Here's your Yucca Smoothie info:
<ingredient name="foodCropYuccaFruit" count="4"/>
<ingredient name="foodCropBlueberries" count="4"/>
<ingredient name="resourceSnowBall" count="1"/>
<ingredient name="drinkJarEmpty" count="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="78"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="22"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="11"/>
Especially in an all-desert map, I recommend fixing the stupid hypothermia protection buff with a modlet. Should be hyperthermia.
I hadn't ever really considered the Yucca Smoothie before. I used to rely on Yucca Juice in the early game when it was a thing, but didn't pay attention when they added the smoothie except to notice it was somehow keeping me warm. Using Technomaag's weighting (empty cans/Jars/Water=0, crops=1, fat/bones/flesh=2, meat=3, canned & eggs=5, acid=10), Yucca Smoothies fall in the middle, but the +water benefit makes them pretty attractive especially before you've unlocked the full backpack or before you've got a minibike or better to help carry your crap around.