the 'balance' won't be properly achieved until quite a few patches into A17.

MM's pic of a building leveled by a horde was acknowledging better AI, but it should also have been taken as a warning, that the balance was now all effed up.

 
Possible disappearance of valuable bugs and exploits. There's really no point in eliminating single player dupes when it's so easy to turn on creative mode in-game. People love those kinds of tricks and you're decreasing the enjoyability of your game by "fixing" them.

 
If I had to choose, probably the new vehicles. Minibikes are game breaking but also necessary at the same time because of the map size. Really dreading Gyrocopters coming to the game. You might think "just play without using them" but it's not really fun if you have to purposely handicap yourself and ignore new features of the game that should be fun to use just for a challenge. Being able to fly would be fun and convenient so obviously I'd want to get the chance to use one. Also, when you're playing with friends who wants to try tell everyone they're not allowed to use the cool new stuff?

 
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Im a selfish "" I least look forward to the actual release of the game. Because The forum will go dark, and none of the requests that seem

too far fetched for some will be posed. I get some of my ideas and creative thought by gleening a piece of positive info from a torrential flow of chaotic/order requests.

 
Level cap is not a problem if you can edit the max level in xml still.

My least favorite thing is going to be the removal of quality. Not sure how combining is supposed to work now with just color bands instead of numbers. I like maxing out the items.

 
Trying to convince my boss to give me Monday off.

Lol. Ok now for a real one. Skill point specialization in sp games.

 
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