PC What about co-op?

I do not play MP so there may be some obvious flaw in this idea but...

They should add a "Share Knowledge" option beside the "Share Kill XP"?

It would play as if you read a magazine then told your friend all about it.

Then teammates could read everything as they go and never feel the inventory hit.

It seems that this could satisfy the homebodies and den mothers without disrupting the new system too much?

Funny thing, I am one of those in real life, but not in-game.

 
I do not play MP so there may be some obvious flaw in this idea but...

They should add a "Share Knowledge" option beside the "Share Kill XP"?

It would play as if you read a magazine then told your friend all about it.

Then teammates could read everything as they go and never feel the inventory hit.

It seems that this could satisfy the homebodies and den mothers without disrupting the new system too much?

Funny thing, I am one of those in real life, but not in-game.
Playing co-op with a group of 9, I do not like the "Share Knowledge" idea. It cheapens the experience. Like with the removal of glass jars and making water harder to come by, the magazines give the player a dilemma: Do I hold onto this magazine (for a craft I don't do) for a friend at base/looting elsewhere, or do I leave it behind and make room for other - potentially more valuable - loot?

 
Playing co-op with a group of 9, I do not like the "Share Knowledge" idea. It cheapens the experience. Like with the removal of glass jars and making water harder to come by, the magazines give the player a dilemma: Do I hold onto this magazine (for a craft I don't do) for a friend at base/looting elsewhere, or do I leave it behind and make room for other - potentially more valuable - loot?
But what is the problem with that? I mean, its optional feature for multiplayer, not everyone will be forced to play with this setting

 
But what is the problem with that? I mean, its optional feature for multiplayer, not everyone will be forced to play with this setting
Because the devs are clearly wanting to make things more challenging. One person reading a magazine and everyone getting progress is the opposite of it. It cheapens the experience.
If someone made a mod to do this, good for them and anyone that wants it, but I vehemently believe it should not even be an option in the base game.

 
I'm a fan of both LBD and LBR. What I'm not a fan off is splitting/separating a playstyle between multiple playstyles and progression gates. There's absolutely no reason to glue perks like LotL to stats. Reading farming magazines should be enough to be a productive farmer. LBD could enhance farming skill (speed, stamina usage, efficiency etc.). Stat tree could also benefit farming (again, speed, stamina usage etc.), but you shouldn't have to spend points in fortitude to learn LotL. Same story with other crafting/practical skills. The first LBD system was good, because one could progress a skill by both spending skill points and practicing the skill (although IMO practicing made progress too fast and made spending skill points obsolete). Later implemented book sets gave new, additional perks, not necessary to advance, and it was also cool. Now, when magazines spawn very randomly, after many in-game days many players run in steel armors, with firearms, but without any access to a workbench, or with bicycle only on day 40 (see other topics). Maybe the magazines should be more available (e.g. more book stores, book vending machines, books available more often at traders)?

As for co-op experience, there are multiple types of co-players. For instance, my current team consist of me and 3 other ppl from our usual pack and we all bring books and magazines and ask "did anyone learn cooking already? may I read cooking magazines?". But in A20 and previous versions we used to play with a fifth friend, who often came to the base, read everything he could without asking, didn't bring any books and the progress of others was slowed down (he had some positive traitstoo, it's not that he was toxic or anything). So even among friends it could be difficult to be the cooking mommy, the miner/base builder or the farmer (i.e. not scavenging/looting/exploring type). A21 rewards gung-ho scavengers, there is no balance anymore.

 
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