Anxiety123
Refugee
I've played with various primary weapons recently. Before starting my current run, I wondered how the various weapon classes compare in terms of stamina efficiency. So I crunched (overstatement) a few numbers for the primitive tier weapons. Be aware that I have not considered the effects of Sexual Tyrannosaurus or the Ergonomic Grip. My observations follow:
I assumed, wrongly, that power attacks had a higher base damage. For most weapons, they do not. They simply add +100% to your damage. This stacks linearly with other percentile modifiers (e.g. +10% per quality tier, +10% per weapon mod, +10% per rank in the appropriate perk). Exceptions:
Let's see the Base Damage : Stamina ratio for normal attacks with primitive melee weapons (including bare hands):
Stone Spear 0.556
Wooden Club 0.793
Stone Sledgehammer 0.784
Bare Hands 0.476
Knuckle Wraps 0.681
Bone Knife 0.698
Bare hands are crap, as expected. The spear has extra range, obviously. The knife bleeds anyone it strikes, but cannot knock anyone down. This comparison neglects those features.
The Strength weapons really stand out. They're my overall favorite weapons anyway due to their knockdown potential. It's also worth noting that the sledgehammer gains a +10% dismemberment chance (+30% with power attacks) over every other weapon class.
Now, let's compare the Base Damage : Stamina ratio for power attacks:
Stone Spear 0.279
Wooden Club 0.528
Stone Sledgehammer 0.391
Bare Hands 0.316
Knuckle Wraps 0.400
Bone Knife 0.935
These values neglect all percentile modifiers; that means no +25% sledgehammer damage. It also means that power attacks may still be more efficient than normal attacks at low levels.
Stamina-wise, the spear compares poorly even to bare hands, except it's thrown. The club still stands out. The sledgehammer falls behind knuckle wraps, but it has those other benefits I mentioned.
Dat bone knife. So I've played with knives before, relying mostly on power attacks; bleeding is slow and the jabs do very little damage. They're quite good despite their short reach. I never actually compared the numbers like this before. Holy crap. This is the ratio for its base damage, so percentile modifiers don't change its relative efficiency.
Anyway, I found this comparison interesting. I thought others might also find it interesting. It's clearly not a comprehensive analysis. I haven't compared higher tier items. Make of it what you will.
I assumed, wrongly, that power attacks had a higher base damage. For most weapons, they do not. They simply add +100% to your damage. This stacks linearly with other percentile modifiers (e.g. +10% per quality tier, +10% per weapon mod, +10% per rank in the appropriate perk). Exceptions:
- Bone knives gain +100% and an increase to base damage.
- Stone sledgehammers gain +125% instead of +100%. Other percentile bonuses reduce the sledgehammer's small power attack advantage, but it may be helpful at level 1.
Let's see the Base Damage : Stamina ratio for normal attacks with primitive melee weapons (including bare hands):
Stone Spear 0.556
Wooden Club 0.793
Stone Sledgehammer 0.784
Bare Hands 0.476
Knuckle Wraps 0.681
Bone Knife 0.698
Bare hands are crap, as expected. The spear has extra range, obviously. The knife bleeds anyone it strikes, but cannot knock anyone down. This comparison neglects those features.
The Strength weapons really stand out. They're my overall favorite weapons anyway due to their knockdown potential. It's also worth noting that the sledgehammer gains a +10% dismemberment chance (+30% with power attacks) over every other weapon class.
Now, let's compare the Base Damage : Stamina ratio for power attacks:
Stone Spear 0.279
Wooden Club 0.528
Stone Sledgehammer 0.391
Bare Hands 0.316
Knuckle Wraps 0.400
Bone Knife 0.935
These values neglect all percentile modifiers; that means no +25% sledgehammer damage. It also means that power attacks may still be more efficient than normal attacks at low levels.
Stamina-wise, the spear compares poorly even to bare hands, except it's thrown. The club still stands out. The sledgehammer falls behind knuckle wraps, but it has those other benefits I mentioned.
Dat bone knife. So I've played with knives before, relying mostly on power attacks; bleeding is slow and the jabs do very little damage. They're quite good despite their short reach. I never actually compared the numbers like this before. Holy crap. This is the ratio for its base damage, so percentile modifiers don't change its relative efficiency.
Anyway, I found this comparison interesting. I thought others might also find it interesting. It's clearly not a comprehensive analysis. I haven't compared higher tier items. Make of it what you will.