Guppycur
Well-known member
Don't be too hard on yourself; it'll click with you, I promise. =)That proves my line about comprehension![]()
(I could do this all day too, but at some point Roland is going to spoil all the fun)
Don't be too hard on yourself; it'll click with you, I promise. =)That proves my line about comprehension![]()
Maggots, block infection. Blocks with my avatar gif. Best idea ever. GuaranteedIf they can implement it next alpha, I will LOVE those extra challenges in exchange for digging, gps zombies.
I'll make it easy then.Don't be too hard on yourself; it'll click with you, I promise. =)
(I could do this all day too, but at some point Roland is going to spoil all the fun)
The xp certainly gives that impression. It is not a shooter though either. Not by a long shot. I think that you are right, adventure is the best way to categorize it.It definitely is not an RPG. But it does have RPG elements. It borrows mechanics normally associated with RPGs. I would classify it more as an Adventure game in which you create your own stories as you live in the world.
I think reducing loot drops from zombies made it less of a shooter but the fact that there is still a significant xp reward is what keeps the shooter elements continuing to feel significant.
It is definitely a genre mutt of a game...lol
Most likely will be a mod, for when Rigs are better.Yeah I'm actually pretty disheartened to hear that there won't be a NPC/colony system in the game, because of the performance of the game..
I think you could do this without a real performance hit by making a colony system that does not have pathing. Basically, place a trader or other colonist block that an NPC will spawn on at some point.Most likely will be a mod, for when Rigs are better.
Naw the main focus of group B was that they don't care what others do or how they play, but that they want challenge in what they do. You are a group B member. Just because you /chose/ not to build underground, doesn't exclude you.I'll make it easy then.
In your OP, Group B built undergound (and avoided hordes), right?.
The group I added (A2) did not.
EDIT: I see where the disconnect between us is now I think. You assume either people build or don't build underground for no particular reason but preference. Some of us want to build underground ONLY IF there are challenges like zombies.
That's one hell of an extrapolation from what I actually posted, but let's start there. If you find enjoyment from running away from a horde of pissed off undead that want to eat your brain, that's good, and I'm glad you can find entertainment in that. The issue is that hopping on a vehicle to do so only costs fuel and vehicle damage HP.If you find it funny to run away from horde of pissed off undead that want to eat your brain, go kill yourself because you have no right to have fun.Did i get it right?
Yes, as i said in my previous posts, i do agree with it being a challenge to bring fun. But i do not agree on making it impossible.That's one hell of an extrapolation from what I actually posted, but let's start there. If you find enjoyment from running away from a horde of pissed off undead that want to eat your brain, that's good, and I'm glad you can find entertainment in that. The issue is that hopping on a vehicle to do so only costs fuel and vehicle damage HP.
1.) Fuel is currently way too prevalent in A17.4
2.) There is literally no challenge to avoiding the current damage sources to a vehicle, regardless of what day it is.
Nobody is saying that you can't still run from a horde while cackling gleefully from your minibike, what most people are saying is to make it an engaging form of gameplay instead of the clear "get out of jail free card" that it is currently.
If things like maintenance, part quality, mechanic skill, etc were implemented into the vehicle system we have now, it would close a lot of ground to make things more engaging. Until then, having the driving spawn system as previously mentioned a few times sounds like the best way to concede to both parties. Run, you fool, but prepare to use your WASD to avoid zombies on horde night.
Then, the one you want to butt heads with is MM. Since he is the one contemplating a mechanic that don't allow people the ability to run away. You are falling into the same trap as Grue, and going after suggestions that others are making based on what he contemplated, that can't, affect you in any way. Only TFP can.Yes, as i said in my previous posts, i do agree with it being a challenge to bring fun. But i do not agree on making it impossible.
Currently, i am not the type who runs. I like deffending my base. But when it has its own challenge, i would love to try and ride with the BM.
You aren't. Just deactivate blood moon in the settings.Well, I also disagree with this, just like others did. We shouldn't be forced to deal with the blood moon horde, really.
If u dont give a crap what others do then u would be ok with me playing underground with zombie challenges and using vehicles on horde night with challenges. See its all about me, i dont care what others do. Selfish? Maybe? -- Honest, hell yea. Read ny lips; I dont care how others play, i want challenges for ME.Naw the main focus of group B was that they don't care what others do or how they play, but that they want challenge in what they do. You are a group B member. Just because you /chose/ not to build underground, doesn't exclude you.
A more defined line is "Players who want others to play like they do" vs "Players who don't give a crap what others do", if that helps delineate it for you.
If you looked at the members who were in group B during #undergroundbasegate you'd find that the vast majority of them said something along the lines of "although I personally don't do it, I defend their rights", in addition to statements like "digging zombies is dumb, what would be better is..."
Same. So... you're B as well. That's my point. <shrug>If u dont give a crap what others do then u would be ok with me playing underground with zombie challenges and using vehicles on horde night with challenges. See its all about me, i dont care what others do. Selfish? Maybe? -- Honest, hell yea. Read ny lips; I dont care how others play, i want challenges for ME.
there are no significant rewards (or hazards) to taking on the BM horde. until there is some sort of call to action to face the BM horde, nothing will changeDriving around on BM to avoid zombies, isn't much different than people climbing up towers in a POI to avoid BM. Or attempting to swim all night to avoid it, or what ever else means they will do. some people just dont like BM and will do whatever to not deal with it. youll never be able to FORCE people to deal with it, because they will always come up with a way to avoid it if that's what they want to do.
How exactly do you define "dealing with" the horde?Driving around on BM to avoid zombies, isn't much different than people climbing up towers in a POI to avoid BM. Or attempting to swim all night to avoid it, or what ever else means they will do. some people just dont like BM and will do whatever to not deal with it. youll never be able to FORCE people to deal with it, because they will always come up with a way to avoid it if that's what they want to do.
We're discussing the removal of these loopholes as well.Driving around on BM to avoid zombies, isn't much different than people climbing up towers in a POI to avoid BM. Or attempting to swim all night to avoid it, or what ever else means they will do. some people just dont like BM and will do whatever to not deal with it. youll never be able to FORCE people to deal with it, because they will always come up with a way to avoid it if that's what they want to do.