PC What are the most efficient foods in a19 in regards of nutrition

However, I'll have to point out that one of the assumptions behind asking the question in the beginning of this thread is no longer valid, if one assumes "unlimited" food resources. I'd have to assume that in that scenario one is no longer concerned with nutrition value of the food eaten but is already maximizing for something else that happens to be relevant, maybe max nutrition density per stack of food, max stamina bonus, etc ... 
Yeah, you are absolutely right.... in my case food is no longer an issue.   It really hasn't been since the first week.   Pumpkin bread is certainly a good early game source of food, but I'd move to veggie stew as soon as possible, despite its lesser value.   I try to use high nutrition foods a soon as possible so I don't have to eat so frequently.

 
I am also missing the jucca smoothie in that table, which gives about 22 food, if I remember correct. Kind of not relevant in my current game as there is no snow biome around here and the only snowballs we can get are from dismantling ice boxes, but should be, probably, included for the sake of completeness, of easy to make farmable foods.
Interesting. While reading the discussion here yesterday the yucca smoothie also came into my mind again, but i never used them. So my thought was if i may switch to yucca smoothie as it gives water and food. Usually when we go out questing, i take some mineral water and some food with me. The idea was to take yucca smoothie instead of something to drink AND food. We have plenty ressources, our food box looks almost like the screenshot above, it doesn't matter if i waste nutrition by using yucca smoothies, but it frees one inventory slot.

Snow is not an issue. Even on an 8K map it doesn't take long to cross the whole map with a motorcycle or even easier with gyrocopter. Go to snow biome once, fetch one stack of snowballs -> lifetime supply of snow balls.

 
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Snow is not an issue. Even on an 8K map it doesn't take long to cross the whole map with a motorcycle or even easier with gyrocopter. Go to snow biome once, fetch one stack of snowballs -> lifetime supply of snow balls.
Well - this is the case on a normal map. The one I am in - there literally is not a single tile of snow on this map. A 4x4 desert Nitrogen map with plenty of added burned/wasteland and as rough terrain as Nitrogen is capable of making.

 
Here's your Yucca Smoothie info:

<ingredient name="foodCropYuccaFruit" count="4"/>
<ingredient name="foodCropBlueberries" count="4"/>
<ingredient name="resourceSnowBall" count="1"/>
<ingredient name="drinkJarEmpty" count="1"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="78"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="22"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="11"/>


Especially in an all-desert map, I recommend fixing the stupid hypothermia protection buff with a modlet. Should be hyperthermia.

I hadn't ever really considered the Yucca Smoothie before. I used to rely on Yucca Juice in the early game when it was a thing, but didn't pay attention when they added the smoothie except to notice it was somehow keeping me warm. Using Technomaag's weighting (empty cans/Jars/Water=0, crops=1, fat/bones/flesh=2, meat=3, canned & eggs=5, acid=10), Yucca Smoothies fall in the middle, but the +water benefit makes them pretty attractive especially before you've unlocked the full backpack or before you've got a minibike or better to help carry your crap around.

image.png

 
Yeah - added Yucca Smoothie as well, and it does not change the picture all that much. It's sort of nice to have, if one happens to sit on piles of yucca (which is basically free, unless one actually grows it) and happens to have a lot of blueberries, to get more nutrition value out of these. 

a19_iizi_food_table.png

 
Why do you have Grain Alcohol have a cost of 10?   It's just cornmeal and water.
I did not bother to look up the recipe, just remembered that it had some other uses as well and threw it at 10. Although now that you mention it it might make the cheesecake a fairly strong option if one is looking to maximize value per egg. 

 
Updated the table to contain the minimum and maximum farm plots needed per person to keep them feed with a given food item. Lowered the cost of grain alcohol, as its craftable in bulk from corn meal, threw the "cost" to 4, though because of extra hassle of either needing a chem station or involving a campfire with a beaker and a relatively slow job making it somewhat inconvenient component. 

Basically with meat based foods you can get away between 5 and 15 farm plots per person (with vanilla growth speed where farm can be harvested at 1h intervals), While the fully farmable "easy" foods go from 10 to 36 farm plots per person. 

NB - ASSUMING ZERO SKILLS - with lev 1 farming skill (getting 2 items per harvest) divide the number by 2 and if the harvester has max farming skill then by 3. 

If food is an issue, one can assume the harvester to have, at minimum, lev 1 farming skill. So 3 to 8 plots per person with meat based foods and 5 to 18 farm plots with fully homegrown diet options. 

a19_iizi_food_table.png

 
Vanilla is afaik 3 hours. 3 hours realtime, not depending on the day length.
Intriguing. I thought trees were 3h (3 days with vanilla settings) and plants were 1h (1d with vanilla settings). But to be honest I have not actually timed it, just harvest the stuff when passing by and taking note that corn is long enough again meaning everything should be ready for harvest. 

I am fairly sure I have managed to harvest our farm plot twice the same day with 4h days. But I am not certain. Will have to chek. Technically, ofc, even your 3h growth time would allow me to harvest our farm plot twice a day with our current 4h days. 

 
Intriguing. I thought trees were 3h (3 days with vanilla settings) and plants were 1h (1d with vanilla settings).
I'm not sure about trees, but maybe the same for trees as for the plots. We're playing on 1h/days and i definitely can not harvest every day. I never tested if it is tied to day length, but i read on the forums that it is not. If you can harvest twice on one day, it obviously is not.

I'm not even aware of any configuration setting that would change that value.

 
For what it's worth, both the tree and crops master block entries have this, and none of the standard trees or crops override it:

<property name="PlantGrowing.GrowthRate" value="63.0"/>

Dunno how to interpret that number, though. Possibly real-world minutes per growth level? Would explain why crops grow faster (only 2 growth steps) compared to trees (3 or 4 steps depending on species).

 
I'm not sure about trees, but maybe the same for trees as for the plots. We're playing on 1h/days and i definitely can not harvest every day. I never tested if it is tied to day length, but i read on the forums that it is not. If you can harvest twice on one day, it obviously is not.

I'm not even aware of any configuration setting that would change that value.
As we talked about it I was paying special attention to the growth speed of crops and it is less than 3h in my current game. I would have to say it is roughly 1h, maybe a bit more. As I got about 3 harvests out of my farm in a 4h day/night cycle. 

The configuration noted by Boidster seems to imply it is 63 minutes. It is unclear to me if this 63 minutes is per growth stage or for a total time to fully grown. I'd speculate that maybe it is per growth stage, as it would still allow roughly 3 harvests per 4 hour day, roughly, if the first harvest is sort of almost ready, then you harvest it, spend 126 minutes, harvest again, and 126 min later harvest again noting that it is roughly a day (even if it is actually a bit more). Also would be in-line with my observation of trees taking roughly 3 hours to grow, considering the extra growth stages these have. 

It would also place the crop growth right in the middle of our estimates where 1 was under impression it is about 1h and you were under impression it is about 3h right at approx. 2 hours. As a result I updated my cheat sheet for farming food efficiency to have the needed farm plots estimate 2x higher than I originally estimated. 

a19_iizi_food_table.png

 
In my current game we found super corn. It seems relatively worthless for the purposes of eating, giving 3 food and 1 hp per supercorn (and no recipes to improve that aspect), although, I suppose, it will be nice for the glue. 

Even normal corn is better for eating, as Corn on the Cob gives 5 food / 2 hp per item after cooking. 

 
Reckis said:
Yes, there is. But in all of my playthroughs in A19, I can count the number of times I have found it early enough to make a difference on one hand.
I can count the number of pumpkin seeds I've found in A19 on less than half a hand...

 
I go with Sham Chowder when going questing, raiding POI-s etc. gives a good amount of food, i bring some Yucca Juice Smoothie for water, it gives some food tho, so they balance each other pretty well. And not least, it heals you like 80HP when you eat it. Its not expensive, need only on Can of Sham, 2x potato, 2x corn and a bottle of water for each one to create.

 
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I think you guys would laugh at me if you knew how many days I typically go eating just snowberries and raw yucca. I normally won't put points into cooking or farming so unless I get real lucky with recipes, it's foraging berries, a little charred meat, and the occasional vending machine godsend. 

-Morloc

 
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What i have noticed, basic line of easiest things to do when you get little bit farm going.

Vege, Meat -stews, potato & steak meal. And hobo stew when you have excess rotten meat. (All these food goes around potato, corn and mushrooms, only need to farm these)

Other advanced foods are too much hassle to acquire ingredients. And final levels of master chef really dont give any benefits. Only that hobo stew rotten meat amount is one, where that 20% reduction of cooking ingredients affects. 

Dont remember did this affect the Sham secret recipe also. 

 
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