PC Weapon Stamina Efficiency

I tried to find a statement from a dev about this, but the only thread I found was one in march where you presented numbers just like now and I was surprised that headshot percentages were applied after.

 
I intuitively disagree here, and I did some hits..

Had a steel club with listed damage of 40. (Some mods in it.. the numbers are odd)

No skill points: body shot: 40, head shot 80.

1/5 in pummel pete (+10%): 43 body damage (I'm not asking...) .. 86 head

10/10 str: 43 body, 129 head

5/5 Pummel (+50%): 53 body damage (still not asking...) .. 159 head.

So the headshot damage is consistently multiplied by either 2 or 3 when compared to the body shot. Not exactly proof of anything yet, but I'd expect some of those not to line up perfectly if the headshot multi was just added to the pummel pete multi.

EDIT: Repeated quickly without mods, with a club with 30 listed damage. Essentially the same result, except the 5/5 Pete was doing 43 damage while even the lowest case of 29.5*1,5 > 44 ... Math and 7 days to die .. it might be rounding down before applying the Pete modifier, 29*1.5 would be 43.5 ...
Were any of the attacks done to a stunned zombie. That'd increase the part added to the second variable by Pummel Pete an additional 2.

There is also the possibility that the zombie you were hitting has some damage reduction.

 
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You misread my calculation. I was increasing damage by 240% and therefore with 100% base damage got 340% or as you said it multiplier would be 3.4. So you did the "add 100%"-schtick once more after I did it and complained that it would be wrong. In reality we both did the calculation correctly and arrived at a multiplier of 3.4.

25 * 3.4 is 85, exactly what I said.
I caught that already and edited it.

Nope, each separate hit was done to a fresh clone of a certain poorly dressed zombie. Makes re-checking any values a little easier as the zed carries the data for me.
What was the difficulty set at?

I tried to find a statement from a dev about this, but the only thread I found was one in march where you presented numbers just like now and I was surprised that headshot percentages were applied after.
Me? I don't recall that one. I also searched for it. What was the search terms you used?

 
Nomad, the old normal where the tooltip damage is roughly the expected damage.
Okay, so no additional modifiers from game difficulty.

Sorry, should have quoted. it was a nearly identical exchange with theFlu about this topic
Thanks, found it and looked it over. This is starting to look like an instance of someone changing something in the code and forgetting to update the notes related to it for the next guy.

 
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